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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_DistributeRotation.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Highlevel/Hierarchy/RigUnit_DistributeRotation.h"
#ifdef CONTROLRIG_RigUnit_DistributeRotation_generated_h
#error "RigUnit_DistributeRotation.generated.h already included, missing '#pragma once' in RigUnit_DistributeRotation.h"
#endif
#define CONTROLRIG_RigUnit_DistributeRotation_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_DistributeRotation_Rotation ******************************
struct Z_Construct_UScriptStruct_FRigUnit_DistributeRotation_Rotation_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_DistributeRotation_h_14_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_DistributeRotation_Rotation_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct();
struct FRigUnit_DistributeRotation_Rotation;
// ********** End ScriptStruct FRigUnit_DistributeRotation_Rotation ********************************
// ********** Begin ScriptStruct FRigUnit_DistributeRotation_WorkData ******************************
struct Z_Construct_UScriptStruct_FRigUnit_DistributeRotation_WorkData_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_DistributeRotation_h_38_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_DistributeRotation_WorkData_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct();
struct FRigUnit_DistributeRotation_WorkData;
// ********** End ScriptStruct FRigUnit_DistributeRotation_WorkData ********************************
// ********** Begin ScriptStruct FRigUnit_DistributeRotation ***************************************
struct Z_Construct_UScriptStruct_FRigUnit_DistributeRotation_Statics;
#define FRigUnit_DistributeRotation_Execute() \
void FRigUnit_DistributeRotation::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& StartBone, \
const FName& EndBone, \
const TArrayView<const FRigUnit_DistributeRotation_Rotation>& Rotations, \
const ERigVMAnimEasingType RotationEaseType, \
const float Weight, \
const bool bPropagateToChildren, \
FRigUnit_DistributeRotation_WorkData& WorkData \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_DistributeRotation_h_64_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_DistributeRotation_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& StartBone, \
const FName& EndBone, \
const TArrayView<const FRigUnit_DistributeRotation_Rotation>& Rotations, \
const ERigVMAnimEasingType RotationEaseType, \
const float Weight, \
const bool bPropagateToChildren, \
FRigUnit_DistributeRotation_WorkData& WorkData \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& StartBone = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
const FName& EndBone = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
TArray<FRigUnit_DistributeRotation_Rotation>& Rotations = *(TArray<FRigUnit_DistributeRotation_Rotation>*)RigVMMemoryHandles[2].GetInputData(); \
const ERigVMAnimEasingType RotationEaseType = *(ERigVMAnimEasingType*)RigVMMemoryHandles[3].GetInputData(); \
const float Weight = *(float*)RigVMMemoryHandles[4].GetInputData(); \
const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[5].GetInputData(); \
FRigUnit_DistributeRotation_WorkData& WorkData = *(FRigUnit_DistributeRotation_WorkData*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
StartBone, \
EndBone, \
Rotations, \
RotationEaseType, \
Weight, \
bPropagateToChildren, \
WorkData \
); \
} \
typedef FRigUnit_HighlevelBaseMutable Super;
struct FRigUnit_DistributeRotation;
// ********** End ScriptStruct FRigUnit_DistributeRotation *****************************************
// ********** Begin ScriptStruct FRigUnit_DistributeRotationForCollection **************************
struct Z_Construct_UScriptStruct_FRigUnit_DistributeRotationForCollection_Statics;
#define FRigUnit_DistributeRotationForCollection_Execute() \
void FRigUnit_DistributeRotationForCollection::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FRigElementKeyCollection& Items, \
const TArrayView<const FRigUnit_DistributeRotation_Rotation>& Rotations, \
const ERigVMAnimEasingType RotationEaseType, \
const float Weight, \
FRigUnit_DistributeRotation_WorkData& WorkData \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_DistributeRotation_h_130_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_DistributeRotationForCollection_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FRigElementKeyCollection& Items, \
const TArrayView<const FRigUnit_DistributeRotation_Rotation>& Rotations, \
const ERigVMAnimEasingType RotationEaseType, \
const float Weight, \
FRigUnit_DistributeRotation_WorkData& WorkData \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRigElementKeyCollection& Items = *(FRigElementKeyCollection*)RigVMMemoryHandles[0].GetInputData(); \
TArray<FRigUnit_DistributeRotation_Rotation>& Rotations = *(TArray<FRigUnit_DistributeRotation_Rotation>*)RigVMMemoryHandles[1].GetInputData(); \
const ERigVMAnimEasingType RotationEaseType = *(ERigVMAnimEasingType*)RigVMMemoryHandles[2].GetInputData(); \
const float Weight = *(float*)RigVMMemoryHandles[3].GetInputData(); \
FRigUnit_DistributeRotation_WorkData& WorkData = *(FRigUnit_DistributeRotation_WorkData*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Items, \
Rotations, \
RotationEaseType, \
Weight, \
WorkData \
); \
} \
typedef FRigUnit_HighlevelBaseMutable Super;
struct FRigUnit_DistributeRotationForCollection;
// ********** End ScriptStruct FRigUnit_DistributeRotationForCollection ****************************
// ********** Begin ScriptStruct FRigUnit_DistributeRotationForItemArray ***************************
struct Z_Construct_UScriptStruct_FRigUnit_DistributeRotationForItemArray_Statics;
#define FRigUnit_DistributeRotationForItemArray_Execute() \
void FRigUnit_DistributeRotationForItemArray::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const TArrayView<const FRigElementKey>& Items, \
const TArrayView<const FRigUnit_DistributeRotation_Rotation>& Rotations, \
const ERigVMAnimEasingType RotationEaseType, \
const float Weight, \
FRigUnit_DistributeRotation_WorkData& WorkData \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_DistributeRotation_h_180_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_DistributeRotationForItemArray_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const TArrayView<const FRigElementKey>& Items, \
const TArrayView<const FRigUnit_DistributeRotation_Rotation>& Rotations, \
const ERigVMAnimEasingType RotationEaseType, \
const float Weight, \
FRigUnit_DistributeRotation_WorkData& WorkData \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
TArray<FRigElementKey>& Items = *(TArray<FRigElementKey>*)RigVMMemoryHandles[0].GetInputData(); \
TArray<FRigUnit_DistributeRotation_Rotation>& Rotations = *(TArray<FRigUnit_DistributeRotation_Rotation>*)RigVMMemoryHandles[1].GetInputData(); \
const ERigVMAnimEasingType RotationEaseType = *(ERigVMAnimEasingType*)RigVMMemoryHandles[2].GetInputData(); \
const float Weight = *(float*)RigVMMemoryHandles[3].GetInputData(); \
FRigUnit_DistributeRotation_WorkData& WorkData = *(FRigUnit_DistributeRotation_WorkData*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Items, \
Rotations, \
RotationEaseType, \
Weight, \
WorkData \
); \
} \
typedef FRigUnit_HighlevelBaseMutable Super;
struct FRigUnit_DistributeRotationForItemArray;
// ********** End ScriptStruct FRigUnit_DistributeRotationForItemArray *****************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_DistributeRotation_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS