// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Highlevel/Hierarchy/RigUnit_DistributeRotation.h" #ifdef CONTROLRIG_RigUnit_DistributeRotation_generated_h #error "RigUnit_DistributeRotation.generated.h already included, missing '#pragma once' in RigUnit_DistributeRotation.h" #endif #define CONTROLRIG_RigUnit_DistributeRotation_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_DistributeRotation_Rotation ****************************** struct Z_Construct_UScriptStruct_FRigUnit_DistributeRotation_Rotation_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_DistributeRotation_h_14_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_DistributeRotation_Rotation_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigUnit_DistributeRotation_Rotation; // ********** End ScriptStruct FRigUnit_DistributeRotation_Rotation ******************************** // ********** Begin ScriptStruct FRigUnit_DistributeRotation_WorkData ****************************** struct Z_Construct_UScriptStruct_FRigUnit_DistributeRotation_WorkData_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_DistributeRotation_h_38_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_DistributeRotation_WorkData_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigUnit_DistributeRotation_WorkData; // ********** End ScriptStruct FRigUnit_DistributeRotation_WorkData ******************************** // ********** Begin ScriptStruct FRigUnit_DistributeRotation *************************************** struct Z_Construct_UScriptStruct_FRigUnit_DistributeRotation_Statics; #define FRigUnit_DistributeRotation_Execute() \ void FRigUnit_DistributeRotation::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& StartBone, \ const FName& EndBone, \ const TArrayView& Rotations, \ const ERigVMAnimEasingType RotationEaseType, \ const float Weight, \ const bool bPropagateToChildren, \ FRigUnit_DistributeRotation_WorkData& WorkData \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_DistributeRotation_h_64_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_DistributeRotation_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& StartBone, \ const FName& EndBone, \ const TArrayView& Rotations, \ const ERigVMAnimEasingType RotationEaseType, \ const float Weight, \ const bool bPropagateToChildren, \ FRigUnit_DistributeRotation_WorkData& WorkData \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& StartBone = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ const FName& EndBone = *(FName*)RigVMMemoryHandles[1].GetInputData(); \ TArray& Rotations = *(TArray*)RigVMMemoryHandles[2].GetInputData(); \ const ERigVMAnimEasingType RotationEaseType = *(ERigVMAnimEasingType*)RigVMMemoryHandles[3].GetInputData(); \ const float Weight = *(float*)RigVMMemoryHandles[4].GetInputData(); \ const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[5].GetInputData(); \ FRigUnit_DistributeRotation_WorkData& WorkData = *(FRigUnit_DistributeRotation_WorkData*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ StartBone, \ EndBone, \ Rotations, \ RotationEaseType, \ Weight, \ bPropagateToChildren, \ WorkData \ ); \ } \ typedef FRigUnit_HighlevelBaseMutable Super; struct FRigUnit_DistributeRotation; // ********** End ScriptStruct FRigUnit_DistributeRotation ***************************************** // ********** Begin ScriptStruct FRigUnit_DistributeRotationForCollection ************************** struct Z_Construct_UScriptStruct_FRigUnit_DistributeRotationForCollection_Statics; #define FRigUnit_DistributeRotationForCollection_Execute() \ void FRigUnit_DistributeRotationForCollection::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRigElementKeyCollection& Items, \ const TArrayView& Rotations, \ const ERigVMAnimEasingType RotationEaseType, \ const float Weight, \ FRigUnit_DistributeRotation_WorkData& WorkData \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_DistributeRotation_h_130_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_DistributeRotationForCollection_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRigElementKeyCollection& Items, \ const TArrayView& Rotations, \ const ERigVMAnimEasingType RotationEaseType, \ const float Weight, \ FRigUnit_DistributeRotation_WorkData& WorkData \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FRigElementKeyCollection& Items = *(FRigElementKeyCollection*)RigVMMemoryHandles[0].GetInputData(); \ TArray& Rotations = *(TArray*)RigVMMemoryHandles[1].GetInputData(); \ const ERigVMAnimEasingType RotationEaseType = *(ERigVMAnimEasingType*)RigVMMemoryHandles[2].GetInputData(); \ const float Weight = *(float*)RigVMMemoryHandles[3].GetInputData(); \ FRigUnit_DistributeRotation_WorkData& WorkData = *(FRigUnit_DistributeRotation_WorkData*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Items, \ Rotations, \ RotationEaseType, \ Weight, \ WorkData \ ); \ } \ typedef FRigUnit_HighlevelBaseMutable Super; struct FRigUnit_DistributeRotationForCollection; // ********** End ScriptStruct FRigUnit_DistributeRotationForCollection **************************** // ********** Begin ScriptStruct FRigUnit_DistributeRotationForItemArray *************************** struct Z_Construct_UScriptStruct_FRigUnit_DistributeRotationForItemArray_Statics; #define FRigUnit_DistributeRotationForItemArray_Execute() \ void FRigUnit_DistributeRotationForItemArray::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const TArrayView& Items, \ const TArrayView& Rotations, \ const ERigVMAnimEasingType RotationEaseType, \ const float Weight, \ FRigUnit_DistributeRotation_WorkData& WorkData \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_DistributeRotation_h_180_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_DistributeRotationForItemArray_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const TArrayView& Items, \ const TArrayView& Rotations, \ const ERigVMAnimEasingType RotationEaseType, \ const float Weight, \ FRigUnit_DistributeRotation_WorkData& WorkData \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ TArray& Items = *(TArray*)RigVMMemoryHandles[0].GetInputData(); \ TArray& Rotations = *(TArray*)RigVMMemoryHandles[1].GetInputData(); \ const ERigVMAnimEasingType RotationEaseType = *(ERigVMAnimEasingType*)RigVMMemoryHandles[2].GetInputData(); \ const float Weight = *(float*)RigVMMemoryHandles[3].GetInputData(); \ FRigUnit_DistributeRotation_WorkData& WorkData = *(FRigUnit_DistributeRotation_WorkData*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Items, \ Rotations, \ RotationEaseType, \ Weight, \ WorkData \ ); \ } \ typedef FRigUnit_HighlevelBaseMutable Super; struct FRigUnit_DistributeRotationForItemArray; // ********** End ScriptStruct FRigUnit_DistributeRotationForItemArray ***************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_DistributeRotation_h PRAGMA_ENABLE_DEPRECATION_WARNINGS