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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_DebugPrimitives.generated.h

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Debug/RigUnit_DebugPrimitives.h"
#ifdef CONTROLRIG_RigUnit_DebugPrimitives_generated_h
#error "RigUnit_DebugPrimitives.generated.h already included, missing '#pragma once' in RigUnit_DebugPrimitives.h"
#endif
#define CONTROLRIG_RigUnit_DebugPrimitives_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_DebugRectangle *******************************************
struct Z_Construct_UScriptStruct_FRigUnit_DebugRectangle_Statics;
#define FRigUnit_DebugRectangle_Execute() \
void FRigUnit_DebugRectangle::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FTransform& Transform, \
const FLinearColor& Color, \
const float Scale, \
const float Thickness, \
const FName& Space, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugPrimitives_h_13_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_DebugRectangle_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FTransform& Transform, \
const FLinearColor& Color, \
const float Scale, \
const float Thickness, \
const FName& Space, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FTransform& Transform = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \
const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetInputData(); \
const float Scale = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const float Thickness = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const FName& Space = *(FName*)RigVMMemoryHandles[4].GetInputData(); \
const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[5].GetInputData(); \
const bool bEnabled = *(bool*)RigVMMemoryHandles[6].GetInputData(); \
const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[7].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Transform, \
Color, \
Scale, \
Thickness, \
Space, \
WorldOffset, \
bEnabled, \
DebugDrawSettings \
); \
} \
typedef FRigUnit_DebugBaseMutable Super;
struct FRigUnit_DebugRectangle;
// ********** End ScriptStruct FRigUnit_DebugRectangle *********************************************
// ********** Begin ScriptStruct FRigUnit_DebugRectangleItemSpace **********************************
struct Z_Construct_UScriptStruct_FRigUnit_DebugRectangleItemSpace_Statics;
#define FRigUnit_DebugRectangleItemSpace_Execute() \
void FRigUnit_DebugRectangleItemSpace::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FTransform& Transform, \
const FLinearColor& Color, \
const float Scale, \
const float Thickness, \
const FRigElementKey& Space, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugPrimitives_h_59_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_DebugRectangleItemSpace_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FTransform& Transform, \
const FLinearColor& Color, \
const float Scale, \
const float Thickness, \
const FRigElementKey& Space, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FTransform& Transform = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \
const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetInputData(); \
const float Scale = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const float Thickness = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const FRigElementKey& Space = *(FRigElementKey*)RigVMMemoryHandles[4].GetInputData(); \
const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[5].GetInputData(); \
const bool bEnabled = *(bool*)RigVMMemoryHandles[6].GetInputData(); \
const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[7].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Transform, \
Color, \
Scale, \
Thickness, \
Space, \
WorldOffset, \
bEnabled, \
DebugDrawSettings \
); \
} \
typedef FRigUnit_DebugBaseMutable Super;
struct FRigUnit_DebugRectangleItemSpace;
// ********** End ScriptStruct FRigUnit_DebugRectangleItemSpace ************************************
// ********** Begin ScriptStruct FRigUnit_DebugArc *************************************************
struct Z_Construct_UScriptStruct_FRigUnit_DebugArc_Statics;
#define FRigUnit_DebugArc_Execute() \
void FRigUnit_DebugArc::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FTransform& Transform, \
const FLinearColor& Color, \
const float Radius, \
const float MinimumDegrees, \
const float MaximumDegrees, \
const float Thickness, \
const int32 Detail, \
const FName& Space, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugPrimitives_h_104_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_DebugArc_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FTransform& Transform, \
const FLinearColor& Color, \
const float Radius, \
const float MinimumDegrees, \
const float MaximumDegrees, \
const float Thickness, \
const int32 Detail, \
const FName& Space, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FTransform& Transform = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \
const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetInputData(); \
const float Radius = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const float MinimumDegrees = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const float MaximumDegrees = *(float*)RigVMMemoryHandles[4].GetInputData(); \
const float Thickness = *(float*)RigVMMemoryHandles[5].GetInputData(); \
const int32 Detail = *(int32*)RigVMMemoryHandles[6].GetInputData(); \
const FName& Space = *(FName*)RigVMMemoryHandles[7].GetInputData(); \
const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[8].GetInputData(); \
const bool bEnabled = *(bool*)RigVMMemoryHandles[9].GetInputData(); \
const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[10].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Transform, \
Color, \
Radius, \
MinimumDegrees, \
MaximumDegrees, \
Thickness, \
Detail, \
Space, \
WorldOffset, \
bEnabled, \
DebugDrawSettings \
); \
} \
typedef FRigUnit_DebugBaseMutable Super;
struct FRigUnit_DebugArc;
// ********** End ScriptStruct FRigUnit_DebugArc ***************************************************
// ********** Begin ScriptStruct FRigUnit_DebugArcItemSpace ****************************************
struct Z_Construct_UScriptStruct_FRigUnit_DebugArcItemSpace_Statics;
#define FRigUnit_DebugArcItemSpace_Execute() \
void FRigUnit_DebugArcItemSpace::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FTransform& Transform, \
const FLinearColor& Color, \
const float Radius, \
const float MinimumDegrees, \
const float MaximumDegrees, \
const float Thickness, \
const int32 Detail, \
const FRigElementKey& Space, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugPrimitives_h_161_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_DebugArcItemSpace_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FTransform& Transform, \
const FLinearColor& Color, \
const float Radius, \
const float MinimumDegrees, \
const float MaximumDegrees, \
const float Thickness, \
const int32 Detail, \
const FRigElementKey& Space, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FTransform& Transform = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \
const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetInputData(); \
const float Radius = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const float MinimumDegrees = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const float MaximumDegrees = *(float*)RigVMMemoryHandles[4].GetInputData(); \
const float Thickness = *(float*)RigVMMemoryHandles[5].GetInputData(); \
const int32 Detail = *(int32*)RigVMMemoryHandles[6].GetInputData(); \
const FRigElementKey& Space = *(FRigElementKey*)RigVMMemoryHandles[7].GetInputData(); \
const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[8].GetInputData(); \
const bool bEnabled = *(bool*)RigVMMemoryHandles[9].GetInputData(); \
const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[10].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Transform, \
Color, \
Radius, \
MinimumDegrees, \
MaximumDegrees, \
Thickness, \
Detail, \
Space, \
WorldOffset, \
bEnabled, \
DebugDrawSettings \
); \
} \
typedef FRigUnit_DebugBaseMutable Super;
struct FRigUnit_DebugArcItemSpace;
// ********** End ScriptStruct FRigUnit_DebugArcItemSpace ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugPrimitives_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS