// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Debug/RigUnit_DebugPrimitives.h" #ifdef CONTROLRIG_RigUnit_DebugPrimitives_generated_h #error "RigUnit_DebugPrimitives.generated.h already included, missing '#pragma once' in RigUnit_DebugPrimitives.h" #endif #define CONTROLRIG_RigUnit_DebugPrimitives_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_DebugRectangle ******************************************* struct Z_Construct_UScriptStruct_FRigUnit_DebugRectangle_Statics; #define FRigUnit_DebugRectangle_Execute() \ void FRigUnit_DebugRectangle::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FTransform& Transform, \ const FLinearColor& Color, \ const float Scale, \ const float Thickness, \ const FName& Space, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugPrimitives_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_DebugRectangle_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FTransform& Transform, \ const FLinearColor& Color, \ const float Scale, \ const float Thickness, \ const FName& Space, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FTransform& Transform = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \ const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetInputData(); \ const float Scale = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const float Thickness = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const FName& Space = *(FName*)RigVMMemoryHandles[4].GetInputData(); \ const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[5].GetInputData(); \ const bool bEnabled = *(bool*)RigVMMemoryHandles[6].GetInputData(); \ const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[7].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Transform, \ Color, \ Scale, \ Thickness, \ Space, \ WorldOffset, \ bEnabled, \ DebugDrawSettings \ ); \ } \ typedef FRigUnit_DebugBaseMutable Super; struct FRigUnit_DebugRectangle; // ********** End ScriptStruct FRigUnit_DebugRectangle ********************************************* // ********** Begin ScriptStruct FRigUnit_DebugRectangleItemSpace ********************************** struct Z_Construct_UScriptStruct_FRigUnit_DebugRectangleItemSpace_Statics; #define FRigUnit_DebugRectangleItemSpace_Execute() \ void FRigUnit_DebugRectangleItemSpace::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FTransform& Transform, \ const FLinearColor& Color, \ const float Scale, \ const float Thickness, \ const FRigElementKey& Space, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugPrimitives_h_59_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_DebugRectangleItemSpace_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FTransform& Transform, \ const FLinearColor& Color, \ const float Scale, \ const float Thickness, \ const FRigElementKey& Space, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FTransform& Transform = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \ const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetInputData(); \ const float Scale = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const float Thickness = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const FRigElementKey& Space = *(FRigElementKey*)RigVMMemoryHandles[4].GetInputData(); \ const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[5].GetInputData(); \ const bool bEnabled = *(bool*)RigVMMemoryHandles[6].GetInputData(); \ const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[7].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Transform, \ Color, \ Scale, \ Thickness, \ Space, \ WorldOffset, \ bEnabled, \ DebugDrawSettings \ ); \ } \ typedef FRigUnit_DebugBaseMutable Super; struct FRigUnit_DebugRectangleItemSpace; // ********** End ScriptStruct FRigUnit_DebugRectangleItemSpace ************************************ // ********** Begin ScriptStruct FRigUnit_DebugArc ************************************************* struct Z_Construct_UScriptStruct_FRigUnit_DebugArc_Statics; #define FRigUnit_DebugArc_Execute() \ void FRigUnit_DebugArc::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FTransform& Transform, \ const FLinearColor& Color, \ const float Radius, \ const float MinimumDegrees, \ const float MaximumDegrees, \ const float Thickness, \ const int32 Detail, \ const FName& Space, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugPrimitives_h_104_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_DebugArc_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FTransform& Transform, \ const FLinearColor& Color, \ const float Radius, \ const float MinimumDegrees, \ const float MaximumDegrees, \ const float Thickness, \ const int32 Detail, \ const FName& Space, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FTransform& Transform = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \ const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetInputData(); \ const float Radius = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const float MinimumDegrees = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const float MaximumDegrees = *(float*)RigVMMemoryHandles[4].GetInputData(); \ const float Thickness = *(float*)RigVMMemoryHandles[5].GetInputData(); \ const int32 Detail = *(int32*)RigVMMemoryHandles[6].GetInputData(); \ const FName& Space = *(FName*)RigVMMemoryHandles[7].GetInputData(); \ const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[8].GetInputData(); \ const bool bEnabled = *(bool*)RigVMMemoryHandles[9].GetInputData(); \ const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[10].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Transform, \ Color, \ Radius, \ MinimumDegrees, \ MaximumDegrees, \ Thickness, \ Detail, \ Space, \ WorldOffset, \ bEnabled, \ DebugDrawSettings \ ); \ } \ typedef FRigUnit_DebugBaseMutable Super; struct FRigUnit_DebugArc; // ********** End ScriptStruct FRigUnit_DebugArc *************************************************** // ********** Begin ScriptStruct FRigUnit_DebugArcItemSpace **************************************** struct Z_Construct_UScriptStruct_FRigUnit_DebugArcItemSpace_Statics; #define FRigUnit_DebugArcItemSpace_Execute() \ void FRigUnit_DebugArcItemSpace::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FTransform& Transform, \ const FLinearColor& Color, \ const float Radius, \ const float MinimumDegrees, \ const float MaximumDegrees, \ const float Thickness, \ const int32 Detail, \ const FRigElementKey& Space, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugPrimitives_h_161_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_DebugArcItemSpace_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FTransform& Transform, \ const FLinearColor& Color, \ const float Radius, \ const float MinimumDegrees, \ const float MaximumDegrees, \ const float Thickness, \ const int32 Detail, \ const FRigElementKey& Space, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FTransform& Transform = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \ const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetInputData(); \ const float Radius = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const float MinimumDegrees = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const float MaximumDegrees = *(float*)RigVMMemoryHandles[4].GetInputData(); \ const float Thickness = *(float*)RigVMMemoryHandles[5].GetInputData(); \ const int32 Detail = *(int32*)RigVMMemoryHandles[6].GetInputData(); \ const FRigElementKey& Space = *(FRigElementKey*)RigVMMemoryHandles[7].GetInputData(); \ const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[8].GetInputData(); \ const bool bEnabled = *(bool*)RigVMMemoryHandles[9].GetInputData(); \ const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[10].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Transform, \ Color, \ Radius, \ MinimumDegrees, \ MaximumDegrees, \ Thickness, \ Detail, \ Space, \ WorldOffset, \ bEnabled, \ DebugDrawSettings \ ); \ } \ typedef FRigUnit_DebugBaseMutable Super; struct FRigUnit_DebugArcItemSpace; // ********** End ScriptStruct FRigUnit_DebugArcItemSpace ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugPrimitives_h PRAGMA_ENABLE_DEPRECATION_WARNINGS