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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_DebugBezier.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Debug/RigUnit_DebugBezier.h"
#ifdef CONTROLRIG_RigUnit_DebugBezier_generated_h
#error "RigUnit_DebugBezier.generated.h already included, missing '#pragma once' in RigUnit_DebugBezier.h"
#endif
#define CONTROLRIG_RigUnit_DebugBezier_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_DebugBezier **********************************************
struct Z_Construct_UScriptStruct_FRigUnit_DebugBezier_Statics;
#define FRigUnit_DebugBezier_Execute() \
void FRigUnit_DebugBezier::StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
const FRigVMFourPointBezier& Bezier, \
const float MinimumU, \
const float MaximumU, \
const FLinearColor& Color, \
const float Thickness, \
const int32 Detail, \
const FName& Space, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugBezier_h_14_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_DebugBezier_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
UE_API void Execute(FRigVMExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
const FRigVMFourPointBezier& Bezier, \
const float MinimumU, \
const float MaximumU, \
const FLinearColor& Color, \
const float Thickness, \
const int32 Detail, \
const FName& Space, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRigVMFourPointBezier& Bezier = *(FRigVMFourPointBezier*)RigVMMemoryHandles[0].GetInputData(); \
const float MinimumU = *(float*)RigVMMemoryHandles[1].GetInputData(); \
const float MaximumU = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[3].GetInputData(); \
const float Thickness = *(float*)RigVMMemoryHandles[4].GetInputData(); \
const int32 Detail = *(int32*)RigVMMemoryHandles[5].GetInputData(); \
const FName& Space = *(FName*)RigVMMemoryHandles[6].GetInputData(); \
const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[7].GetInputData(); \
const bool bEnabled = *(bool*)RigVMMemoryHandles[8].GetInputData(); \
const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[9].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Bezier, \
MinimumU, \
MaximumU, \
Color, \
Thickness, \
Detail, \
Space, \
WorldOffset, \
bEnabled, \
DebugDrawSettings \
); \
} \
typedef FRigVMFunction_DebugBaseMutable Super;
struct FRigUnit_DebugBezier;
// ********** End ScriptStruct FRigUnit_DebugBezier ************************************************
// ********** Begin ScriptStruct FRigUnit_DebugBezierItemSpace *************************************
struct Z_Construct_UScriptStruct_FRigUnit_DebugBezierItemSpace_Statics;
#define FRigUnit_DebugBezierItemSpace_Execute() \
void FRigUnit_DebugBezierItemSpace::StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
const FRigVMFourPointBezier& Bezier, \
const float MinimumU, \
const float MaximumU, \
const FLinearColor& Color, \
const float Thickness, \
const int32 Detail, \
const FRigElementKey& Space, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugBezier_h_65_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_DebugBezierItemSpace_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
UE_API void Execute(FRigVMExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
const FRigVMFourPointBezier& Bezier, \
const float MinimumU, \
const float MaximumU, \
const FLinearColor& Color, \
const float Thickness, \
const int32 Detail, \
const FRigElementKey& Space, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRigVMFourPointBezier& Bezier = *(FRigVMFourPointBezier*)RigVMMemoryHandles[0].GetInputData(); \
const float MinimumU = *(float*)RigVMMemoryHandles[1].GetInputData(); \
const float MaximumU = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[3].GetInputData(); \
const float Thickness = *(float*)RigVMMemoryHandles[4].GetInputData(); \
const int32 Detail = *(int32*)RigVMMemoryHandles[5].GetInputData(); \
const FRigElementKey& Space = *(FRigElementKey*)RigVMMemoryHandles[6].GetInputData(); \
const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[7].GetInputData(); \
const bool bEnabled = *(bool*)RigVMMemoryHandles[8].GetInputData(); \
const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[9].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Bezier, \
MinimumU, \
MaximumU, \
Color, \
Thickness, \
Detail, \
Space, \
WorldOffset, \
bEnabled, \
DebugDrawSettings \
); \
} \
typedef FRigVMFunction_DebugBaseMutable Super;
struct FRigUnit_DebugBezierItemSpace;
// ********** End ScriptStruct FRigUnit_DebugBezierItemSpace ***************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugBezier_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS