169 lines
6.7 KiB
C
169 lines
6.7 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Units/Debug/RigUnit_DebugBezier.h"
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#ifdef CONTROLRIG_RigUnit_DebugBezier_generated_h
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#error "RigUnit_DebugBezier.generated.h already included, missing '#pragma once' in RigUnit_DebugBezier.h"
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#endif
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#define CONTROLRIG_RigUnit_DebugBezier_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigUnit_DebugBezier **********************************************
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struct Z_Construct_UScriptStruct_FRigUnit_DebugBezier_Statics;
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#define FRigUnit_DebugBezier_Execute() \
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void FRigUnit_DebugBezier::StaticExecute( \
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FRigVMExecuteContext& ExecuteContext, \
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const FRigVMFourPointBezier& Bezier, \
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const float MinimumU, \
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const float MaximumU, \
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const FLinearColor& Color, \
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const float Thickness, \
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const int32 Detail, \
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const FName& Space, \
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const FTransform& WorldOffset, \
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const bool bEnabled, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugBezier_h_14_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_DebugBezier_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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UE_API void Execute(FRigVMExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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FRigVMExecuteContext& ExecuteContext, \
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const FRigVMFourPointBezier& Bezier, \
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const float MinimumU, \
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const float MaximumU, \
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const FLinearColor& Color, \
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const float Thickness, \
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const int32 Detail, \
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const FName& Space, \
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const FTransform& WorldOffset, \
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const bool bEnabled, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FRigVMFourPointBezier& Bezier = *(FRigVMFourPointBezier*)RigVMMemoryHandles[0].GetInputData(); \
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const float MinimumU = *(float*)RigVMMemoryHandles[1].GetInputData(); \
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const float MaximumU = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[3].GetInputData(); \
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const float Thickness = *(float*)RigVMMemoryHandles[4].GetInputData(); \
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const int32 Detail = *(int32*)RigVMMemoryHandles[5].GetInputData(); \
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const FName& Space = *(FName*)RigVMMemoryHandles[6].GetInputData(); \
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const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[7].GetInputData(); \
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const bool bEnabled = *(bool*)RigVMMemoryHandles[8].GetInputData(); \
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const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[9].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Bezier, \
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MinimumU, \
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MaximumU, \
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Color, \
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Thickness, \
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Detail, \
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Space, \
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WorldOffset, \
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bEnabled, \
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DebugDrawSettings \
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); \
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} \
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typedef FRigVMFunction_DebugBaseMutable Super;
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struct FRigUnit_DebugBezier;
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// ********** End ScriptStruct FRigUnit_DebugBezier ************************************************
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// ********** Begin ScriptStruct FRigUnit_DebugBezierItemSpace *************************************
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struct Z_Construct_UScriptStruct_FRigUnit_DebugBezierItemSpace_Statics;
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#define FRigUnit_DebugBezierItemSpace_Execute() \
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void FRigUnit_DebugBezierItemSpace::StaticExecute( \
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FRigVMExecuteContext& ExecuteContext, \
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const FRigVMFourPointBezier& Bezier, \
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const float MinimumU, \
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const float MaximumU, \
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const FLinearColor& Color, \
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const float Thickness, \
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const int32 Detail, \
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const FRigElementKey& Space, \
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const FTransform& WorldOffset, \
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const bool bEnabled, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugBezier_h_65_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_DebugBezierItemSpace_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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UE_API void Execute(FRigVMExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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FRigVMExecuteContext& ExecuteContext, \
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const FRigVMFourPointBezier& Bezier, \
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const float MinimumU, \
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const float MaximumU, \
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const FLinearColor& Color, \
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const float Thickness, \
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const int32 Detail, \
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const FRigElementKey& Space, \
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const FTransform& WorldOffset, \
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const bool bEnabled, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FRigVMFourPointBezier& Bezier = *(FRigVMFourPointBezier*)RigVMMemoryHandles[0].GetInputData(); \
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const float MinimumU = *(float*)RigVMMemoryHandles[1].GetInputData(); \
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const float MaximumU = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[3].GetInputData(); \
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const float Thickness = *(float*)RigVMMemoryHandles[4].GetInputData(); \
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const int32 Detail = *(int32*)RigVMMemoryHandles[5].GetInputData(); \
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const FRigElementKey& Space = *(FRigElementKey*)RigVMMemoryHandles[6].GetInputData(); \
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const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[7].GetInputData(); \
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const bool bEnabled = *(bool*)RigVMMemoryHandles[8].GetInputData(); \
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const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[9].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Bezier, \
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MinimumU, \
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MaximumU, \
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Color, \
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Thickness, \
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Detail, \
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Space, \
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WorldOffset, \
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bEnabled, \
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DebugDrawSettings \
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); \
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} \
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typedef FRigVMFunction_DebugBaseMutable Super;
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struct FRigUnit_DebugBezierItemSpace;
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// ********** End ScriptStruct FRigUnit_DebugBezierItemSpace ***************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugBezier_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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