// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Debug/RigUnit_DebugBezier.h" #ifdef CONTROLRIG_RigUnit_DebugBezier_generated_h #error "RigUnit_DebugBezier.generated.h already included, missing '#pragma once' in RigUnit_DebugBezier.h" #endif #define CONTROLRIG_RigUnit_DebugBezier_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_DebugBezier ********************************************** struct Z_Construct_UScriptStruct_FRigUnit_DebugBezier_Statics; #define FRigUnit_DebugBezier_Execute() \ void FRigUnit_DebugBezier::StaticExecute( \ FRigVMExecuteContext& ExecuteContext, \ const FRigVMFourPointBezier& Bezier, \ const float MinimumU, \ const float MaximumU, \ const FLinearColor& Color, \ const float Thickness, \ const int32 Detail, \ const FName& Space, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugBezier_h_14_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_DebugBezier_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ UE_API void Execute(FRigVMExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FRigVMExecuteContext& ExecuteContext, \ const FRigVMFourPointBezier& Bezier, \ const float MinimumU, \ const float MaximumU, \ const FLinearColor& Color, \ const float Thickness, \ const int32 Detail, \ const FName& Space, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FRigVMFourPointBezier& Bezier = *(FRigVMFourPointBezier*)RigVMMemoryHandles[0].GetInputData(); \ const float MinimumU = *(float*)RigVMMemoryHandles[1].GetInputData(); \ const float MaximumU = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[3].GetInputData(); \ const float Thickness = *(float*)RigVMMemoryHandles[4].GetInputData(); \ const int32 Detail = *(int32*)RigVMMemoryHandles[5].GetInputData(); \ const FName& Space = *(FName*)RigVMMemoryHandles[6].GetInputData(); \ const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[7].GetInputData(); \ const bool bEnabled = *(bool*)RigVMMemoryHandles[8].GetInputData(); \ const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[9].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Bezier, \ MinimumU, \ MaximumU, \ Color, \ Thickness, \ Detail, \ Space, \ WorldOffset, \ bEnabled, \ DebugDrawSettings \ ); \ } \ typedef FRigVMFunction_DebugBaseMutable Super; struct FRigUnit_DebugBezier; // ********** End ScriptStruct FRigUnit_DebugBezier ************************************************ // ********** Begin ScriptStruct FRigUnit_DebugBezierItemSpace ************************************* struct Z_Construct_UScriptStruct_FRigUnit_DebugBezierItemSpace_Statics; #define FRigUnit_DebugBezierItemSpace_Execute() \ void FRigUnit_DebugBezierItemSpace::StaticExecute( \ FRigVMExecuteContext& ExecuteContext, \ const FRigVMFourPointBezier& Bezier, \ const float MinimumU, \ const float MaximumU, \ const FLinearColor& Color, \ const float Thickness, \ const int32 Detail, \ const FRigElementKey& Space, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugBezier_h_65_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_DebugBezierItemSpace_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ UE_API void Execute(FRigVMExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FRigVMExecuteContext& ExecuteContext, \ const FRigVMFourPointBezier& Bezier, \ const float MinimumU, \ const float MaximumU, \ const FLinearColor& Color, \ const float Thickness, \ const int32 Detail, \ const FRigElementKey& Space, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FRigVMFourPointBezier& Bezier = *(FRigVMFourPointBezier*)RigVMMemoryHandles[0].GetInputData(); \ const float MinimumU = *(float*)RigVMMemoryHandles[1].GetInputData(); \ const float MaximumU = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[3].GetInputData(); \ const float Thickness = *(float*)RigVMMemoryHandles[4].GetInputData(); \ const int32 Detail = *(int32*)RigVMMemoryHandles[5].GetInputData(); \ const FRigElementKey& Space = *(FRigElementKey*)RigVMMemoryHandles[6].GetInputData(); \ const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[7].GetInputData(); \ const bool bEnabled = *(bool*)RigVMMemoryHandles[8].GetInputData(); \ const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[9].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Bezier, \ MinimumU, \ MaximumU, \ Color, \ Thickness, \ Detail, \ Space, \ WorldOffset, \ bEnabled, \ DebugDrawSettings \ ); \ } \ typedef FRigVMFunction_DebugBaseMutable Super; struct FRigUnit_DebugBezierItemSpace; // ********** End ScriptStruct FRigUnit_DebugBezierItemSpace *************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugBezier_h PRAGMA_ENABLE_DEPRECATION_WARNINGS