675 lines
28 KiB
C
675 lines
28 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Units/Hierarchy/RigUnit_ControlChannelFromItem.h"
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#ifdef CONTROLRIG_RigUnit_ControlChannelFromItem_generated_h
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#error "RigUnit_ControlChannelFromItem.generated.h already included, missing '#pragma once' in RigUnit_ControlChannelFromItem.h"
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#endif
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#define CONTROLRIG_RigUnit_ControlChannelFromItem_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigUnit_GetAnimationChannelFromItemBase **************************
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struct Z_Construct_UScriptStruct_FRigUnit_GetAnimationChannelFromItemBase_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_16_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetAnimationChannelFromItemBase_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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typedef FRigUnit Super;
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struct FRigUnit_GetAnimationChannelFromItemBase;
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// ********** End ScriptStruct FRigUnit_GetAnimationChannelFromItemBase ****************************
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// ********** Begin ScriptStruct FRigUnit_GetBoolAnimationChannelFromItem **************************
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struct Z_Construct_UScriptStruct_FRigUnit_GetBoolAnimationChannelFromItem_Statics;
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#define FRigUnit_GetBoolAnimationChannelFromItem_Execute() \
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void FRigUnit_GetBoolAnimationChannelFromItem::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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bool& Value, \
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const FRigElementKey& Item, \
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const bool bInitial \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_43_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetBoolAnimationChannelFromItem_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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bool& Value, \
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const FRigElementKey& Item, \
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const bool bInitial \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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bool& Value = *(bool*)RigVMMemoryHandles[0].GetOutputData(); \
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const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \
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const bool bInitial = *(bool*)RigVMMemoryHandles[2].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Value, \
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Item, \
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bInitial \
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); \
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} \
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typedef FRigUnit_GetAnimationChannelFromItemBase Super;
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struct FRigUnit_GetBoolAnimationChannelFromItem;
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// ********** End ScriptStruct FRigUnit_GetBoolAnimationChannelFromItem ****************************
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// ********** Begin ScriptStruct FRigUnit_GetFloatAnimationChannelFromItem *************************
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struct Z_Construct_UScriptStruct_FRigUnit_GetFloatAnimationChannelFromItem_Statics;
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#define FRigUnit_GetFloatAnimationChannelFromItem_Execute() \
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void FRigUnit_GetFloatAnimationChannelFromItem::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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float& Value, \
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const FRigElementKey& Item, \
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const bool bInitial \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_64_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetFloatAnimationChannelFromItem_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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float& Value, \
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const FRigElementKey& Item, \
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const bool bInitial \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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float& Value = *(float*)RigVMMemoryHandles[0].GetOutputData(); \
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const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \
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const bool bInitial = *(bool*)RigVMMemoryHandles[2].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Value, \
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Item, \
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bInitial \
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); \
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} \
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typedef FRigUnit_GetAnimationChannelFromItemBase Super;
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struct FRigUnit_GetFloatAnimationChannelFromItem;
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// ********** End ScriptStruct FRigUnit_GetFloatAnimationChannelFromItem ***************************
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// ********** Begin ScriptStruct FRigUnit_GetIntAnimationChannelFromItem ***************************
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struct Z_Construct_UScriptStruct_FRigUnit_GetIntAnimationChannelFromItem_Statics;
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#define FRigUnit_GetIntAnimationChannelFromItem_Execute() \
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void FRigUnit_GetIntAnimationChannelFromItem::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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int32& Value, \
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const FRigElementKey& Item, \
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const bool bInitial \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_85_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetIntAnimationChannelFromItem_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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int32& Value, \
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const FRigElementKey& Item, \
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const bool bInitial \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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int32& Value = *(int32*)RigVMMemoryHandles[0].GetOutputData(); \
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const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \
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const bool bInitial = *(bool*)RigVMMemoryHandles[2].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Value, \
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Item, \
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bInitial \
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); \
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} \
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typedef FRigUnit_GetAnimationChannelFromItemBase Super;
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struct FRigUnit_GetIntAnimationChannelFromItem;
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// ********** End ScriptStruct FRigUnit_GetIntAnimationChannelFromItem *****************************
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// ********** Begin ScriptStruct FRigUnit_GetVector2DAnimationChannelFromItem **********************
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struct Z_Construct_UScriptStruct_FRigUnit_GetVector2DAnimationChannelFromItem_Statics;
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#define FRigUnit_GetVector2DAnimationChannelFromItem_Execute() \
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void FRigUnit_GetVector2DAnimationChannelFromItem::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FVector2D& Value, \
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const FRigElementKey& Item, \
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const bool bInitial \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_106_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetVector2DAnimationChannelFromItem_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FVector2D& Value, \
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const FRigElementKey& Item, \
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const bool bInitial \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FVector2D& Value = *(FVector2D*)RigVMMemoryHandles[0].GetOutputData(); \
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const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \
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const bool bInitial = *(bool*)RigVMMemoryHandles[2].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Value, \
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Item, \
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bInitial \
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); \
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} \
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typedef FRigUnit_GetAnimationChannelFromItemBase Super;
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struct FRigUnit_GetVector2DAnimationChannelFromItem;
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// ********** End ScriptStruct FRigUnit_GetVector2DAnimationChannelFromItem ************************
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// ********** Begin ScriptStruct FRigUnit_GetVectorAnimationChannelFromItem ************************
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struct Z_Construct_UScriptStruct_FRigUnit_GetVectorAnimationChannelFromItem_Statics;
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#define FRigUnit_GetVectorAnimationChannelFromItem_Execute() \
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void FRigUnit_GetVectorAnimationChannelFromItem::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FVector& Value, \
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const FRigElementKey& Item, \
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const bool bInitial \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_127_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetVectorAnimationChannelFromItem_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FVector& Value, \
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const FRigElementKey& Item, \
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const bool bInitial \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FVector& Value = *(FVector*)RigVMMemoryHandles[0].GetOutputData(); \
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const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \
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const bool bInitial = *(bool*)RigVMMemoryHandles[2].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Value, \
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Item, \
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bInitial \
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); \
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} \
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typedef FRigUnit_GetAnimationChannelFromItemBase Super;
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struct FRigUnit_GetVectorAnimationChannelFromItem;
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// ********** End ScriptStruct FRigUnit_GetVectorAnimationChannelFromItem **************************
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// ********** Begin ScriptStruct FRigUnit_GetRotatorAnimationChannelFromItem ***********************
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struct Z_Construct_UScriptStruct_FRigUnit_GetRotatorAnimationChannelFromItem_Statics;
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#define FRigUnit_GetRotatorAnimationChannelFromItem_Execute() \
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void FRigUnit_GetRotatorAnimationChannelFromItem::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FRotator& Value, \
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const FRigElementKey& Item, \
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const bool bInitial \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_148_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetRotatorAnimationChannelFromItem_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FRotator& Value, \
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const FRigElementKey& Item, \
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const bool bInitial \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FRotator& Value = *(FRotator*)RigVMMemoryHandles[0].GetOutputData(); \
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const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \
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const bool bInitial = *(bool*)RigVMMemoryHandles[2].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Value, \
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Item, \
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bInitial \
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); \
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} \
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typedef FRigUnit_GetAnimationChannelFromItemBase Super;
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struct FRigUnit_GetRotatorAnimationChannelFromItem;
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// ********** End ScriptStruct FRigUnit_GetRotatorAnimationChannelFromItem *************************
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// ********** Begin ScriptStruct FRigUnit_GetTransformAnimationChannelFromItem *********************
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struct Z_Construct_UScriptStruct_FRigUnit_GetTransformAnimationChannelFromItem_Statics;
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#define FRigUnit_GetTransformAnimationChannelFromItem_Execute() \
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void FRigUnit_GetTransformAnimationChannelFromItem::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FTransform& Value, \
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const FRigElementKey& Item, \
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const bool bInitial \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_169_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetTransformAnimationChannelFromItem_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FTransform& Value, \
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const FRigElementKey& Item, \
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const bool bInitial \
|
||
|
|
); \
|
||
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
||
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
||
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
||
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
||
|
|
) \
|
||
|
|
{ \
|
||
|
|
FTransform& Value = *(FTransform*)RigVMMemoryHandles[0].GetOutputData(); \
|
||
|
|
const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \
|
||
|
|
const bool bInitial = *(bool*)RigVMMemoryHandles[2].GetInputData(); \
|
||
|
|
\
|
||
|
|
StaticExecute( \
|
||
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
||
|
|
Value, \
|
||
|
|
Item, \
|
||
|
|
bInitial \
|
||
|
|
); \
|
||
|
|
} \
|
||
|
|
typedef FRigUnit_GetAnimationChannelFromItemBase Super;
|
||
|
|
|
||
|
|
|
||
|
|
struct FRigUnit_GetTransformAnimationChannelFromItem;
|
||
|
|
// ********** End ScriptStruct FRigUnit_GetTransformAnimationChannelFromItem ***********************
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FRigUnit_SetAnimationChannelBaseFromItem **************************
|
||
|
|
struct Z_Construct_UScriptStruct_FRigUnit_SetAnimationChannelBaseFromItem_Statics;
|
||
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_190_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetAnimationChannelBaseFromItem_Statics; \
|
||
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
||
|
|
typedef FRigUnit_GetAnimationChannelFromItemBase Super;
|
||
|
|
|
||
|
|
|
||
|
|
struct FRigUnit_SetAnimationChannelBaseFromItem;
|
||
|
|
// ********** End ScriptStruct FRigUnit_SetAnimationChannelBaseFromItem ****************************
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FRigUnit_SetBoolAnimationChannelFromItem **************************
|
||
|
|
struct Z_Construct_UScriptStruct_FRigUnit_SetBoolAnimationChannelFromItem_Statics;
|
||
|
|
|
||
|
|
#define FRigUnit_SetBoolAnimationChannelFromItem_Execute() \
|
||
|
|
void FRigUnit_SetBoolAnimationChannelFromItem::StaticExecute( \
|
||
|
|
FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const bool Value, \
|
||
|
|
const FRigElementKey& Item, \
|
||
|
|
const bool bInitial \
|
||
|
|
)
|
||
|
|
|
||
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_207_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetBoolAnimationChannelFromItem_Statics; \
|
||
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
||
|
|
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
|
||
|
|
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
|
||
|
|
static void UE_API StaticExecute( \
|
||
|
|
FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const bool Value, \
|
||
|
|
const FRigElementKey& Item, \
|
||
|
|
const bool bInitial \
|
||
|
|
); \
|
||
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
||
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
||
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
||
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
||
|
|
) \
|
||
|
|
{ \
|
||
|
|
const bool Value = *(bool*)RigVMMemoryHandles[0].GetInputData(); \
|
||
|
|
const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \
|
||
|
|
const bool bInitial = *(bool*)RigVMMemoryHandles[2].GetInputData(); \
|
||
|
|
\
|
||
|
|
StaticExecute( \
|
||
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
||
|
|
Value, \
|
||
|
|
Item, \
|
||
|
|
bInitial \
|
||
|
|
); \
|
||
|
|
} \
|
||
|
|
typedef FRigUnit_SetAnimationChannelBaseFromItem Super;
|
||
|
|
|
||
|
|
|
||
|
|
struct FRigUnit_SetBoolAnimationChannelFromItem;
|
||
|
|
// ********** End ScriptStruct FRigUnit_SetBoolAnimationChannelFromItem ****************************
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FRigUnit_SetFloatAnimationChannelFromItem *************************
|
||
|
|
struct Z_Construct_UScriptStruct_FRigUnit_SetFloatAnimationChannelFromItem_Statics;
|
||
|
|
|
||
|
|
#define FRigUnit_SetFloatAnimationChannelFromItem_Execute() \
|
||
|
|
void FRigUnit_SetFloatAnimationChannelFromItem::StaticExecute( \
|
||
|
|
FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const float Value, \
|
||
|
|
const FRigElementKey& Item, \
|
||
|
|
const bool bInitial \
|
||
|
|
)
|
||
|
|
|
||
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_228_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetFloatAnimationChannelFromItem_Statics; \
|
||
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
||
|
|
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
|
||
|
|
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
|
||
|
|
static void UE_API StaticExecute( \
|
||
|
|
FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const float Value, \
|
||
|
|
const FRigElementKey& Item, \
|
||
|
|
const bool bInitial \
|
||
|
|
); \
|
||
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
||
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
||
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
||
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
||
|
|
) \
|
||
|
|
{ \
|
||
|
|
const float Value = *(float*)RigVMMemoryHandles[0].GetInputData(); \
|
||
|
|
const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \
|
||
|
|
const bool bInitial = *(bool*)RigVMMemoryHandles[2].GetInputData(); \
|
||
|
|
\
|
||
|
|
StaticExecute( \
|
||
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
||
|
|
Value, \
|
||
|
|
Item, \
|
||
|
|
bInitial \
|
||
|
|
); \
|
||
|
|
} \
|
||
|
|
typedef FRigUnit_SetAnimationChannelBaseFromItem Super;
|
||
|
|
|
||
|
|
|
||
|
|
struct FRigUnit_SetFloatAnimationChannelFromItem;
|
||
|
|
// ********** End ScriptStruct FRigUnit_SetFloatAnimationChannelFromItem ***************************
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FRigUnit_SetIntAnimationChannelFromItem ***************************
|
||
|
|
struct Z_Construct_UScriptStruct_FRigUnit_SetIntAnimationChannelFromItem_Statics;
|
||
|
|
|
||
|
|
#define FRigUnit_SetIntAnimationChannelFromItem_Execute() \
|
||
|
|
void FRigUnit_SetIntAnimationChannelFromItem::StaticExecute( \
|
||
|
|
FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const int32 Value, \
|
||
|
|
const FRigElementKey& Item, \
|
||
|
|
const bool bInitial \
|
||
|
|
)
|
||
|
|
|
||
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_249_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetIntAnimationChannelFromItem_Statics; \
|
||
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
||
|
|
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
|
||
|
|
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
|
||
|
|
static void UE_API StaticExecute( \
|
||
|
|
FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const int32 Value, \
|
||
|
|
const FRigElementKey& Item, \
|
||
|
|
const bool bInitial \
|
||
|
|
); \
|
||
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
||
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
||
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
||
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
||
|
|
) \
|
||
|
|
{ \
|
||
|
|
const int32 Value = *(int32*)RigVMMemoryHandles[0].GetInputData(); \
|
||
|
|
const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \
|
||
|
|
const bool bInitial = *(bool*)RigVMMemoryHandles[2].GetInputData(); \
|
||
|
|
\
|
||
|
|
StaticExecute( \
|
||
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
||
|
|
Value, \
|
||
|
|
Item, \
|
||
|
|
bInitial \
|
||
|
|
); \
|
||
|
|
} \
|
||
|
|
typedef FRigUnit_SetAnimationChannelBaseFromItem Super;
|
||
|
|
|
||
|
|
|
||
|
|
struct FRigUnit_SetIntAnimationChannelFromItem;
|
||
|
|
// ********** End ScriptStruct FRigUnit_SetIntAnimationChannelFromItem *****************************
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FRigUnit_SetVector2DAnimationChannelFromItem **********************
|
||
|
|
struct Z_Construct_UScriptStruct_FRigUnit_SetVector2DAnimationChannelFromItem_Statics;
|
||
|
|
|
||
|
|
#define FRigUnit_SetVector2DAnimationChannelFromItem_Execute() \
|
||
|
|
void FRigUnit_SetVector2DAnimationChannelFromItem::StaticExecute( \
|
||
|
|
FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FVector2D& Value, \
|
||
|
|
const FRigElementKey& Item, \
|
||
|
|
const bool bInitial \
|
||
|
|
)
|
||
|
|
|
||
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_270_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetVector2DAnimationChannelFromItem_Statics; \
|
||
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
||
|
|
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
|
||
|
|
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
|
||
|
|
static void UE_API StaticExecute( \
|
||
|
|
FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FVector2D& Value, \
|
||
|
|
const FRigElementKey& Item, \
|
||
|
|
const bool bInitial \
|
||
|
|
); \
|
||
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
||
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
||
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
||
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
||
|
|
) \
|
||
|
|
{ \
|
||
|
|
const FVector2D& Value = *(FVector2D*)RigVMMemoryHandles[0].GetInputData(); \
|
||
|
|
const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \
|
||
|
|
const bool bInitial = *(bool*)RigVMMemoryHandles[2].GetInputData(); \
|
||
|
|
\
|
||
|
|
StaticExecute( \
|
||
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
||
|
|
Value, \
|
||
|
|
Item, \
|
||
|
|
bInitial \
|
||
|
|
); \
|
||
|
|
} \
|
||
|
|
typedef FRigUnit_SetAnimationChannelBaseFromItem Super;
|
||
|
|
|
||
|
|
|
||
|
|
struct FRigUnit_SetVector2DAnimationChannelFromItem;
|
||
|
|
// ********** End ScriptStruct FRigUnit_SetVector2DAnimationChannelFromItem ************************
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FRigUnit_SetVectorAnimationChannelFromItem ************************
|
||
|
|
struct Z_Construct_UScriptStruct_FRigUnit_SetVectorAnimationChannelFromItem_Statics;
|
||
|
|
|
||
|
|
#define FRigUnit_SetVectorAnimationChannelFromItem_Execute() \
|
||
|
|
void FRigUnit_SetVectorAnimationChannelFromItem::StaticExecute( \
|
||
|
|
FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FVector& Value, \
|
||
|
|
const FRigElementKey& Item, \
|
||
|
|
const bool bInitial \
|
||
|
|
)
|
||
|
|
|
||
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_291_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetVectorAnimationChannelFromItem_Statics; \
|
||
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
||
|
|
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
|
||
|
|
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
|
||
|
|
static void UE_API StaticExecute( \
|
||
|
|
FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FVector& Value, \
|
||
|
|
const FRigElementKey& Item, \
|
||
|
|
const bool bInitial \
|
||
|
|
); \
|
||
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
||
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
||
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
||
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
||
|
|
) \
|
||
|
|
{ \
|
||
|
|
const FVector& Value = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \
|
||
|
|
const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \
|
||
|
|
const bool bInitial = *(bool*)RigVMMemoryHandles[2].GetInputData(); \
|
||
|
|
\
|
||
|
|
StaticExecute( \
|
||
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
||
|
|
Value, \
|
||
|
|
Item, \
|
||
|
|
bInitial \
|
||
|
|
); \
|
||
|
|
} \
|
||
|
|
typedef FRigUnit_SetAnimationChannelBaseFromItem Super;
|
||
|
|
|
||
|
|
|
||
|
|
struct FRigUnit_SetVectorAnimationChannelFromItem;
|
||
|
|
// ********** End ScriptStruct FRigUnit_SetVectorAnimationChannelFromItem **************************
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FRigUnit_SetRotatorAnimationChannelFromItem ***********************
|
||
|
|
struct Z_Construct_UScriptStruct_FRigUnit_SetRotatorAnimationChannelFromItem_Statics;
|
||
|
|
|
||
|
|
#define FRigUnit_SetRotatorAnimationChannelFromItem_Execute() \
|
||
|
|
void FRigUnit_SetRotatorAnimationChannelFromItem::StaticExecute( \
|
||
|
|
FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FRotator& Value, \
|
||
|
|
const FRigElementKey& Item, \
|
||
|
|
const bool bInitial \
|
||
|
|
)
|
||
|
|
|
||
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_312_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetRotatorAnimationChannelFromItem_Statics; \
|
||
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
||
|
|
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
|
||
|
|
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
|
||
|
|
static void UE_API StaticExecute( \
|
||
|
|
FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FRotator& Value, \
|
||
|
|
const FRigElementKey& Item, \
|
||
|
|
const bool bInitial \
|
||
|
|
); \
|
||
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
||
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
||
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
||
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
||
|
|
) \
|
||
|
|
{ \
|
||
|
|
const FRotator& Value = *(FRotator*)RigVMMemoryHandles[0].GetInputData(); \
|
||
|
|
const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \
|
||
|
|
const bool bInitial = *(bool*)RigVMMemoryHandles[2].GetInputData(); \
|
||
|
|
\
|
||
|
|
StaticExecute( \
|
||
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
||
|
|
Value, \
|
||
|
|
Item, \
|
||
|
|
bInitial \
|
||
|
|
); \
|
||
|
|
} \
|
||
|
|
typedef FRigUnit_SetAnimationChannelBaseFromItem Super;
|
||
|
|
|
||
|
|
|
||
|
|
struct FRigUnit_SetRotatorAnimationChannelFromItem;
|
||
|
|
// ********** End ScriptStruct FRigUnit_SetRotatorAnimationChannelFromItem *************************
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FRigUnit_SetTransformAnimationChannelFromItem *********************
|
||
|
|
struct Z_Construct_UScriptStruct_FRigUnit_SetTransformAnimationChannelFromItem_Statics;
|
||
|
|
|
||
|
|
#define FRigUnit_SetTransformAnimationChannelFromItem_Execute() \
|
||
|
|
void FRigUnit_SetTransformAnimationChannelFromItem::StaticExecute( \
|
||
|
|
FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FTransform& Value, \
|
||
|
|
const FRigElementKey& Item, \
|
||
|
|
const bool bInitial \
|
||
|
|
)
|
||
|
|
|
||
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_333_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetTransformAnimationChannelFromItem_Statics; \
|
||
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
||
|
|
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
|
||
|
|
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
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||
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static void UE_API StaticExecute( \
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||
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FControlRigExecuteContext& ExecuteContext, \
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||
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const FTransform& Value, \
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||
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const FRigElementKey& Item, \
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||
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const bool bInitial \
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); \
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||
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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||
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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||
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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||
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|
FRigVMPredicateBranchArray RigVMBranches \
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||
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|
) \
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||
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|
{ \
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||
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const FTransform& Value = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \
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||
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|
const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \
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||
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|
const bool bInitial = *(bool*)RigVMMemoryHandles[2].GetInputData(); \
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||
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|
\
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||
|
|
StaticExecute( \
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||
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|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
||
|
|
Value, \
|
||
|
|
Item, \
|
||
|
|
bInitial \
|
||
|
|
); \
|
||
|
|
} \
|
||
|
|
typedef FRigUnit_SetAnimationChannelBaseFromItem Super;
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||
|
|
|
||
|
|
|
||
|
|
struct FRigUnit_SetTransformAnimationChannelFromItem;
|
||
|
|
// ********** End ScriptStruct FRigUnit_SetTransformAnimationChannelFromItem ***********************
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||
|
|
|
||
|
|
#undef CURRENT_FILE_ID
|
||
|
|
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|