// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Hierarchy/RigUnit_ControlChannelFromItem.h" #ifdef CONTROLRIG_RigUnit_ControlChannelFromItem_generated_h #error "RigUnit_ControlChannelFromItem.generated.h already included, missing '#pragma once' in RigUnit_ControlChannelFromItem.h" #endif #define CONTROLRIG_RigUnit_ControlChannelFromItem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_GetAnimationChannelFromItemBase ************************** struct Z_Construct_UScriptStruct_FRigUnit_GetAnimationChannelFromItemBase_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetAnimationChannelFromItemBase_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FRigUnit Super; struct FRigUnit_GetAnimationChannelFromItemBase; // ********** End ScriptStruct FRigUnit_GetAnimationChannelFromItemBase **************************** // ********** Begin ScriptStruct FRigUnit_GetBoolAnimationChannelFromItem ************************** struct Z_Construct_UScriptStruct_FRigUnit_GetBoolAnimationChannelFromItem_Statics; #define FRigUnit_GetBoolAnimationChannelFromItem_Execute() \ void FRigUnit_GetBoolAnimationChannelFromItem::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ bool& Value, \ const FRigElementKey& Item, \ const bool bInitial \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_43_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetBoolAnimationChannelFromItem_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ bool& Value, \ const FRigElementKey& Item, \ const bool bInitial \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ bool& Value = *(bool*)RigVMMemoryHandles[0].GetOutputData(); \ const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \ const bool bInitial = *(bool*)RigVMMemoryHandles[2].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Item, \ bInitial \ ); \ } \ typedef FRigUnit_GetAnimationChannelFromItemBase Super; struct FRigUnit_GetBoolAnimationChannelFromItem; // ********** End ScriptStruct FRigUnit_GetBoolAnimationChannelFromItem **************************** // ********** Begin ScriptStruct FRigUnit_GetFloatAnimationChannelFromItem ************************* struct Z_Construct_UScriptStruct_FRigUnit_GetFloatAnimationChannelFromItem_Statics; #define FRigUnit_GetFloatAnimationChannelFromItem_Execute() \ void FRigUnit_GetFloatAnimationChannelFromItem::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ float& Value, \ const FRigElementKey& Item, \ const bool bInitial \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_64_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetFloatAnimationChannelFromItem_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ float& Value, \ const FRigElementKey& Item, \ const bool bInitial \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ float& Value = *(float*)RigVMMemoryHandles[0].GetOutputData(); \ const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \ const bool bInitial = *(bool*)RigVMMemoryHandles[2].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Item, \ bInitial \ ); \ } \ typedef FRigUnit_GetAnimationChannelFromItemBase Super; struct FRigUnit_GetFloatAnimationChannelFromItem; // ********** End ScriptStruct FRigUnit_GetFloatAnimationChannelFromItem *************************** // ********** Begin ScriptStruct FRigUnit_GetIntAnimationChannelFromItem *************************** struct Z_Construct_UScriptStruct_FRigUnit_GetIntAnimationChannelFromItem_Statics; #define FRigUnit_GetIntAnimationChannelFromItem_Execute() \ void FRigUnit_GetIntAnimationChannelFromItem::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ int32& Value, \ const FRigElementKey& Item, \ const bool bInitial \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_85_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetIntAnimationChannelFromItem_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ int32& Value, \ const FRigElementKey& Item, \ const bool bInitial \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ int32& Value = *(int32*)RigVMMemoryHandles[0].GetOutputData(); \ const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \ const bool bInitial = *(bool*)RigVMMemoryHandles[2].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Item, \ bInitial \ ); \ } \ typedef FRigUnit_GetAnimationChannelFromItemBase Super; struct FRigUnit_GetIntAnimationChannelFromItem; // ********** End ScriptStruct FRigUnit_GetIntAnimationChannelFromItem ***************************** // ********** Begin ScriptStruct FRigUnit_GetVector2DAnimationChannelFromItem ********************** struct Z_Construct_UScriptStruct_FRigUnit_GetVector2DAnimationChannelFromItem_Statics; #define FRigUnit_GetVector2DAnimationChannelFromItem_Execute() \ void FRigUnit_GetVector2DAnimationChannelFromItem::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FVector2D& Value, \ const FRigElementKey& Item, \ const bool bInitial \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_106_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetVector2DAnimationChannelFromItem_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FVector2D& Value, \ const FRigElementKey& Item, \ const bool bInitial \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ FVector2D& Value = *(FVector2D*)RigVMMemoryHandles[0].GetOutputData(); \ const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \ const bool bInitial = *(bool*)RigVMMemoryHandles[2].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Item, \ bInitial \ ); \ } \ typedef FRigUnit_GetAnimationChannelFromItemBase Super; struct FRigUnit_GetVector2DAnimationChannelFromItem; // ********** End ScriptStruct FRigUnit_GetVector2DAnimationChannelFromItem ************************ // ********** Begin ScriptStruct FRigUnit_GetVectorAnimationChannelFromItem ************************ struct Z_Construct_UScriptStruct_FRigUnit_GetVectorAnimationChannelFromItem_Statics; #define FRigUnit_GetVectorAnimationChannelFromItem_Execute() \ void FRigUnit_GetVectorAnimationChannelFromItem::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FVector& Value, \ const FRigElementKey& Item, \ const bool bInitial \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_127_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetVectorAnimationChannelFromItem_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FVector& Value, \ const FRigElementKey& Item, \ const bool bInitial \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ FVector& Value = *(FVector*)RigVMMemoryHandles[0].GetOutputData(); \ const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \ const bool bInitial = *(bool*)RigVMMemoryHandles[2].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Item, \ bInitial \ ); \ } \ typedef FRigUnit_GetAnimationChannelFromItemBase Super; struct FRigUnit_GetVectorAnimationChannelFromItem; // ********** End ScriptStruct FRigUnit_GetVectorAnimationChannelFromItem ************************** // ********** Begin ScriptStruct FRigUnit_GetRotatorAnimationChannelFromItem *********************** struct Z_Construct_UScriptStruct_FRigUnit_GetRotatorAnimationChannelFromItem_Statics; #define FRigUnit_GetRotatorAnimationChannelFromItem_Execute() \ void FRigUnit_GetRotatorAnimationChannelFromItem::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FRotator& Value, \ const FRigElementKey& Item, \ const bool bInitial \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_148_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetRotatorAnimationChannelFromItem_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FRotator& Value, \ const FRigElementKey& Item, \ const bool bInitial \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ FRotator& Value = *(FRotator*)RigVMMemoryHandles[0].GetOutputData(); \ const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \ const bool bInitial = *(bool*)RigVMMemoryHandles[2].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Item, \ bInitial \ ); \ } \ typedef FRigUnit_GetAnimationChannelFromItemBase Super; struct FRigUnit_GetRotatorAnimationChannelFromItem; // ********** End ScriptStruct FRigUnit_GetRotatorAnimationChannelFromItem ************************* // ********** Begin ScriptStruct FRigUnit_GetTransformAnimationChannelFromItem ********************* struct Z_Construct_UScriptStruct_FRigUnit_GetTransformAnimationChannelFromItem_Statics; #define FRigUnit_GetTransformAnimationChannelFromItem_Execute() \ void FRigUnit_GetTransformAnimationChannelFromItem::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FTransform& Value, \ const FRigElementKey& Item, \ const bool bInitial \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_169_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetTransformAnimationChannelFromItem_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FTransform& Value, \ const FRigElementKey& Item, \ const bool bInitial \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ FTransform& Value = *(FTransform*)RigVMMemoryHandles[0].GetOutputData(); \ const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \ const bool bInitial = *(bool*)RigVMMemoryHandles[2].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Item, \ bInitial \ ); \ } \ typedef FRigUnit_GetAnimationChannelFromItemBase Super; struct FRigUnit_GetTransformAnimationChannelFromItem; // ********** End ScriptStruct FRigUnit_GetTransformAnimationChannelFromItem *********************** // ********** Begin ScriptStruct FRigUnit_SetAnimationChannelBaseFromItem ************************** struct Z_Construct_UScriptStruct_FRigUnit_SetAnimationChannelBaseFromItem_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_190_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetAnimationChannelBaseFromItem_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FRigUnit_GetAnimationChannelFromItemBase Super; struct FRigUnit_SetAnimationChannelBaseFromItem; // ********** End ScriptStruct FRigUnit_SetAnimationChannelBaseFromItem **************************** // ********** Begin ScriptStruct FRigUnit_SetBoolAnimationChannelFromItem ************************** struct Z_Construct_UScriptStruct_FRigUnit_SetBoolAnimationChannelFromItem_Statics; #define FRigUnit_SetBoolAnimationChannelFromItem_Execute() \ void FRigUnit_SetBoolAnimationChannelFromItem::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const bool Value, \ const FRigElementKey& Item, \ const bool bInitial \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_207_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetBoolAnimationChannelFromItem_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const bool Value, \ const FRigElementKey& Item, \ const bool bInitial \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const bool Value = *(bool*)RigVMMemoryHandles[0].GetInputData(); \ const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \ const bool bInitial = *(bool*)RigVMMemoryHandles[2].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Item, \ bInitial \ ); \ } \ typedef FRigUnit_SetAnimationChannelBaseFromItem Super; struct FRigUnit_SetBoolAnimationChannelFromItem; // ********** End ScriptStruct FRigUnit_SetBoolAnimationChannelFromItem **************************** // ********** Begin ScriptStruct FRigUnit_SetFloatAnimationChannelFromItem ************************* struct Z_Construct_UScriptStruct_FRigUnit_SetFloatAnimationChannelFromItem_Statics; #define FRigUnit_SetFloatAnimationChannelFromItem_Execute() \ void FRigUnit_SetFloatAnimationChannelFromItem::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const float Value, \ const FRigElementKey& Item, \ const bool bInitial \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_228_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetFloatAnimationChannelFromItem_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const float Value, \ const FRigElementKey& Item, \ const bool bInitial \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const float Value = *(float*)RigVMMemoryHandles[0].GetInputData(); \ const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \ const bool bInitial = *(bool*)RigVMMemoryHandles[2].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Item, \ bInitial \ ); \ } \ typedef FRigUnit_SetAnimationChannelBaseFromItem Super; struct FRigUnit_SetFloatAnimationChannelFromItem; // ********** End ScriptStruct FRigUnit_SetFloatAnimationChannelFromItem *************************** // ********** Begin ScriptStruct FRigUnit_SetIntAnimationChannelFromItem *************************** struct Z_Construct_UScriptStruct_FRigUnit_SetIntAnimationChannelFromItem_Statics; #define FRigUnit_SetIntAnimationChannelFromItem_Execute() \ void FRigUnit_SetIntAnimationChannelFromItem::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const int32 Value, \ const FRigElementKey& Item, \ const bool bInitial \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_249_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetIntAnimationChannelFromItem_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const int32 Value, \ const FRigElementKey& Item, \ const bool bInitial \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const int32 Value = *(int32*)RigVMMemoryHandles[0].GetInputData(); \ const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \ const bool bInitial = *(bool*)RigVMMemoryHandles[2].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Item, \ bInitial \ ); \ } \ typedef FRigUnit_SetAnimationChannelBaseFromItem Super; struct FRigUnit_SetIntAnimationChannelFromItem; // ********** End ScriptStruct FRigUnit_SetIntAnimationChannelFromItem ***************************** // ********** Begin ScriptStruct FRigUnit_SetVector2DAnimationChannelFromItem ********************** struct Z_Construct_UScriptStruct_FRigUnit_SetVector2DAnimationChannelFromItem_Statics; #define FRigUnit_SetVector2DAnimationChannelFromItem_Execute() \ void FRigUnit_SetVector2DAnimationChannelFromItem::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FVector2D& Value, \ const FRigElementKey& Item, \ const bool bInitial \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_270_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetVector2DAnimationChannelFromItem_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FVector2D& Value, \ const FRigElementKey& Item, \ const bool bInitial \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FVector2D& Value = *(FVector2D*)RigVMMemoryHandles[0].GetInputData(); \ const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \ const bool bInitial = *(bool*)RigVMMemoryHandles[2].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Item, \ bInitial \ ); \ } \ typedef FRigUnit_SetAnimationChannelBaseFromItem Super; struct FRigUnit_SetVector2DAnimationChannelFromItem; // ********** End ScriptStruct FRigUnit_SetVector2DAnimationChannelFromItem ************************ // ********** Begin ScriptStruct FRigUnit_SetVectorAnimationChannelFromItem ************************ struct Z_Construct_UScriptStruct_FRigUnit_SetVectorAnimationChannelFromItem_Statics; #define FRigUnit_SetVectorAnimationChannelFromItem_Execute() \ void FRigUnit_SetVectorAnimationChannelFromItem::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FVector& Value, \ const FRigElementKey& Item, \ const bool bInitial \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_291_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetVectorAnimationChannelFromItem_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FVector& Value, \ const FRigElementKey& Item, \ const bool bInitial \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FVector& Value = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \ const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \ const bool bInitial = *(bool*)RigVMMemoryHandles[2].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Item, \ bInitial \ ); \ } \ typedef FRigUnit_SetAnimationChannelBaseFromItem Super; struct FRigUnit_SetVectorAnimationChannelFromItem; // ********** End ScriptStruct FRigUnit_SetVectorAnimationChannelFromItem ************************** // ********** Begin ScriptStruct FRigUnit_SetRotatorAnimationChannelFromItem *********************** struct Z_Construct_UScriptStruct_FRigUnit_SetRotatorAnimationChannelFromItem_Statics; #define FRigUnit_SetRotatorAnimationChannelFromItem_Execute() \ void FRigUnit_SetRotatorAnimationChannelFromItem::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRotator& Value, \ const FRigElementKey& Item, \ const bool bInitial \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_312_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetRotatorAnimationChannelFromItem_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRotator& Value, \ const FRigElementKey& Item, \ const bool bInitial \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FRotator& Value = *(FRotator*)RigVMMemoryHandles[0].GetInputData(); \ const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \ const bool bInitial = *(bool*)RigVMMemoryHandles[2].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Item, \ bInitial \ ); \ } \ typedef FRigUnit_SetAnimationChannelBaseFromItem Super; struct FRigUnit_SetRotatorAnimationChannelFromItem; // ********** End ScriptStruct FRigUnit_SetRotatorAnimationChannelFromItem ************************* // ********** Begin ScriptStruct FRigUnit_SetTransformAnimationChannelFromItem ********************* struct Z_Construct_UScriptStruct_FRigUnit_SetTransformAnimationChannelFromItem_Statics; #define FRigUnit_SetTransformAnimationChannelFromItem_Execute() \ void FRigUnit_SetTransformAnimationChannelFromItem::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FTransform& Value, \ const FRigElementKey& Item, \ const bool bInitial \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h_333_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetTransformAnimationChannelFromItem_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FTransform& Value, \ const FRigElementKey& Item, \ const bool bInitial \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FTransform& Value = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \ const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \ const bool bInitial = *(bool*)RigVMMemoryHandles[2].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Item, \ bInitial \ ); \ } \ typedef FRigUnit_SetAnimationChannelBaseFromItem Super; struct FRigUnit_SetTransformAnimationChannelFromItem; // ********** End ScriptStruct FRigUnit_SetTransformAnimationChannelFromItem *********************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannelFromItem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS