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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigConnectionRules.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Rigs/RigConnectionRules.h"
#ifdef CONTROLRIG_RigConnectionRules_generated_h
#error "RigConnectionRules.generated.h already included, missing '#pragma once' in RigConnectionRules.h"
#endif
#define CONTROLRIG_RigConnectionRules_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigConnectionRuleStash *******************************************
struct Z_Construct_UScriptStruct_FRigConnectionRuleStash_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigConnectionRules_h_24_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigConnectionRuleStash_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct();
struct FRigConnectionRuleStash;
// ********** End ScriptStruct FRigConnectionRuleStash *********************************************
// ********** Begin ScriptStruct FRigConnectionRule ************************************************
struct Z_Construct_UScriptStruct_FRigConnectionRule_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigConnectionRules_h_97_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigConnectionRule_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct();
struct FRigConnectionRule;
// ********** End ScriptStruct FRigConnectionRule **************************************************
// ********** Begin ScriptStruct FRigAndConnectionRule *********************************************
struct Z_Construct_UScriptStruct_FRigAndConnectionRule_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigConnectionRules_h_111_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigAndConnectionRule_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
typedef FRigConnectionRule Super;
struct FRigAndConnectionRule;
// ********** End ScriptStruct FRigAndConnectionRule ***********************************************
// ********** Begin ScriptStruct FRigOrConnectionRule **********************************************
struct Z_Construct_UScriptStruct_FRigOrConnectionRule_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigConnectionRules_h_137_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigOrConnectionRule_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
typedef FRigConnectionRule Super;
struct FRigOrConnectionRule;
// ********** End ScriptStruct FRigOrConnectionRule ************************************************
// ********** Begin ScriptStruct FRigTypeConnectionRule ********************************************
struct Z_Construct_UScriptStruct_FRigTypeConnectionRule_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigConnectionRules_h_163_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigTypeConnectionRule_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
typedef FRigConnectionRule Super;
struct FRigTypeConnectionRule;
// ********** End ScriptStruct FRigTypeConnectionRule **********************************************
// ********** Begin ScriptStruct FRigTagConnectionRule *********************************************
struct Z_Construct_UScriptStruct_FRigTagConnectionRule_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigConnectionRules_h_187_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigTagConnectionRule_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
typedef FRigConnectionRule Super;
struct FRigTagConnectionRule;
// ********** End ScriptStruct FRigTagConnectionRule ***********************************************
// ********** Begin ScriptStruct FRigChildOfPrimaryConnectionRule **********************************
struct Z_Construct_UScriptStruct_FRigChildOfPrimaryConnectionRule_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigConnectionRules_h_211_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigChildOfPrimaryConnectionRule_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
typedef FRigConnectionRule Super;
struct FRigChildOfPrimaryConnectionRule;
// ********** End ScriptStruct FRigChildOfPrimaryConnectionRule ************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigConnectionRules_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS