// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Rigs/RigConnectionRules.h" #ifdef CONTROLRIG_RigConnectionRules_generated_h #error "RigConnectionRules.generated.h already included, missing '#pragma once' in RigConnectionRules.h" #endif #define CONTROLRIG_RigConnectionRules_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigConnectionRuleStash ******************************************* struct Z_Construct_UScriptStruct_FRigConnectionRuleStash_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigConnectionRules_h_24_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigConnectionRuleStash_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigConnectionRuleStash; // ********** End ScriptStruct FRigConnectionRuleStash ********************************************* // ********** Begin ScriptStruct FRigConnectionRule ************************************************ struct Z_Construct_UScriptStruct_FRigConnectionRule_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigConnectionRules_h_97_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigConnectionRule_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigConnectionRule; // ********** End ScriptStruct FRigConnectionRule ************************************************** // ********** Begin ScriptStruct FRigAndConnectionRule ********************************************* struct Z_Construct_UScriptStruct_FRigAndConnectionRule_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigConnectionRules_h_111_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigAndConnectionRule_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FRigConnectionRule Super; struct FRigAndConnectionRule; // ********** End ScriptStruct FRigAndConnectionRule *********************************************** // ********** Begin ScriptStruct FRigOrConnectionRule ********************************************** struct Z_Construct_UScriptStruct_FRigOrConnectionRule_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigConnectionRules_h_137_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigOrConnectionRule_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FRigConnectionRule Super; struct FRigOrConnectionRule; // ********** End ScriptStruct FRigOrConnectionRule ************************************************ // ********** Begin ScriptStruct FRigTypeConnectionRule ******************************************** struct Z_Construct_UScriptStruct_FRigTypeConnectionRule_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigConnectionRules_h_163_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigTypeConnectionRule_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FRigConnectionRule Super; struct FRigTypeConnectionRule; // ********** End ScriptStruct FRigTypeConnectionRule ********************************************** // ********** Begin ScriptStruct FRigTagConnectionRule ********************************************* struct Z_Construct_UScriptStruct_FRigTagConnectionRule_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigConnectionRules_h_187_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigTagConnectionRule_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FRigConnectionRule Super; struct FRigTagConnectionRule; // ********** End ScriptStruct FRigTagConnectionRule *********************************************** // ********** Begin ScriptStruct FRigChildOfPrimaryConnectionRule ********************************** struct Z_Construct_UScriptStruct_FRigChildOfPrimaryConnectionRule_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigConnectionRules_h_211_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigChildOfPrimaryConnectionRule_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FRigConnectionRule Super; struct FRigChildOfPrimaryConnectionRule; // ********** End ScriptStruct FRigChildOfPrimaryConnectionRule ************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigConnectionRules_h PRAGMA_ENABLE_DEPRECATION_WARNINGS