63 lines
3.2 KiB
C
63 lines
3.2 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "CommonGameViewportClient.h"
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#ifdef COMMONUI_CommonGameViewportClient_generated_h
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#error "CommonGameViewportClient.generated.h already included, missing '#pragma once' in CommonGameViewportClient.h"
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#endif
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#define COMMONUI_CommonGameViewportClient_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UCommonGameViewportClient ************************************************
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struct Z_Construct_UClass_UCommonGameViewportClient_Statics;
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COMMONUI_API UClass* Z_Construct_UClass_UCommonGameViewportClient_NoRegister();
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#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonGameViewportClient_h_26_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUCommonGameViewportClient(); \
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friend struct ::Z_Construct_UClass_UCommonGameViewportClient_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend COMMONUI_API UClass* ::Z_Construct_UClass_UCommonGameViewportClient_NoRegister(); \
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public: \
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DECLARE_CLASS2(UCommonGameViewportClient, UGameViewportClient, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/CommonUI"), Z_Construct_UClass_UCommonGameViewportClient_NoRegister) \
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DECLARE_SERIALIZER(UCommonGameViewportClient)
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#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonGameViewportClient_h_26_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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COMMONUI_API UCommonGameViewportClient(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UCommonGameViewportClient(UCommonGameViewportClient&&) = delete; \
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UCommonGameViewportClient(const UCommonGameViewportClient&) = delete; \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCommonGameViewportClient); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCommonGameViewportClient) \
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COMMONUI_API virtual ~UCommonGameViewportClient();
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#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonGameViewportClient_h_23_PROLOG
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#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonGameViewportClient_h_26_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonGameViewportClient_h_26_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonGameViewportClient_h_26_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UCommonGameViewportClient;
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// ********** End Class UCommonGameViewportClient **************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonGameViewportClient_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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