// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "CommonGameViewportClient.h" #ifdef COMMONUI_CommonGameViewportClient_generated_h #error "CommonGameViewportClient.generated.h already included, missing '#pragma once' in CommonGameViewportClient.h" #endif #define COMMONUI_CommonGameViewportClient_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UCommonGameViewportClient ************************************************ struct Z_Construct_UClass_UCommonGameViewportClient_Statics; COMMONUI_API UClass* Z_Construct_UClass_UCommonGameViewportClient_NoRegister(); #define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonGameViewportClient_h_26_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUCommonGameViewportClient(); \ friend struct ::Z_Construct_UClass_UCommonGameViewportClient_Statics; \ static UClass* GetPrivateStaticClass(); \ friend COMMONUI_API UClass* ::Z_Construct_UClass_UCommonGameViewportClient_NoRegister(); \ public: \ DECLARE_CLASS2(UCommonGameViewportClient, UGameViewportClient, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/CommonUI"), Z_Construct_UClass_UCommonGameViewportClient_NoRegister) \ DECLARE_SERIALIZER(UCommonGameViewportClient) #define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonGameViewportClient_h_26_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ COMMONUI_API UCommonGameViewportClient(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UCommonGameViewportClient(UCommonGameViewportClient&&) = delete; \ UCommonGameViewportClient(const UCommonGameViewportClient&) = delete; \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCommonGameViewportClient); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCommonGameViewportClient) \ COMMONUI_API virtual ~UCommonGameViewportClient(); #define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonGameViewportClient_h_23_PROLOG #define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonGameViewportClient_h_26_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonGameViewportClient_h_26_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonGameViewportClient_h_26_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCommonGameViewportClient; // ********** End Class UCommonGameViewportClient ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonGameViewportClient_h PRAGMA_ENABLE_DEPRECATION_WARNINGS