Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/CommonUI/UHT/CommonGameViewportClient.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "CommonGameViewportClient.h"
#include "Engine/Engine.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCommonGameViewportClient() {}
// ********** Begin Cross Module References ********************************************************
COMMONUI_API UClass* Z_Construct_UClass_UCommonGameViewportClient();
COMMONUI_API UClass* Z_Construct_UClass_UCommonGameViewportClient_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UGameViewportClient();
UPackage* Z_Construct_UPackage__Script_CommonUI();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCommonGameViewportClient ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCommonGameViewportClient;
UClass* UCommonGameViewportClient::GetPrivateStaticClass()
{
using TClass = UCommonGameViewportClient;
if (!Z_Registration_Info_UClass_UCommonGameViewportClient.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CommonGameViewportClient"),
Z_Registration_Info_UClass_UCommonGameViewportClient.InnerSingleton,
StaticRegisterNativesUCommonGameViewportClient,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCommonGameViewportClient.InnerSingleton;
}
UClass* Z_Construct_UClass_UCommonGameViewportClient_NoRegister()
{
return UCommonGameViewportClient::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCommonGameViewportClient_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n* CommonUI Viewport to reroute input to UI first. Needed to allow CommonUI to route / handle inputs.\n*/" },
{ "IncludePath", "CommonGameViewportClient.h" },
{ "ModuleRelativePath", "Public/CommonGameViewportClient.h" },
{ "ToolTip", "CommonUI Viewport to reroute input to UI first. Needed to allow CommonUI to route / handle inputs." },
};
#endif // WITH_METADATA
// ********** Begin Class UCommonGameViewportClient constinit property declarations ****************
// ********** End Class UCommonGameViewportClient constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCommonGameViewportClient>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCommonGameViewportClient_Statics
UObject* (*const Z_Construct_UClass_UCommonGameViewportClient_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UGameViewportClient,
(UObject* (*)())Z_Construct_UPackage__Script_CommonUI,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonGameViewportClient_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCommonGameViewportClient_Statics::ClassParams = {
&UCommonGameViewportClient::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonGameViewportClient_Statics::Class_MetaDataParams), Z_Construct_UClass_UCommonGameViewportClient_Statics::Class_MetaDataParams)
};
void UCommonGameViewportClient::StaticRegisterNativesUCommonGameViewportClient()
{
}
UClass* Z_Construct_UClass_UCommonGameViewportClient()
{
if (!Z_Registration_Info_UClass_UCommonGameViewportClient.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCommonGameViewportClient.OuterSingleton, Z_Construct_UClass_UCommonGameViewportClient_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCommonGameViewportClient.OuterSingleton;
}
UCommonGameViewportClient::UCommonGameViewportClient(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
UCommonGameViewportClient::~UCommonGameViewportClient() {}
// ********** End Class UCommonGameViewportClient **************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonGameViewportClient_h__Script_CommonUI_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCommonGameViewportClient, UCommonGameViewportClient::StaticClass, TEXT("UCommonGameViewportClient"), &Z_Registration_Info_UClass_UCommonGameViewportClient, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCommonGameViewportClient), 2641490046U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonGameViewportClient_h__Script_CommonUI_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonGameViewportClient_h__Script_CommonUI_1221736839{
TEXT("/Script/CommonUI"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonGameViewportClient_h__Script_CommonUI_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonGameViewportClient_h__Script_CommonUI_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS