// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "CommonGameViewportClient.h" #include "Engine/Engine.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeCommonGameViewportClient() {} // ********** Begin Cross Module References ******************************************************** COMMONUI_API UClass* Z_Construct_UClass_UCommonGameViewportClient(); COMMONUI_API UClass* Z_Construct_UClass_UCommonGameViewportClient_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UGameViewportClient(); UPackage* Z_Construct_UPackage__Script_CommonUI(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UCommonGameViewportClient ************************************************ FClassRegistrationInfo Z_Registration_Info_UClass_UCommonGameViewportClient; UClass* UCommonGameViewportClient::GetPrivateStaticClass() { using TClass = UCommonGameViewportClient; if (!Z_Registration_Info_UClass_UCommonGameViewportClient.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("CommonGameViewportClient"), Z_Registration_Info_UClass_UCommonGameViewportClient.InnerSingleton, StaticRegisterNativesUCommonGameViewportClient, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UCommonGameViewportClient.InnerSingleton; } UClass* Z_Construct_UClass_UCommonGameViewportClient_NoRegister() { return UCommonGameViewportClient::GetPrivateStaticClass(); } struct Z_Construct_UClass_UCommonGameViewportClient_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n* CommonUI Viewport to reroute input to UI first. Needed to allow CommonUI to route / handle inputs.\n*/" }, { "IncludePath", "CommonGameViewportClient.h" }, { "ModuleRelativePath", "Public/CommonGameViewportClient.h" }, { "ToolTip", "CommonUI Viewport to reroute input to UI first. Needed to allow CommonUI to route / handle inputs." }, }; #endif // WITH_METADATA // ********** Begin Class UCommonGameViewportClient constinit property declarations **************** // ********** End Class UCommonGameViewportClient constinit property declarations ****************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UCommonGameViewportClient_Statics UObject* (*const Z_Construct_UClass_UCommonGameViewportClient_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UGameViewportClient, (UObject* (*)())Z_Construct_UPackage__Script_CommonUI, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonGameViewportClient_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UCommonGameViewportClient_Statics::ClassParams = { &UCommonGameViewportClient::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000800ACu, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonGameViewportClient_Statics::Class_MetaDataParams), Z_Construct_UClass_UCommonGameViewportClient_Statics::Class_MetaDataParams) }; void UCommonGameViewportClient::StaticRegisterNativesUCommonGameViewportClient() { } UClass* Z_Construct_UClass_UCommonGameViewportClient() { if (!Z_Registration_Info_UClass_UCommonGameViewportClient.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCommonGameViewportClient.OuterSingleton, Z_Construct_UClass_UCommonGameViewportClient_Statics::ClassParams); } return Z_Registration_Info_UClass_UCommonGameViewportClient.OuterSingleton; } UCommonGameViewportClient::UCommonGameViewportClient(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} UCommonGameViewportClient::~UCommonGameViewportClient() {} // ********** End Class UCommonGameViewportClient ************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonGameViewportClient_h__Script_CommonUI_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UCommonGameViewportClient, UCommonGameViewportClient::StaticClass, TEXT("UCommonGameViewportClient"), &Z_Registration_Info_UClass_UCommonGameViewportClient, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCommonGameViewportClient), 2641490046U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonGameViewportClient_h__Script_CommonUI_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonGameViewportClient_h__Script_CommonUI_1221736839{ TEXT("/Script/CommonUI"), Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonGameViewportClient_h__Script_CommonUI_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonGameViewportClient_h__Script_CommonUI_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS