34 lines
1.5 KiB
C
34 lines
1.5 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "AudioVectorscopePanelStyle.h"
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#ifdef AUDIOWIDGETS_AudioVectorscopePanelStyle_generated_h
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#error "AudioVectorscopePanelStyle.generated.h already included, missing '#pragma once' in AudioVectorscopePanelStyle.h"
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#endif
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#define AUDIOWIDGETS_AudioVectorscopePanelStyle_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FAudioVectorscopePanelStyle ***************************************
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struct Z_Construct_UScriptStruct_FAudioVectorscopePanelStyle_Statics;
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#define FID_Engine_Plugins_Runtime_AudioWidgets_Source_AudioWidgets_Public_AudioVectorscopePanelStyle_h_22_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAudioVectorscopePanelStyle_Statics; \
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AUDIOWIDGETS_API static class UScriptStruct* StaticStruct(); \
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typedef FSlateWidgetStyle Super;
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struct FAudioVectorscopePanelStyle;
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// ********** End ScriptStruct FAudioVectorscopePanelStyle *****************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioWidgets_Source_AudioWidgets_Public_AudioVectorscopePanelStyle_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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