// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AudioVectorscopePanelStyle.h" #ifdef AUDIOWIDGETS_AudioVectorscopePanelStyle_generated_h #error "AudioVectorscopePanelStyle.generated.h already included, missing '#pragma once' in AudioVectorscopePanelStyle.h" #endif #define AUDIOWIDGETS_AudioVectorscopePanelStyle_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAudioVectorscopePanelStyle *************************************** struct Z_Construct_UScriptStruct_FAudioVectorscopePanelStyle_Statics; #define FID_Engine_Plugins_Runtime_AudioWidgets_Source_AudioWidgets_Public_AudioVectorscopePanelStyle_h_22_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAudioVectorscopePanelStyle_Statics; \ AUDIOWIDGETS_API static class UScriptStruct* StaticStruct(); \ typedef FSlateWidgetStyle Super; struct FAudioVectorscopePanelStyle; // ********** End ScriptStruct FAudioVectorscopePanelStyle ***************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioWidgets_Source_AudioWidgets_Public_AudioVectorscopePanelStyle_h PRAGMA_ENABLE_DEPRECATION_WARNINGS