Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimationWarpingRuntime/UHT/AnimNode_OrientationWarping.generated.h

45 lines
2.2 KiB
C
Raw Normal View History

2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "BoneControllers/AnimNode_OrientationWarping.h"
#ifdef ANIMATIONWARPINGRUNTIME_AnimNode_OrientationWarping_generated_h
#error "AnimNode_OrientationWarping.generated.h already included, missing '#pragma once' in AnimNode_OrientationWarping.h"
#endif
#define ANIMATIONWARPINGRUNTIME_AnimNode_OrientationWarping_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FAnimNode_OrientationWarping **************************************
struct Z_Construct_UScriptStruct_FAnimNode_OrientationWarping_Statics;
#define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_OrientationWarping_h_35_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimNode_OrientationWarping_Statics; \
ANIMATIONWARPINGRUNTIME_API static class UScriptStruct* StaticStruct(); \
typedef FAnimNode_SkeletalControlBase Super;
struct FAnimNode_OrientationWarping;
// ********** End ScriptStruct FAnimNode_OrientationWarping ****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_OrientationWarping_h
// ********** Begin Enum EOrientationWarpingSpace **************************************************
#define FOREACH_ENUM_EORIENTATIONWARPINGSPACE(op) \
op(EOrientationWarpingSpace::ComponentTransform) \
op(EOrientationWarpingSpace::RootBoneTransform) \
op(EOrientationWarpingSpace::CustomTransform)
enum class EOrientationWarpingSpace : uint8;
template<> struct TIsUEnumClass<EOrientationWarpingSpace> { enum { Value = true }; };
template<> ANIMATIONWARPINGRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum<EOrientationWarpingSpace>();
// ********** End Enum EOrientationWarpingSpace ****************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS