98 lines
4.7 KiB
C
98 lines
4.7 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "SequencePlayerLibrary.h"
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#ifdef ANIMGRAPHRUNTIME_SequencePlayerLibrary_generated_h
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#error "SequencePlayerLibrary.generated.h already included, missing '#pragma once' in SequencePlayerLibrary.h"
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#endif
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#define ANIMGRAPHRUNTIME_SequencePlayerLibrary_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UAnimSequenceBase;
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enum class EAnimNodeReferenceConversionResult : uint8;
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struct FAnimNodeReference;
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struct FAnimUpdateContext;
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struct FSequencePlayerReference;
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// ********** Begin ScriptStruct FSequencePlayerReference ******************************************
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struct Z_Construct_UScriptStruct_FSequencePlayerReference_Statics;
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h_17_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSequencePlayerReference_Statics; \
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ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \
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typedef FAnimNodeReference Super;
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struct FSequencePlayerReference;
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// ********** End ScriptStruct FSequencePlayerReference ********************************************
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// ********** Begin Class USequencePlayerLibrary ***************************************************
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h_27_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execComputePlayRateFromDuration); \
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DECLARE_FUNCTION(execGetLoopAnimation); \
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DECLARE_FUNCTION(execGetPlayRate); \
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DECLARE_FUNCTION(execGetStartPosition); \
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DECLARE_FUNCTION(execGetAccumulatedTime); \
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DECLARE_FUNCTION(execGetSequencePure); \
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DECLARE_FUNCTION(execGetSequence); \
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DECLARE_FUNCTION(execSetSequenceWithInertialBlending); \
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DECLARE_FUNCTION(execSetSequence); \
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DECLARE_FUNCTION(execSetPlayRate); \
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DECLARE_FUNCTION(execSetStartPosition); \
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DECLARE_FUNCTION(execSetAccumulatedTime); \
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DECLARE_FUNCTION(execConvertToSequencePlayerPure); \
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DECLARE_FUNCTION(execConvertToSequencePlayer);
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struct Z_Construct_UClass_USequencePlayerLibrary_Statics;
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ANIMGRAPHRUNTIME_API UClass* Z_Construct_UClass_USequencePlayerLibrary_NoRegister();
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h_27_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUSequencePlayerLibrary(); \
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friend struct ::Z_Construct_UClass_USequencePlayerLibrary_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ANIMGRAPHRUNTIME_API UClass* ::Z_Construct_UClass_USequencePlayerLibrary_NoRegister(); \
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public: \
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DECLARE_CLASS2(USequencePlayerLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimGraphRuntime"), Z_Construct_UClass_USequencePlayerLibrary_NoRegister) \
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DECLARE_SERIALIZER(USequencePlayerLibrary)
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h_27_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ANIMGRAPHRUNTIME_API USequencePlayerLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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USequencePlayerLibrary(USequencePlayerLibrary&&) = delete; \
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USequencePlayerLibrary(const USequencePlayerLibrary&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMGRAPHRUNTIME_API, USequencePlayerLibrary); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USequencePlayerLibrary); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USequencePlayerLibrary) \
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ANIMGRAPHRUNTIME_API virtual ~USequencePlayerLibrary();
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h_24_PROLOG
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h_27_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h_27_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h_27_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h_27_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class USequencePlayerLibrary;
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// ********** End Class USequencePlayerLibrary *****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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