// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SequencePlayerLibrary.h" #ifdef ANIMGRAPHRUNTIME_SequencePlayerLibrary_generated_h #error "SequencePlayerLibrary.generated.h already included, missing '#pragma once' in SequencePlayerLibrary.h" #endif #define ANIMGRAPHRUNTIME_SequencePlayerLibrary_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UAnimSequenceBase; enum class EAnimNodeReferenceConversionResult : uint8; struct FAnimNodeReference; struct FAnimUpdateContext; struct FSequencePlayerReference; // ********** Begin ScriptStruct FSequencePlayerReference ****************************************** struct Z_Construct_UScriptStruct_FSequencePlayerReference_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSequencePlayerReference_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNodeReference Super; struct FSequencePlayerReference; // ********** End ScriptStruct FSequencePlayerReference ******************************************** // ********** Begin Class USequencePlayerLibrary *************************************************** #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h_27_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execComputePlayRateFromDuration); \ DECLARE_FUNCTION(execGetLoopAnimation); \ DECLARE_FUNCTION(execGetPlayRate); \ DECLARE_FUNCTION(execGetStartPosition); \ DECLARE_FUNCTION(execGetAccumulatedTime); \ DECLARE_FUNCTION(execGetSequencePure); \ DECLARE_FUNCTION(execGetSequence); \ DECLARE_FUNCTION(execSetSequenceWithInertialBlending); \ DECLARE_FUNCTION(execSetSequence); \ DECLARE_FUNCTION(execSetPlayRate); \ DECLARE_FUNCTION(execSetStartPosition); \ DECLARE_FUNCTION(execSetAccumulatedTime); \ DECLARE_FUNCTION(execConvertToSequencePlayerPure); \ DECLARE_FUNCTION(execConvertToSequencePlayer); struct Z_Construct_UClass_USequencePlayerLibrary_Statics; ANIMGRAPHRUNTIME_API UClass* Z_Construct_UClass_USequencePlayerLibrary_NoRegister(); #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h_27_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSequencePlayerLibrary(); \ friend struct ::Z_Construct_UClass_USequencePlayerLibrary_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ANIMGRAPHRUNTIME_API UClass* ::Z_Construct_UClass_USequencePlayerLibrary_NoRegister(); \ public: \ DECLARE_CLASS2(USequencePlayerLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimGraphRuntime"), Z_Construct_UClass_USequencePlayerLibrary_NoRegister) \ DECLARE_SERIALIZER(USequencePlayerLibrary) #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h_27_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ANIMGRAPHRUNTIME_API USequencePlayerLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ USequencePlayerLibrary(USequencePlayerLibrary&&) = delete; \ USequencePlayerLibrary(const USequencePlayerLibrary&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMGRAPHRUNTIME_API, USequencePlayerLibrary); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USequencePlayerLibrary); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USequencePlayerLibrary) \ ANIMGRAPHRUNTIME_API virtual ~USequencePlayerLibrary(); #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h_24_PROLOG #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h_27_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h_27_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h_27_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h_27_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USequencePlayerLibrary; // ********** End Class USequencePlayerLibrary ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h PRAGMA_ENABLE_DEPRECATION_WARNINGS