Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimGraphRuntime/UHT/AnimationStateMachineLibrary.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AnimationStateMachineLibrary.h"
#ifdef ANIMGRAPHRUNTIME_AnimationStateMachineLibrary_generated_h
#error "AnimationStateMachineLibrary.generated.h already included, missing '#pragma once' in AnimationStateMachineLibrary.h"
#endif
#define ANIMGRAPHRUNTIME_AnimationStateMachineLibrary_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UBlendProfile;
class UCurveFloat;
enum class EAlphaBlendOption : uint8;
enum class EAnimNodeReferenceConversionResult : uint8;
struct FAnimationStateMachineReference;
struct FAnimationStateResultReference;
struct FAnimNodeReference;
struct FAnimUpdateContext;
// ********** Begin ScriptStruct FAnimationStateResultReference ************************************
struct Z_Construct_UScriptStruct_FAnimationStateResultReference_Statics;
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_19_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimationStateResultReference_Statics; \
ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \
typedef FAnimNodeReference Super;
struct FAnimationStateResultReference;
// ********** End ScriptStruct FAnimationStateResultReference **************************************
// ********** Begin ScriptStruct FAnimationStateMachineReference ***********************************
struct Z_Construct_UScriptStruct_FAnimationStateMachineReference_Statics;
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_27_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimationStateMachineReference_Statics; \
ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \
typedef FAnimNodeReference Super;
struct FAnimationStateMachineReference;
// ********** End ScriptStruct FAnimationStateMachineReference *************************************
// ********** Begin Class UAnimationStateMachineLibrary ********************************************
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_36_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execGetRelevantAnimTimeRemainingFraction); \
DECLARE_FUNCTION(execGetRelevantAnimTimeRemaining); \
DECLARE_FUNCTION(execGetState); \
DECLARE_FUNCTION(execSetState); \
DECLARE_FUNCTION(execIsStateBlendingOut); \
DECLARE_FUNCTION(execIsStateBlendingIn); \
DECLARE_FUNCTION(execConvertToAnimationStateMachinePure); \
DECLARE_FUNCTION(execConvertToAnimationStateMachine); \
DECLARE_FUNCTION(execConvertToAnimationStateResultPure); \
DECLARE_FUNCTION(execConvertToAnimationStateResult);
struct Z_Construct_UClass_UAnimationStateMachineLibrary_Statics;
ANIMGRAPHRUNTIME_API UClass* Z_Construct_UClass_UAnimationStateMachineLibrary_NoRegister();
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_36_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAnimationStateMachineLibrary(); \
friend struct ::Z_Construct_UClass_UAnimationStateMachineLibrary_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ANIMGRAPHRUNTIME_API UClass* ::Z_Construct_UClass_UAnimationStateMachineLibrary_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimationStateMachineLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimGraphRuntime"), Z_Construct_UClass_UAnimationStateMachineLibrary_NoRegister) \
DECLARE_SERIALIZER(UAnimationStateMachineLibrary)
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_36_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ANIMGRAPHRUNTIME_API UAnimationStateMachineLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimationStateMachineLibrary(UAnimationStateMachineLibrary&&) = delete; \
UAnimationStateMachineLibrary(const UAnimationStateMachineLibrary&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMGRAPHRUNTIME_API, UAnimationStateMachineLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationStateMachineLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationStateMachineLibrary) \
ANIMGRAPHRUNTIME_API virtual ~UAnimationStateMachineLibrary();
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_33_PROLOG
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_36_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_36_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_36_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_36_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimationStateMachineLibrary;
// ********** End Class UAnimationStateMachineLibrary **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS