// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimationStateMachineLibrary.h" #ifdef ANIMGRAPHRUNTIME_AnimationStateMachineLibrary_generated_h #error "AnimationStateMachineLibrary.generated.h already included, missing '#pragma once' in AnimationStateMachineLibrary.h" #endif #define ANIMGRAPHRUNTIME_AnimationStateMachineLibrary_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UBlendProfile; class UCurveFloat; enum class EAlphaBlendOption : uint8; enum class EAnimNodeReferenceConversionResult : uint8; struct FAnimationStateMachineReference; struct FAnimationStateResultReference; struct FAnimNodeReference; struct FAnimUpdateContext; // ********** Begin ScriptStruct FAnimationStateResultReference ************************************ struct Z_Construct_UScriptStruct_FAnimationStateResultReference_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_19_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimationStateResultReference_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNodeReference Super; struct FAnimationStateResultReference; // ********** End ScriptStruct FAnimationStateResultReference ************************************** // ********** Begin ScriptStruct FAnimationStateMachineReference *********************************** struct Z_Construct_UScriptStruct_FAnimationStateMachineReference_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_27_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimationStateMachineReference_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNodeReference Super; struct FAnimationStateMachineReference; // ********** End ScriptStruct FAnimationStateMachineReference ************************************* // ********** Begin Class UAnimationStateMachineLibrary ******************************************** #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_36_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execGetRelevantAnimTimeRemainingFraction); \ DECLARE_FUNCTION(execGetRelevantAnimTimeRemaining); \ DECLARE_FUNCTION(execGetState); \ DECLARE_FUNCTION(execSetState); \ DECLARE_FUNCTION(execIsStateBlendingOut); \ DECLARE_FUNCTION(execIsStateBlendingIn); \ DECLARE_FUNCTION(execConvertToAnimationStateMachinePure); \ DECLARE_FUNCTION(execConvertToAnimationStateMachine); \ DECLARE_FUNCTION(execConvertToAnimationStateResultPure); \ DECLARE_FUNCTION(execConvertToAnimationStateResult); struct Z_Construct_UClass_UAnimationStateMachineLibrary_Statics; ANIMGRAPHRUNTIME_API UClass* Z_Construct_UClass_UAnimationStateMachineLibrary_NoRegister(); #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_36_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAnimationStateMachineLibrary(); \ friend struct ::Z_Construct_UClass_UAnimationStateMachineLibrary_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ANIMGRAPHRUNTIME_API UClass* ::Z_Construct_UClass_UAnimationStateMachineLibrary_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimationStateMachineLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimGraphRuntime"), Z_Construct_UClass_UAnimationStateMachineLibrary_NoRegister) \ DECLARE_SERIALIZER(UAnimationStateMachineLibrary) #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_36_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ANIMGRAPHRUNTIME_API UAnimationStateMachineLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimationStateMachineLibrary(UAnimationStateMachineLibrary&&) = delete; \ UAnimationStateMachineLibrary(const UAnimationStateMachineLibrary&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMGRAPHRUNTIME_API, UAnimationStateMachineLibrary); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationStateMachineLibrary); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationStateMachineLibrary) \ ANIMGRAPHRUNTIME_API virtual ~UAnimationStateMachineLibrary(); #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_33_PROLOG #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_36_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_36_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_36_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h_36_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimationStateMachineLibrary; // ********** End Class UAnimationStateMachineLibrary ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h PRAGMA_ENABLE_DEPRECATION_WARNINGS