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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimGraphRuntime/UHT/AnimationStateMachineLibrary.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AnimationStateMachineLibrary.h"
#include "Animation/AnimExecutionContext.h"
#include "Animation/AnimNodeReference.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimationStateMachineLibrary() {}
// ********** Begin Cross Module References ********************************************************
ANIMGRAPHRUNTIME_API UClass* Z_Construct_UClass_UAnimationStateMachineLibrary();
ANIMGRAPHRUNTIME_API UClass* Z_Construct_UClass_UAnimationStateMachineLibrary_NoRegister();
ANIMGRAPHRUNTIME_API UScriptStruct* Z_Construct_UScriptStruct_FAnimationStateMachineReference();
ANIMGRAPHRUNTIME_API UScriptStruct* Z_Construct_UScriptStruct_FAnimationStateResultReference();
ENGINE_API UClass* Z_Construct_UClass_UBlendProfile_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
ENGINE_API UClass* Z_Construct_UClass_UCurveFloat_NoRegister();
ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAlphaBlendOption();
ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAnimNodeReferenceConversionResult();
ENGINE_API UEnum* Z_Construct_UEnum_Engine_ETransitionLogicType();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNodeReference();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimUpdateContext();
UPackage* Z_Construct_UPackage__Script_AnimGraphRuntime();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FAnimationStateResultReference ************************************
struct Z_Construct_UScriptStruct_FAnimationStateResultReference_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FAnimationStateResultReference); }
static inline consteval int16 GetStructAlignment() { return alignof(FAnimationStateResultReference); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "DisplayName", "Animation State Reference" },
{ "ModuleRelativePath", "Public/AnimationStateMachineLibrary.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FAnimationStateResultReference constinit property declarations ****
// ********** End ScriptStruct FAnimationStateResultReference constinit property declarations ******
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FAnimationStateResultReference>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FAnimationStateResultReference_Statics
static_assert(std::is_polymorphic<FAnimationStateResultReference>() == std::is_polymorphic<FAnimNodeReference>(), "USTRUCT FAnimationStateResultReference cannot be polymorphic unless super FAnimNodeReference is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimationStateResultReference;
class UScriptStruct* FAnimationStateResultReference::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FAnimationStateResultReference.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FAnimationStateResultReference.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimationStateResultReference, (UObject*)Z_Construct_UPackage__Script_AnimGraphRuntime(), TEXT("AnimationStateResultReference"));
}
return Z_Registration_Info_UScriptStruct_FAnimationStateResultReference.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimationStateResultReference_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_AnimGraphRuntime,
Z_Construct_UScriptStruct_FAnimNodeReference,
&NewStructOps,
"AnimationStateResultReference",
nullptr,
0,
sizeof(FAnimationStateResultReference),
alignof(FAnimationStateResultReference),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimationStateResultReference_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimationStateResultReference_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FAnimationStateResultReference()
{
if (!Z_Registration_Info_UScriptStruct_FAnimationStateResultReference.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimationStateResultReference.InnerSingleton, Z_Construct_UScriptStruct_FAnimationStateResultReference_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FAnimationStateResultReference.InnerSingleton);
}
// ********** End ScriptStruct FAnimationStateResultReference **************************************
// ********** Begin ScriptStruct FAnimationStateMachineReference ***********************************
struct Z_Construct_UScriptStruct_FAnimationStateMachineReference_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FAnimationStateMachineReference); }
static inline consteval int16 GetStructAlignment() { return alignof(FAnimationStateMachineReference); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "DisplayName", "Animation State Machine" },
{ "ModuleRelativePath", "Public/AnimationStateMachineLibrary.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FAnimationStateMachineReference constinit property declarations ***
// ********** End ScriptStruct FAnimationStateMachineReference constinit property declarations *****
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FAnimationStateMachineReference>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FAnimationStateMachineReference_Statics
static_assert(std::is_polymorphic<FAnimationStateMachineReference>() == std::is_polymorphic<FAnimNodeReference>(), "USTRUCT FAnimationStateMachineReference cannot be polymorphic unless super FAnimNodeReference is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimationStateMachineReference;
class UScriptStruct* FAnimationStateMachineReference::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FAnimationStateMachineReference.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FAnimationStateMachineReference.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimationStateMachineReference, (UObject*)Z_Construct_UPackage__Script_AnimGraphRuntime(), TEXT("AnimationStateMachineReference"));
}
return Z_Registration_Info_UScriptStruct_FAnimationStateMachineReference.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimationStateMachineReference_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_AnimGraphRuntime,
Z_Construct_UScriptStruct_FAnimNodeReference,
&NewStructOps,
"AnimationStateMachineReference",
nullptr,
0,
sizeof(FAnimationStateMachineReference),
alignof(FAnimationStateMachineReference),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimationStateMachineReference_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimationStateMachineReference_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FAnimationStateMachineReference()
{
if (!Z_Registration_Info_UScriptStruct_FAnimationStateMachineReference.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimationStateMachineReference.InnerSingleton, Z_Construct_UScriptStruct_FAnimationStateMachineReference_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FAnimationStateMachineReference.InnerSingleton);
}
// ********** End ScriptStruct FAnimationStateMachineReference *************************************
// ********** Begin Class UAnimationStateMachineLibrary Function ConvertToAnimationStateMachine ****
struct Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics
{
struct AnimationStateMachineLibrary_eventConvertToAnimationStateMachine_Parms
{
FAnimNodeReference Node;
FAnimationStateMachineReference AnimationState;
EAnimNodeReferenceConversionResult Result;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintThreadSafe", "" },
{ "Category", "State Machine" },
{ "Comment", "/** Get an anim state machine from an anim node reference */" },
{ "DisplayName", "Convert to Animation State Machine" },
{ "ExpandEnumAsExecs", "Result" },
{ "ModuleRelativePath", "Public/AnimationStateMachineLibrary.h" },
{ "ToolTip", "Get an anim state machine from an anim node reference" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Node_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function ConvertToAnimationStateMachine constinit property declarations ********
static const UECodeGen_Private::FStructPropertyParams NewProp_Node;
static const UECodeGen_Private::FStructPropertyParams NewProp_AnimationState;
static const UECodeGen_Private::FBytePropertyParams NewProp_Result_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_Result;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ConvertToAnimationStateMachine constinit property declarations **********
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function ConvertToAnimationStateMachine Property Definitions *******************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::NewProp_Node = { "Node", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventConvertToAnimationStateMachine_Parms, Node), Z_Construct_UScriptStruct_FAnimNodeReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Node_MetaData), NewProp_Node_MetaData) }; // 508147072
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::NewProp_AnimationState = { "AnimationState", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventConvertToAnimationStateMachine_Parms, AnimationState), Z_Construct_UScriptStruct_FAnimationStateMachineReference, METADATA_PARAMS(0, nullptr) }; // 1521375729
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::NewProp_Result_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::NewProp_Result = { "Result", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventConvertToAnimationStateMachine_Parms, Result), Z_Construct_UEnum_Engine_EAnimNodeReferenceConversionResult, METADATA_PARAMS(0, nullptr) }; // 981738679
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::NewProp_Node,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::NewProp_AnimationState,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::NewProp_Result_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::NewProp_Result,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::PropPointers) < 2048);
// ********** End Function ConvertToAnimationStateMachine Property Definitions *********************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAnimationStateMachineLibrary, nullptr, "ConvertToAnimationStateMachine", Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::AnimationStateMachineLibrary_eventConvertToAnimationStateMachine_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::AnimationStateMachineLibrary_eventConvertToAnimationStateMachine_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAnimationStateMachineLibrary::execConvertToAnimationStateMachine)
{
P_GET_STRUCT_REF(FAnimNodeReference,Z_Param_Out_Node);
P_GET_STRUCT_REF(FAnimationStateMachineReference,Z_Param_Out_AnimationState);
P_GET_ENUM_REF(EAnimNodeReferenceConversionResult,Z_Param_Out_Result);
P_FINISH;
P_NATIVE_BEGIN;
UAnimationStateMachineLibrary::ConvertToAnimationStateMachine(Z_Param_Out_Node,Z_Param_Out_AnimationState,(EAnimNodeReferenceConversionResult&)(Z_Param_Out_Result));
P_NATIVE_END;
}
// ********** End Class UAnimationStateMachineLibrary Function ConvertToAnimationStateMachine ******
// ********** Begin Class UAnimationStateMachineLibrary Function ConvertToAnimationStateMachinePure
struct Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics
{
struct AnimationStateMachineLibrary_eventConvertToAnimationStateMachinePure_Parms
{
FAnimNodeReference Node;
FAnimationStateMachineReference AnimationState;
bool Result;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintThreadSafe", "" },
{ "Category", "State Machine" },
{ "Comment", "/** Get an anim state machine from an anim node reference (pure) */" },
{ "DisplayName", "Convert to Animation State Machine" },
{ "ModuleRelativePath", "Public/AnimationStateMachineLibrary.h" },
{ "ToolTip", "Get an anim state machine from an anim node reference (pure)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Node_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function ConvertToAnimationStateMachinePure constinit property declarations ****
static const UECodeGen_Private::FStructPropertyParams NewProp_Node;
static const UECodeGen_Private::FStructPropertyParams NewProp_AnimationState;
static void NewProp_Result_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_Result;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ConvertToAnimationStateMachinePure constinit property declarations ******
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function ConvertToAnimationStateMachinePure Property Definitions ***************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::NewProp_Node = { "Node", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventConvertToAnimationStateMachinePure_Parms, Node), Z_Construct_UScriptStruct_FAnimNodeReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Node_MetaData), NewProp_Node_MetaData) }; // 508147072
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::NewProp_AnimationState = { "AnimationState", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventConvertToAnimationStateMachinePure_Parms, AnimationState), Z_Construct_UScriptStruct_FAnimationStateMachineReference, METADATA_PARAMS(0, nullptr) }; // 1521375729
void Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::NewProp_Result_SetBit(void* Obj)
{
((AnimationStateMachineLibrary_eventConvertToAnimationStateMachinePure_Parms*)Obj)->Result = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::NewProp_Result = { "Result", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AnimationStateMachineLibrary_eventConvertToAnimationStateMachinePure_Parms), &Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::NewProp_Result_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::NewProp_Node,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::NewProp_AnimationState,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::NewProp_Result,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::PropPointers) < 2048);
// ********** End Function ConvertToAnimationStateMachinePure Property Definitions *****************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAnimationStateMachineLibrary, nullptr, "ConvertToAnimationStateMachinePure", Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::AnimationStateMachineLibrary_eventConvertToAnimationStateMachinePure_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::AnimationStateMachineLibrary_eventConvertToAnimationStateMachinePure_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAnimationStateMachineLibrary::execConvertToAnimationStateMachinePure)
{
P_GET_STRUCT_REF(FAnimNodeReference,Z_Param_Out_Node);
P_GET_STRUCT_REF(FAnimationStateMachineReference,Z_Param_Out_AnimationState);
P_GET_UBOOL_REF(Z_Param_Out_Result);
P_FINISH;
P_NATIVE_BEGIN;
UAnimationStateMachineLibrary::ConvertToAnimationStateMachinePure(Z_Param_Out_Node,Z_Param_Out_AnimationState,Z_Param_Out_Result);
P_NATIVE_END;
}
// ********** End Class UAnimationStateMachineLibrary Function ConvertToAnimationStateMachinePure **
// ********** Begin Class UAnimationStateMachineLibrary Function ConvertToAnimationStateResult *****
struct Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics
{
struct AnimationStateMachineLibrary_eventConvertToAnimationStateResult_Parms
{
FAnimNodeReference Node;
FAnimationStateResultReference AnimationState;
EAnimNodeReferenceConversionResult Result;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintThreadSafe", "" },
{ "Category", "State Machine" },
{ "Comment", "/** Get an anim state reference from an anim node reference */" },
{ "DisplayName", "Convert to Animation State" },
{ "ExpandEnumAsExecs", "Result" },
{ "ModuleRelativePath", "Public/AnimationStateMachineLibrary.h" },
{ "ToolTip", "Get an anim state reference from an anim node reference" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Node_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function ConvertToAnimationStateResult constinit property declarations *********
static const UECodeGen_Private::FStructPropertyParams NewProp_Node;
static const UECodeGen_Private::FStructPropertyParams NewProp_AnimationState;
static const UECodeGen_Private::FBytePropertyParams NewProp_Result_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_Result;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ConvertToAnimationStateResult constinit property declarations ***********
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function ConvertToAnimationStateResult Property Definitions ********************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::NewProp_Node = { "Node", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventConvertToAnimationStateResult_Parms, Node), Z_Construct_UScriptStruct_FAnimNodeReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Node_MetaData), NewProp_Node_MetaData) }; // 508147072
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::NewProp_AnimationState = { "AnimationState", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventConvertToAnimationStateResult_Parms, AnimationState), Z_Construct_UScriptStruct_FAnimationStateResultReference, METADATA_PARAMS(0, nullptr) }; // 1503525706
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::NewProp_Result_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::NewProp_Result = { "Result", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventConvertToAnimationStateResult_Parms, Result), Z_Construct_UEnum_Engine_EAnimNodeReferenceConversionResult, METADATA_PARAMS(0, nullptr) }; // 981738679
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::NewProp_Node,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::NewProp_AnimationState,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::NewProp_Result_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::NewProp_Result,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::PropPointers) < 2048);
// ********** End Function ConvertToAnimationStateResult Property Definitions **********************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAnimationStateMachineLibrary, nullptr, "ConvertToAnimationStateResult", Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::AnimationStateMachineLibrary_eventConvertToAnimationStateResult_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::AnimationStateMachineLibrary_eventConvertToAnimationStateResult_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAnimationStateMachineLibrary::execConvertToAnimationStateResult)
{
P_GET_STRUCT_REF(FAnimNodeReference,Z_Param_Out_Node);
P_GET_STRUCT_REF(FAnimationStateResultReference,Z_Param_Out_AnimationState);
P_GET_ENUM_REF(EAnimNodeReferenceConversionResult,Z_Param_Out_Result);
P_FINISH;
P_NATIVE_BEGIN;
UAnimationStateMachineLibrary::ConvertToAnimationStateResult(Z_Param_Out_Node,Z_Param_Out_AnimationState,(EAnimNodeReferenceConversionResult&)(Z_Param_Out_Result));
P_NATIVE_END;
}
// ********** End Class UAnimationStateMachineLibrary Function ConvertToAnimationStateResult *******
// ********** Begin Class UAnimationStateMachineLibrary Function ConvertToAnimationStateResultPure *
struct Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics
{
struct AnimationStateMachineLibrary_eventConvertToAnimationStateResultPure_Parms
{
FAnimNodeReference Node;
FAnimationStateResultReference AnimationState;
bool Result;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintThreadSafe", "" },
{ "Category", "State Machine" },
{ "Comment", "/** Get an anim state reference from an anim node reference (pure) */" },
{ "DisplayName", "Convert to Animation State" },
{ "ModuleRelativePath", "Public/AnimationStateMachineLibrary.h" },
{ "ToolTip", "Get an anim state reference from an anim node reference (pure)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Node_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function ConvertToAnimationStateResultPure constinit property declarations *****
static const UECodeGen_Private::FStructPropertyParams NewProp_Node;
static const UECodeGen_Private::FStructPropertyParams NewProp_AnimationState;
static void NewProp_Result_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_Result;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ConvertToAnimationStateResultPure constinit property declarations *******
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function ConvertToAnimationStateResultPure Property Definitions ****************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::NewProp_Node = { "Node", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventConvertToAnimationStateResultPure_Parms, Node), Z_Construct_UScriptStruct_FAnimNodeReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Node_MetaData), NewProp_Node_MetaData) }; // 508147072
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::NewProp_AnimationState = { "AnimationState", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventConvertToAnimationStateResultPure_Parms, AnimationState), Z_Construct_UScriptStruct_FAnimationStateResultReference, METADATA_PARAMS(0, nullptr) }; // 1503525706
void Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::NewProp_Result_SetBit(void* Obj)
{
((AnimationStateMachineLibrary_eventConvertToAnimationStateResultPure_Parms*)Obj)->Result = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::NewProp_Result = { "Result", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AnimationStateMachineLibrary_eventConvertToAnimationStateResultPure_Parms), &Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::NewProp_Result_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::NewProp_Node,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::NewProp_AnimationState,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::NewProp_Result,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::PropPointers) < 2048);
// ********** End Function ConvertToAnimationStateResultPure Property Definitions ******************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAnimationStateMachineLibrary, nullptr, "ConvertToAnimationStateResultPure", Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::AnimationStateMachineLibrary_eventConvertToAnimationStateResultPure_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::AnimationStateMachineLibrary_eventConvertToAnimationStateResultPure_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAnimationStateMachineLibrary::execConvertToAnimationStateResultPure)
{
P_GET_STRUCT_REF(FAnimNodeReference,Z_Param_Out_Node);
P_GET_STRUCT_REF(FAnimationStateResultReference,Z_Param_Out_AnimationState);
P_GET_UBOOL_REF(Z_Param_Out_Result);
P_FINISH;
P_NATIVE_BEGIN;
UAnimationStateMachineLibrary::ConvertToAnimationStateResultPure(Z_Param_Out_Node,Z_Param_Out_AnimationState,Z_Param_Out_Result);
P_NATIVE_END;
}
// ********** End Class UAnimationStateMachineLibrary Function ConvertToAnimationStateResultPure ***
// ********** Begin Class UAnimationStateMachineLibrary Function GetRelevantAnimTimeRemaining ******
struct Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics
{
struct AnimationStateMachineLibrary_eventGetRelevantAnimTimeRemaining_Parms
{
FAnimUpdateContext UpdateContext;
FAnimationStateResultReference Node;
float ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintThreadSafe", "" },
{ "Category", "State Machine" },
{ "Comment", "/** Returns the remaining animation time of the state's most relevant asset player */" },
{ "ModuleRelativePath", "Public/AnimationStateMachineLibrary.h" },
{ "ToolTip", "Returns the remaining animation time of the state's most relevant asset player" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UpdateContext_MetaData[] = {
{ "NativeConst", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Node_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function GetRelevantAnimTimeRemaining constinit property declarations **********
static const UECodeGen_Private::FStructPropertyParams NewProp_UpdateContext;
static const UECodeGen_Private::FStructPropertyParams NewProp_Node;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetRelevantAnimTimeRemaining constinit property declarations ************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetRelevantAnimTimeRemaining Property Definitions *********************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::NewProp_UpdateContext = { "UpdateContext", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventGetRelevantAnimTimeRemaining_Parms, UpdateContext), Z_Construct_UScriptStruct_FAnimUpdateContext, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UpdateContext_MetaData), NewProp_UpdateContext_MetaData) }; // 2269866161
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::NewProp_Node = { "Node", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventGetRelevantAnimTimeRemaining_Parms, Node), Z_Construct_UScriptStruct_FAnimationStateResultReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Node_MetaData), NewProp_Node_MetaData) }; // 1503525706
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventGetRelevantAnimTimeRemaining_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::NewProp_UpdateContext,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::NewProp_Node,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::PropPointers) < 2048);
// ********** End Function GetRelevantAnimTimeRemaining Property Definitions ***********************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAnimationStateMachineLibrary, nullptr, "GetRelevantAnimTimeRemaining", Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::AnimationStateMachineLibrary_eventGetRelevantAnimTimeRemaining_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::AnimationStateMachineLibrary_eventGetRelevantAnimTimeRemaining_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAnimationStateMachineLibrary::execGetRelevantAnimTimeRemaining)
{
P_GET_STRUCT_REF(FAnimUpdateContext,Z_Param_Out_UpdateContext);
P_GET_STRUCT_REF(FAnimationStateResultReference,Z_Param_Out_Node);
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=UAnimationStateMachineLibrary::GetRelevantAnimTimeRemaining(Z_Param_Out_UpdateContext,Z_Param_Out_Node);
P_NATIVE_END;
}
// ********** End Class UAnimationStateMachineLibrary Function GetRelevantAnimTimeRemaining ********
// ********** Begin Class UAnimationStateMachineLibrary Function GetRelevantAnimTimeRemainingFraction
struct Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics
{
struct AnimationStateMachineLibrary_eventGetRelevantAnimTimeRemainingFraction_Parms
{
FAnimUpdateContext UpdateContext;
FAnimationStateResultReference Node;
float ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintThreadSafe", "" },
{ "Category", "State Machine" },
{ "Comment", "/** Returns the remaining animation time as a fraction of the duration for the state's most relevant asset player */" },
{ "ModuleRelativePath", "Public/AnimationStateMachineLibrary.h" },
{ "ToolTip", "Returns the remaining animation time as a fraction of the duration for the state's most relevant asset player" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UpdateContext_MetaData[] = {
{ "NativeConst", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Node_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function GetRelevantAnimTimeRemainingFraction constinit property declarations **
static const UECodeGen_Private::FStructPropertyParams NewProp_UpdateContext;
static const UECodeGen_Private::FStructPropertyParams NewProp_Node;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetRelevantAnimTimeRemainingFraction constinit property declarations ****
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetRelevantAnimTimeRemainingFraction Property Definitions *************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::NewProp_UpdateContext = { "UpdateContext", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventGetRelevantAnimTimeRemainingFraction_Parms, UpdateContext), Z_Construct_UScriptStruct_FAnimUpdateContext, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UpdateContext_MetaData), NewProp_UpdateContext_MetaData) }; // 2269866161
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::NewProp_Node = { "Node", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventGetRelevantAnimTimeRemainingFraction_Parms, Node), Z_Construct_UScriptStruct_FAnimationStateResultReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Node_MetaData), NewProp_Node_MetaData) }; // 1503525706
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventGetRelevantAnimTimeRemainingFraction_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::NewProp_UpdateContext,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::NewProp_Node,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::PropPointers) < 2048);
// ********** End Function GetRelevantAnimTimeRemainingFraction Property Definitions ***************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAnimationStateMachineLibrary, nullptr, "GetRelevantAnimTimeRemainingFraction", Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::AnimationStateMachineLibrary_eventGetRelevantAnimTimeRemainingFraction_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::AnimationStateMachineLibrary_eventGetRelevantAnimTimeRemainingFraction_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAnimationStateMachineLibrary::execGetRelevantAnimTimeRemainingFraction)
{
P_GET_STRUCT_REF(FAnimUpdateContext,Z_Param_Out_UpdateContext);
P_GET_STRUCT_REF(FAnimationStateResultReference,Z_Param_Out_Node);
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=UAnimationStateMachineLibrary::GetRelevantAnimTimeRemainingFraction(Z_Param_Out_UpdateContext,Z_Param_Out_Node);
P_NATIVE_END;
}
// ********** End Class UAnimationStateMachineLibrary Function GetRelevantAnimTimeRemainingFraction
// ********** Begin Class UAnimationStateMachineLibrary Function GetState **************************
struct Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics
{
struct AnimationStateMachineLibrary_eventGetState_Parms
{
FAnimUpdateContext UpdateContext;
FAnimationStateMachineReference Node;
FName ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintThreadSafe", "" },
{ "Category", "State Machine" },
{ "Comment", "/** Returns the name of the current state of this state machine */" },
{ "ModuleRelativePath", "Public/AnimationStateMachineLibrary.h" },
{ "ToolTip", "Returns the name of the current state of this state machine" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UpdateContext_MetaData[] = {
{ "NativeConst", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Node_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function GetState constinit property declarations ******************************
static const UECodeGen_Private::FStructPropertyParams NewProp_UpdateContext;
static const UECodeGen_Private::FStructPropertyParams NewProp_Node;
static const UECodeGen_Private::FNamePropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetState constinit property declarations ********************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetState Property Definitions *****************************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::NewProp_UpdateContext = { "UpdateContext", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventGetState_Parms, UpdateContext), Z_Construct_UScriptStruct_FAnimUpdateContext, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UpdateContext_MetaData), NewProp_UpdateContext_MetaData) }; // 2269866161
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::NewProp_Node = { "Node", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventGetState_Parms, Node), Z_Construct_UScriptStruct_FAnimationStateMachineReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Node_MetaData), NewProp_Node_MetaData) }; // 1521375729
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventGetState_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::NewProp_UpdateContext,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::NewProp_Node,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::PropPointers) < 2048);
// ********** End Function GetState Property Definitions *******************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAnimationStateMachineLibrary, nullptr, "GetState", Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::AnimationStateMachineLibrary_eventGetState_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::AnimationStateMachineLibrary_eventGetState_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAnimationStateMachineLibrary::execGetState)
{
P_GET_STRUCT_REF(FAnimUpdateContext,Z_Param_Out_UpdateContext);
P_GET_STRUCT_REF(FAnimationStateMachineReference,Z_Param_Out_Node);
P_FINISH;
P_NATIVE_BEGIN;
*(FName*)Z_Param__Result=UAnimationStateMachineLibrary::GetState(Z_Param_Out_UpdateContext,Z_Param_Out_Node);
P_NATIVE_END;
}
// ********** End Class UAnimationStateMachineLibrary Function GetState ****************************
// ********** Begin Class UAnimationStateMachineLibrary Function IsStateBlendingIn *****************
struct Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics
{
struct AnimationStateMachineLibrary_eventIsStateBlendingIn_Parms
{
FAnimUpdateContext UpdateContext;
FAnimationStateResultReference Node;
bool ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintThreadSafe", "" },
{ "Category", "State Machine" },
{ "Comment", "/** Returns whether the state the node belongs to is blending in */" },
{ "ModuleRelativePath", "Public/AnimationStateMachineLibrary.h" },
{ "ToolTip", "Returns whether the state the node belongs to is blending in" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UpdateContext_MetaData[] = {
{ "NativeConst", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Node_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function IsStateBlendingIn constinit property declarations *********************
static const UECodeGen_Private::FStructPropertyParams NewProp_UpdateContext;
static const UECodeGen_Private::FStructPropertyParams NewProp_Node;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function IsStateBlendingIn constinit property declarations ***********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function IsStateBlendingIn Property Definitions ********************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::NewProp_UpdateContext = { "UpdateContext", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventIsStateBlendingIn_Parms, UpdateContext), Z_Construct_UScriptStruct_FAnimUpdateContext, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UpdateContext_MetaData), NewProp_UpdateContext_MetaData) }; // 2269866161
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::NewProp_Node = { "Node", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventIsStateBlendingIn_Parms, Node), Z_Construct_UScriptStruct_FAnimationStateResultReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Node_MetaData), NewProp_Node_MetaData) }; // 1503525706
void Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((AnimationStateMachineLibrary_eventIsStateBlendingIn_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AnimationStateMachineLibrary_eventIsStateBlendingIn_Parms), &Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::NewProp_UpdateContext,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::NewProp_Node,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::PropPointers) < 2048);
// ********** End Function IsStateBlendingIn Property Definitions **********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAnimationStateMachineLibrary, nullptr, "IsStateBlendingIn", Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::AnimationStateMachineLibrary_eventIsStateBlendingIn_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::AnimationStateMachineLibrary_eventIsStateBlendingIn_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAnimationStateMachineLibrary::execIsStateBlendingIn)
{
P_GET_STRUCT_REF(FAnimUpdateContext,Z_Param_Out_UpdateContext);
P_GET_STRUCT_REF(FAnimationStateResultReference,Z_Param_Out_Node);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UAnimationStateMachineLibrary::IsStateBlendingIn(Z_Param_Out_UpdateContext,Z_Param_Out_Node);
P_NATIVE_END;
}
// ********** End Class UAnimationStateMachineLibrary Function IsStateBlendingIn *******************
// ********** Begin Class UAnimationStateMachineLibrary Function IsStateBlendingOut ****************
struct Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics
{
struct AnimationStateMachineLibrary_eventIsStateBlendingOut_Parms
{
FAnimUpdateContext UpdateContext;
FAnimationStateResultReference Node;
bool ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintThreadSafe", "" },
{ "Category", "State Machine" },
{ "Comment", "/** Returns whether the state the node belongs to is blending out */" },
{ "ModuleRelativePath", "Public/AnimationStateMachineLibrary.h" },
{ "ToolTip", "Returns whether the state the node belongs to is blending out" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UpdateContext_MetaData[] = {
{ "NativeConst", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Node_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function IsStateBlendingOut constinit property declarations ********************
static const UECodeGen_Private::FStructPropertyParams NewProp_UpdateContext;
static const UECodeGen_Private::FStructPropertyParams NewProp_Node;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function IsStateBlendingOut constinit property declarations **********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function IsStateBlendingOut Property Definitions *******************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::NewProp_UpdateContext = { "UpdateContext", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventIsStateBlendingOut_Parms, UpdateContext), Z_Construct_UScriptStruct_FAnimUpdateContext, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UpdateContext_MetaData), NewProp_UpdateContext_MetaData) }; // 2269866161
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::NewProp_Node = { "Node", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventIsStateBlendingOut_Parms, Node), Z_Construct_UScriptStruct_FAnimationStateResultReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Node_MetaData), NewProp_Node_MetaData) }; // 1503525706
void Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((AnimationStateMachineLibrary_eventIsStateBlendingOut_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AnimationStateMachineLibrary_eventIsStateBlendingOut_Parms), &Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::NewProp_UpdateContext,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::NewProp_Node,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::PropPointers) < 2048);
// ********** End Function IsStateBlendingOut Property Definitions *********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAnimationStateMachineLibrary, nullptr, "IsStateBlendingOut", Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::AnimationStateMachineLibrary_eventIsStateBlendingOut_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::AnimationStateMachineLibrary_eventIsStateBlendingOut_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAnimationStateMachineLibrary::execIsStateBlendingOut)
{
P_GET_STRUCT_REF(FAnimUpdateContext,Z_Param_Out_UpdateContext);
P_GET_STRUCT_REF(FAnimationStateResultReference,Z_Param_Out_Node);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UAnimationStateMachineLibrary::IsStateBlendingOut(Z_Param_Out_UpdateContext,Z_Param_Out_Node);
P_NATIVE_END;
}
// ********** End Class UAnimationStateMachineLibrary Function IsStateBlendingOut ******************
// ********** Begin Class UAnimationStateMachineLibrary Function SetState **************************
struct Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics
{
struct AnimationStateMachineLibrary_eventSetState_Parms
{
FAnimUpdateContext UpdateContext;
FAnimationStateMachineReference Node;
FName TargetState;
float Duration;
TEnumAsByte<ETransitionLogicType::Type> BlendType;
UBlendProfile* BlendProfile;
EAlphaBlendOption AlphaBlendOption;
UCurveFloat* CustomBlendCurve;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "AdvancedDisplay", "4" },
{ "BlueprintThreadSafe", "" },
{ "Category", "State Machine" },
{ "Comment", "/** Manually set the current state of the state machine\n\x09\x09NOTE: Custom blend type is not supported */" },
{ "ModuleRelativePath", "Public/AnimationStateMachineLibrary.h" },
{ "ToolTip", "Manually set the current state of the state machine\n NOTE: Custom blend type is not supported" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UpdateContext_MetaData[] = {
{ "NativeConst", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Node_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function SetState constinit property declarations ******************************
static const UECodeGen_Private::FStructPropertyParams NewProp_UpdateContext;
static const UECodeGen_Private::FStructPropertyParams NewProp_Node;
static const UECodeGen_Private::FNamePropertyParams NewProp_TargetState;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Duration;
static const UECodeGen_Private::FBytePropertyParams NewProp_BlendType;
static const UECodeGen_Private::FObjectPropertyParams NewProp_BlendProfile;
static const UECodeGen_Private::FBytePropertyParams NewProp_AlphaBlendOption_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_AlphaBlendOption;
static const UECodeGen_Private::FObjectPropertyParams NewProp_CustomBlendCurve;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetState constinit property declarations ********************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetState Property Definitions *****************************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_UpdateContext = { "UpdateContext", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventSetState_Parms, UpdateContext), Z_Construct_UScriptStruct_FAnimUpdateContext, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UpdateContext_MetaData), NewProp_UpdateContext_MetaData) }; // 2269866161
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_Node = { "Node", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventSetState_Parms, Node), Z_Construct_UScriptStruct_FAnimationStateMachineReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Node_MetaData), NewProp_Node_MetaData) }; // 1521375729
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_TargetState = { "TargetState", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventSetState_Parms, TargetState), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_Duration = { "Duration", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventSetState_Parms, Duration), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_BlendType = { "BlendType", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventSetState_Parms, BlendType), Z_Construct_UEnum_Engine_ETransitionLogicType, METADATA_PARAMS(0, nullptr) }; // 2223762721
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_BlendProfile = { "BlendProfile", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventSetState_Parms, BlendProfile), Z_Construct_UClass_UBlendProfile_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_AlphaBlendOption_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_AlphaBlendOption = { "AlphaBlendOption", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventSetState_Parms, AlphaBlendOption), Z_Construct_UEnum_Engine_EAlphaBlendOption, METADATA_PARAMS(0, nullptr) }; // 3149799478
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_CustomBlendCurve = { "CustomBlendCurve", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationStateMachineLibrary_eventSetState_Parms, CustomBlendCurve), Z_Construct_UClass_UCurveFloat_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_UpdateContext,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_Node,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_TargetState,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_Duration,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_BlendType,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_BlendProfile,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_AlphaBlendOption_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_AlphaBlendOption,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::NewProp_CustomBlendCurve,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::PropPointers) < 2048);
// ********** End Function SetState Property Definitions *******************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAnimationStateMachineLibrary, nullptr, "SetState", Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::AnimationStateMachineLibrary_eventSetState_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::AnimationStateMachineLibrary_eventSetState_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAnimationStateMachineLibrary::execSetState)
{
P_GET_STRUCT_REF(FAnimUpdateContext,Z_Param_Out_UpdateContext);
P_GET_STRUCT_REF(FAnimationStateMachineReference,Z_Param_Out_Node);
P_GET_PROPERTY(FNameProperty,Z_Param_TargetState);
P_GET_PROPERTY(FFloatProperty,Z_Param_Duration);
P_GET_PROPERTY(FByteProperty,Z_Param_BlendType);
P_GET_OBJECT(UBlendProfile,Z_Param_BlendProfile);
P_GET_ENUM(EAlphaBlendOption,Z_Param_AlphaBlendOption);
P_GET_OBJECT(UCurveFloat,Z_Param_CustomBlendCurve);
P_FINISH;
P_NATIVE_BEGIN;
UAnimationStateMachineLibrary::SetState(Z_Param_Out_UpdateContext,Z_Param_Out_Node,Z_Param_TargetState,Z_Param_Duration,ETransitionLogicType::Type(Z_Param_BlendType),Z_Param_BlendProfile,EAlphaBlendOption(Z_Param_AlphaBlendOption),Z_Param_CustomBlendCurve);
P_NATIVE_END;
}
// ********** End Class UAnimationStateMachineLibrary Function SetState ****************************
// ********** Begin Class UAnimationStateMachineLibrary ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimationStateMachineLibrary;
UClass* UAnimationStateMachineLibrary::GetPrivateStaticClass()
{
using TClass = UAnimationStateMachineLibrary;
if (!Z_Registration_Info_UClass_UAnimationStateMachineLibrary.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimationStateMachineLibrary"),
Z_Registration_Info_UClass_UAnimationStateMachineLibrary.InnerSingleton,
StaticRegisterNativesUAnimationStateMachineLibrary,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimationStateMachineLibrary.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimationStateMachineLibrary_NoRegister()
{
return UAnimationStateMachineLibrary::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimationStateMachineLibrary_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "// Exposes operations to be performed on anim state machine node contexts\n" },
{ "DevelopmentStatus", "Experimental" },
{ "IncludePath", "AnimationStateMachineLibrary.h" },
{ "ModuleRelativePath", "Public/AnimationStateMachineLibrary.h" },
{ "ToolTip", "Exposes operations to be performed on anim state machine node contexts" },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimationStateMachineLibrary constinit property declarations ************
// ********** End Class UAnimationStateMachineLibrary constinit property declarations **************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("ConvertToAnimationStateMachine"), .Pointer = &UAnimationStateMachineLibrary::execConvertToAnimationStateMachine },
{ .NameUTF8 = UTF8TEXT("ConvertToAnimationStateMachinePure"), .Pointer = &UAnimationStateMachineLibrary::execConvertToAnimationStateMachinePure },
{ .NameUTF8 = UTF8TEXT("ConvertToAnimationStateResult"), .Pointer = &UAnimationStateMachineLibrary::execConvertToAnimationStateResult },
{ .NameUTF8 = UTF8TEXT("ConvertToAnimationStateResultPure"), .Pointer = &UAnimationStateMachineLibrary::execConvertToAnimationStateResultPure },
{ .NameUTF8 = UTF8TEXT("GetRelevantAnimTimeRemaining"), .Pointer = &UAnimationStateMachineLibrary::execGetRelevantAnimTimeRemaining },
{ .NameUTF8 = UTF8TEXT("GetRelevantAnimTimeRemainingFraction"), .Pointer = &UAnimationStateMachineLibrary::execGetRelevantAnimTimeRemainingFraction },
{ .NameUTF8 = UTF8TEXT("GetState"), .Pointer = &UAnimationStateMachineLibrary::execGetState },
{ .NameUTF8 = UTF8TEXT("IsStateBlendingIn"), .Pointer = &UAnimationStateMachineLibrary::execIsStateBlendingIn },
{ .NameUTF8 = UTF8TEXT("IsStateBlendingOut"), .Pointer = &UAnimationStateMachineLibrary::execIsStateBlendingOut },
{ .NameUTF8 = UTF8TEXT("SetState"), .Pointer = &UAnimationStateMachineLibrary::execSetState },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachine, "ConvertToAnimationStateMachine" }, // 752549567
{ &Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateMachinePure, "ConvertToAnimationStateMachinePure" }, // 4145334635
{ &Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResult, "ConvertToAnimationStateResult" }, // 3329077942
{ &Z_Construct_UFunction_UAnimationStateMachineLibrary_ConvertToAnimationStateResultPure, "ConvertToAnimationStateResultPure" }, // 3567866700
{ &Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemaining, "GetRelevantAnimTimeRemaining" }, // 2548051212
{ &Z_Construct_UFunction_UAnimationStateMachineLibrary_GetRelevantAnimTimeRemainingFraction, "GetRelevantAnimTimeRemainingFraction" }, // 486701470
{ &Z_Construct_UFunction_UAnimationStateMachineLibrary_GetState, "GetState" }, // 2180792609
{ &Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingIn, "IsStateBlendingIn" }, // 523487210
{ &Z_Construct_UFunction_UAnimationStateMachineLibrary_IsStateBlendingOut, "IsStateBlendingOut" }, // 1998403039
{ &Z_Construct_UFunction_UAnimationStateMachineLibrary_SetState, "SetState" }, // 3743866169
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimationStateMachineLibrary>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimationStateMachineLibrary_Statics
UObject* (*const Z_Construct_UClass_UAnimationStateMachineLibrary_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_AnimGraphRuntime,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationStateMachineLibrary_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimationStateMachineLibrary_Statics::ClassParams = {
&UAnimationStateMachineLibrary::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationStateMachineLibrary_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimationStateMachineLibrary_Statics::Class_MetaDataParams)
};
void UAnimationStateMachineLibrary::StaticRegisterNativesUAnimationStateMachineLibrary()
{
UClass* Class = UAnimationStateMachineLibrary::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UAnimationStateMachineLibrary_Statics::Funcs));
}
UClass* Z_Construct_UClass_UAnimationStateMachineLibrary()
{
if (!Z_Registration_Info_UClass_UAnimationStateMachineLibrary.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimationStateMachineLibrary.OuterSingleton, Z_Construct_UClass_UAnimationStateMachineLibrary_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimationStateMachineLibrary.OuterSingleton;
}
UAnimationStateMachineLibrary::UAnimationStateMachineLibrary(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimationStateMachineLibrary);
UAnimationStateMachineLibrary::~UAnimationStateMachineLibrary() {}
// ********** End Class UAnimationStateMachineLibrary **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h__Script_AnimGraphRuntime_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FAnimationStateResultReference::StaticStruct, Z_Construct_UScriptStruct_FAnimationStateResultReference_Statics::NewStructOps, TEXT("AnimationStateResultReference"),&Z_Registration_Info_UScriptStruct_FAnimationStateResultReference, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimationStateResultReference), 1503525706U) },
{ FAnimationStateMachineReference::StaticStruct, Z_Construct_UScriptStruct_FAnimationStateMachineReference_Statics::NewStructOps, TEXT("AnimationStateMachineReference"),&Z_Registration_Info_UScriptStruct_FAnimationStateMachineReference, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimationStateMachineReference), 1521375729U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimationStateMachineLibrary, UAnimationStateMachineLibrary::StaticClass, TEXT("UAnimationStateMachineLibrary"), &Z_Registration_Info_UClass_UAnimationStateMachineLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimationStateMachineLibrary), 731270948U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h__Script_AnimGraphRuntime_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h__Script_AnimGraphRuntime_204856173{
TEXT("/Script/AnimGraphRuntime"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h__Script_AnimGraphRuntime_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h__Script_AnimGraphRuntime_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h__Script_AnimGraphRuntime_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimationStateMachineLibrary_h__Script_AnimGraphRuntime_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS