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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimGraphRuntime/UHT/AnimNode_RigidBody.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "BoneControllers/AnimNode_RigidBody.h"
#ifdef ANIMGRAPHRUNTIME_AnimNode_RigidBody_generated_h
#error "AnimNode_RigidBody.generated.h already included, missing '#pragma once' in AnimNode_RigidBody.h"
#endif
#define ANIMGRAPHRUNTIME_AnimNode_RigidBody_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FSimSpaceSettings *************************************************
struct Z_Construct_UScriptStruct_FSimSpaceSettings_Statics;
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_RigidBody_h_56_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSimSpaceSettings_Statics; \
ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct();
struct FSimSpaceSettings;
// ********** End ScriptStruct FSimSpaceSettings ***************************************************
// ********** Begin ScriptStruct FAnimNode_RigidBody ***********************************************
struct Z_Construct_UScriptStruct_FAnimNode_RigidBody_Statics;
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_RigidBody_h_162_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimNode_RigidBody_Statics; \
ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \
typedef FAnimNode_SkeletalControlBase Super;
struct FAnimNode_RigidBody;
// ********** End ScriptStruct FAnimNode_RigidBody *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_RigidBody_h
// ********** Begin Enum ESimulationSpace **********************************************************
#define FOREACH_ENUM_ESIMULATIONSPACE(op) \
op(ESimulationSpace::ComponentSpace) \
op(ESimulationSpace::WorldSpace) \
op(ESimulationSpace::BaseBoneSpace)
enum class ESimulationSpace : uint8;
template<> struct TIsUEnumClass<ESimulationSpace> { enum { Value = true }; };
template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum<ESimulationSpace>();
// ********** End Enum ESimulationSpace ************************************************************
// ********** Begin Enum ESimulationTiming *********************************************************
#define FOREACH_ENUM_ESIMULATIONTIMING(op) \
op(ESimulationTiming::Default) \
op(ESimulationTiming::Synchronous) \
op(ESimulationTiming::Deferred)
enum class ESimulationTiming : uint8;
template<> struct TIsUEnumClass<ESimulationTiming> { enum { Value = true }; };
template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum<ESimulationTiming>();
// ********** End Enum ESimulationTiming ***********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS