66 lines
3.1 KiB
C
66 lines
3.1 KiB
C
|
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||
|
|
/*===========================================================================
|
||
|
|
Generated code exported from UnrealHeaderTool.
|
||
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||
|
|
===========================================================================*/
|
||
|
|
|
||
|
|
// IWYU pragma: private, include "BoneControllers/AnimNode_RigidBody.h"
|
||
|
|
|
||
|
|
#ifdef ANIMGRAPHRUNTIME_AnimNode_RigidBody_generated_h
|
||
|
|
#error "AnimNode_RigidBody.generated.h already included, missing '#pragma once' in AnimNode_RigidBody.h"
|
||
|
|
#endif
|
||
|
|
#define ANIMGRAPHRUNTIME_AnimNode_RigidBody_generated_h
|
||
|
|
|
||
|
|
#include "UObject/ObjectMacros.h"
|
||
|
|
#include "UObject/ScriptMacros.h"
|
||
|
|
|
||
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FSimSpaceSettings *************************************************
|
||
|
|
struct Z_Construct_UScriptStruct_FSimSpaceSettings_Statics;
|
||
|
|
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_RigidBody_h_56_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FSimSpaceSettings_Statics; \
|
||
|
|
ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct();
|
||
|
|
|
||
|
|
|
||
|
|
struct FSimSpaceSettings;
|
||
|
|
// ********** End ScriptStruct FSimSpaceSettings ***************************************************
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FAnimNode_RigidBody ***********************************************
|
||
|
|
struct Z_Construct_UScriptStruct_FAnimNode_RigidBody_Statics;
|
||
|
|
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_RigidBody_h_162_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FAnimNode_RigidBody_Statics; \
|
||
|
|
ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \
|
||
|
|
typedef FAnimNode_SkeletalControlBase Super;
|
||
|
|
|
||
|
|
|
||
|
|
struct FAnimNode_RigidBody;
|
||
|
|
// ********** End ScriptStruct FAnimNode_RigidBody *************************************************
|
||
|
|
|
||
|
|
#undef CURRENT_FILE_ID
|
||
|
|
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_RigidBody_h
|
||
|
|
|
||
|
|
// ********** Begin Enum ESimulationSpace **********************************************************
|
||
|
|
#define FOREACH_ENUM_ESIMULATIONSPACE(op) \
|
||
|
|
op(ESimulationSpace::ComponentSpace) \
|
||
|
|
op(ESimulationSpace::WorldSpace) \
|
||
|
|
op(ESimulationSpace::BaseBoneSpace)
|
||
|
|
|
||
|
|
enum class ESimulationSpace : uint8;
|
||
|
|
template<> struct TIsUEnumClass<ESimulationSpace> { enum { Value = true }; };
|
||
|
|
template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum<ESimulationSpace>();
|
||
|
|
// ********** End Enum ESimulationSpace ************************************************************
|
||
|
|
|
||
|
|
// ********** Begin Enum ESimulationTiming *********************************************************
|
||
|
|
#define FOREACH_ENUM_ESIMULATIONTIMING(op) \
|
||
|
|
op(ESimulationTiming::Default) \
|
||
|
|
op(ESimulationTiming::Synchronous) \
|
||
|
|
op(ESimulationTiming::Deferred)
|
||
|
|
|
||
|
|
enum class ESimulationTiming : uint8;
|
||
|
|
template<> struct TIsUEnumClass<ESimulationTiming> { enum { Value = true }; };
|
||
|
|
template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum<ESimulationTiming>();
|
||
|
|
// ********** End Enum ESimulationTiming ***********************************************************
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|