// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BoneControllers/AnimNode_RigidBody.h" #ifdef ANIMGRAPHRUNTIME_AnimNode_RigidBody_generated_h #error "AnimNode_RigidBody.generated.h already included, missing '#pragma once' in AnimNode_RigidBody.h" #endif #define ANIMGRAPHRUNTIME_AnimNode_RigidBody_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSimSpaceSettings ************************************************* struct Z_Construct_UScriptStruct_FSimSpaceSettings_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_RigidBody_h_56_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSimSpaceSettings_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); struct FSimSpaceSettings; // ********** End ScriptStruct FSimSpaceSettings *************************************************** // ********** Begin ScriptStruct FAnimNode_RigidBody *********************************************** struct Z_Construct_UScriptStruct_FAnimNode_RigidBody_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_RigidBody_h_162_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_RigidBody_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_SkeletalControlBase Super; struct FAnimNode_RigidBody; // ********** End ScriptStruct FAnimNode_RigidBody ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_RigidBody_h // ********** Begin Enum ESimulationSpace ********************************************************** #define FOREACH_ENUM_ESIMULATIONSPACE(op) \ op(ESimulationSpace::ComponentSpace) \ op(ESimulationSpace::WorldSpace) \ op(ESimulationSpace::BaseBoneSpace) enum class ESimulationSpace : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESimulationSpace ************************************************************ // ********** Begin Enum ESimulationTiming ********************************************************* #define FOREACH_ENUM_ESIMULATIONTIMING(op) \ op(ESimulationTiming::Default) \ op(ESimulationTiming::Synchronous) \ op(ESimulationTiming::Deferred) enum class ESimulationTiming : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESimulationTiming *********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS