74 lines
3.5 KiB
C
74 lines
3.5 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "BoneControllers/AnimNode_LegIK.h"
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#ifdef ANIMGRAPHRUNTIME_AnimNode_LegIK_generated_h
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#error "AnimNode_LegIK.generated.h already included, missing '#pragma once' in AnimNode_LegIK.h"
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#endif
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#define ANIMGRAPHRUNTIME_AnimNode_LegIK_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FIKChainLink ******************************************************
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struct Z_Construct_UScriptStruct_FIKChainLink_Statics;
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_LegIK_h_19_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FIKChainLink_Statics; \
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ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct();
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struct FIKChainLink;
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// ********** End ScriptStruct FIKChainLink ********************************************************
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// ********** Begin ScriptStruct FIKChain **********************************************************
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struct Z_Construct_UScriptStruct_FIKChain_Statics;
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_LegIK_h_51_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FIKChain_Statics; \
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ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct();
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struct FIKChain;
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// ********** End ScriptStruct FIKChain ************************************************************
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// ********** Begin ScriptStruct FAnimLegIKDefinition **********************************************
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struct Z_Construct_UScriptStruct_FAnimLegIKDefinition_Statics;
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_LegIK_h_106_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimLegIKDefinition_Statics; \
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ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct();
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struct FAnimLegIKDefinition;
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// ********** End ScriptStruct FAnimLegIKDefinition ************************************************
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// ********** Begin ScriptStruct FAnimLegIKData ****************************************************
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struct Z_Construct_UScriptStruct_FAnimLegIKData_Statics;
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_LegIK_h_159_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimLegIKData_Statics; \
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ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct();
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struct FAnimLegIKData;
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// ********** End ScriptStruct FAnimLegIKData ******************************************************
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// ********** Begin ScriptStruct FAnimNode_LegIK ***************************************************
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struct Z_Construct_UScriptStruct_FAnimNode_LegIK_Statics;
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_LegIK_h_187_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimNode_LegIK_Statics; \
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ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \
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typedef FAnimNode_SkeletalControlBase Super;
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struct FAnimNode_LegIK;
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// ********** End ScriptStruct FAnimNode_LegIK *****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_LegIK_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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