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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimGraphRuntime/UHT/AnimNode_LegIK.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "BoneControllers/AnimNode_LegIK.h"
#ifdef ANIMGRAPHRUNTIME_AnimNode_LegIK_generated_h
#error "AnimNode_LegIK.generated.h already included, missing '#pragma once' in AnimNode_LegIK.h"
#endif
#define ANIMGRAPHRUNTIME_AnimNode_LegIK_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FIKChainLink ******************************************************
struct Z_Construct_UScriptStruct_FIKChainLink_Statics;
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_LegIK_h_19_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FIKChainLink_Statics; \
ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct();
struct FIKChainLink;
// ********** End ScriptStruct FIKChainLink ********************************************************
// ********** Begin ScriptStruct FIKChain **********************************************************
struct Z_Construct_UScriptStruct_FIKChain_Statics;
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_LegIK_h_51_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FIKChain_Statics; \
ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct();
struct FIKChain;
// ********** End ScriptStruct FIKChain ************************************************************
// ********** Begin ScriptStruct FAnimLegIKDefinition **********************************************
struct Z_Construct_UScriptStruct_FAnimLegIKDefinition_Statics;
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_LegIK_h_106_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimLegIKDefinition_Statics; \
ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct();
struct FAnimLegIKDefinition;
// ********** End ScriptStruct FAnimLegIKDefinition ************************************************
// ********** Begin ScriptStruct FAnimLegIKData ****************************************************
struct Z_Construct_UScriptStruct_FAnimLegIKData_Statics;
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_LegIK_h_159_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimLegIKData_Statics; \
ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct();
struct FAnimLegIKData;
// ********** End ScriptStruct FAnimLegIKData ******************************************************
// ********** Begin ScriptStruct FAnimNode_LegIK ***************************************************
struct Z_Construct_UScriptStruct_FAnimNode_LegIK_Statics;
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_LegIK_h_187_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimNode_LegIK_Statics; \
ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \
typedef FAnimNode_SkeletalControlBase Super;
struct FAnimNode_LegIK;
// ********** End ScriptStruct FAnimNode_LegIK *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_LegIK_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS