// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BoneControllers/AnimNode_LegIK.h" #ifdef ANIMGRAPHRUNTIME_AnimNode_LegIK_generated_h #error "AnimNode_LegIK.generated.h already included, missing '#pragma once' in AnimNode_LegIK.h" #endif #define ANIMGRAPHRUNTIME_AnimNode_LegIK_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FIKChainLink ****************************************************** struct Z_Construct_UScriptStruct_FIKChainLink_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_LegIK_h_19_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FIKChainLink_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); struct FIKChainLink; // ********** End ScriptStruct FIKChainLink ******************************************************** // ********** Begin ScriptStruct FIKChain ********************************************************** struct Z_Construct_UScriptStruct_FIKChain_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_LegIK_h_51_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FIKChain_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); struct FIKChain; // ********** End ScriptStruct FIKChain ************************************************************ // ********** Begin ScriptStruct FAnimLegIKDefinition ********************************************** struct Z_Construct_UScriptStruct_FAnimLegIKDefinition_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_LegIK_h_106_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimLegIKDefinition_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); struct FAnimLegIKDefinition; // ********** End ScriptStruct FAnimLegIKDefinition ************************************************ // ********** Begin ScriptStruct FAnimLegIKData **************************************************** struct Z_Construct_UScriptStruct_FAnimLegIKData_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_LegIK_h_159_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimLegIKData_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); struct FAnimLegIKData; // ********** End ScriptStruct FAnimLegIKData ****************************************************** // ********** Begin ScriptStruct FAnimNode_LegIK *************************************************** struct Z_Construct_UScriptStruct_FAnimNode_LegIK_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_LegIK_h_187_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_LegIK_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_SkeletalControlBase Super; struct FAnimNode_LegIK; // ********** End ScriptStruct FAnimNode_LegIK ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_LegIK_h PRAGMA_ENABLE_DEPRECATION_WARNINGS