54 lines
2.5 KiB
C
54 lines
2.5 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "AnimNodes/AnimNode_CallFunction.h"
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#ifdef ANIMGRAPHRUNTIME_AnimNode_CallFunction_generated_h
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#error "AnimNode_CallFunction.generated.h already included, missing '#pragma once' in AnimNode_CallFunction.h"
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#endif
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#define ANIMGRAPHRUNTIME_AnimNode_CallFunction_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FAnimNode_CallFunction ********************************************
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struct Z_Construct_UScriptStruct_FAnimNode_CallFunction_Statics;
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_CallFunction_h_58_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimNode_CallFunction_Statics; \
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ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \
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typedef FAnimNode_Base Super;
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struct FAnimNode_CallFunction;
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// ********** End ScriptStruct FAnimNode_CallFunction **********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_CallFunction_h
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// ********** Begin Enum EAnimFunctionCallSite *****************************************************
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#define FOREACH_ENUM_EANIMFUNCTIONCALLSITE(op) \
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op(EAnimFunctionCallSite::OnInitialize) \
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op(EAnimFunctionCallSite::OnUpdate) \
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op(EAnimFunctionCallSite::OnBecomeRelevant) \
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op(EAnimFunctionCallSite::OnEvaluate) \
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op(EAnimFunctionCallSite::OnInitializePostRecursion) \
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op(EAnimFunctionCallSite::OnUpdatePostRecursion) \
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op(EAnimFunctionCallSite::OnBecomeRelevantPostRecursion) \
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op(EAnimFunctionCallSite::OnEvaluatePostRecursion) \
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op(EAnimFunctionCallSite::OnStartedBlendingOut) \
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op(EAnimFunctionCallSite::OnStartedBlendingIn) \
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op(EAnimFunctionCallSite::OnFinishedBlendingOut) \
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op(EAnimFunctionCallSite::OnFinishedBlendingIn)
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enum class EAnimFunctionCallSite;
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template<> struct TIsUEnumClass<EAnimFunctionCallSite> { enum { Value = true }; };
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template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum<EAnimFunctionCallSite>();
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// ********** End Enum EAnimFunctionCallSite *******************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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