// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimNodes/AnimNode_CallFunction.h" #ifdef ANIMGRAPHRUNTIME_AnimNode_CallFunction_generated_h #error "AnimNode_CallFunction.generated.h already included, missing '#pragma once' in AnimNode_CallFunction.h" #endif #define ANIMGRAPHRUNTIME_AnimNode_CallFunction_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAnimNode_CallFunction ******************************************** struct Z_Construct_UScriptStruct_FAnimNode_CallFunction_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_CallFunction_h_58_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_CallFunction_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_Base Super; struct FAnimNode_CallFunction; // ********** End ScriptStruct FAnimNode_CallFunction ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_CallFunction_h // ********** Begin Enum EAnimFunctionCallSite ***************************************************** #define FOREACH_ENUM_EANIMFUNCTIONCALLSITE(op) \ op(EAnimFunctionCallSite::OnInitialize) \ op(EAnimFunctionCallSite::OnUpdate) \ op(EAnimFunctionCallSite::OnBecomeRelevant) \ op(EAnimFunctionCallSite::OnEvaluate) \ op(EAnimFunctionCallSite::OnInitializePostRecursion) \ op(EAnimFunctionCallSite::OnUpdatePostRecursion) \ op(EAnimFunctionCallSite::OnBecomeRelevantPostRecursion) \ op(EAnimFunctionCallSite::OnEvaluatePostRecursion) \ op(EAnimFunctionCallSite::OnStartedBlendingOut) \ op(EAnimFunctionCallSite::OnStartedBlendingIn) \ op(EAnimFunctionCallSite::OnFinishedBlendingOut) \ op(EAnimFunctionCallSite::OnFinishedBlendingIn) enum class EAnimFunctionCallSite; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAnimFunctionCallSite ******************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS