56 lines
2.8 KiB
C
56 lines
2.8 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "BoneControllers/AnimNode_BoneDrivenController.h"
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#ifdef ANIMGRAPHRUNTIME_AnimNode_BoneDrivenController_generated_h
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#error "AnimNode_BoneDrivenController.generated.h already included, missing '#pragma once' in AnimNode_BoneDrivenController.h"
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#endif
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#define ANIMGRAPHRUNTIME_AnimNode_BoneDrivenController_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FAnimNode_BoneDrivenController ************************************
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struct Z_Construct_UScriptStruct_FAnimNode_BoneDrivenController_Statics;
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_BoneDrivenController_h_48_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimNode_BoneDrivenController_Statics; \
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ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \
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typedef FAnimNode_SkeletalControlBase Super;
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struct FAnimNode_BoneDrivenController;
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// ********** End ScriptStruct FAnimNode_BoneDrivenController **************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_BoneDrivenController_h
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// ********** Begin Enum EDrivenBoneModificationMode ***********************************************
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#define FOREACH_ENUM_EDRIVENBONEMODIFICATIONMODE(op) \
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op(EDrivenBoneModificationMode::AddToInput) \
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op(EDrivenBoneModificationMode::ReplaceComponent) \
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op(EDrivenBoneModificationMode::AddToRefPose)
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enum class EDrivenBoneModificationMode : uint8;
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template<> struct TIsUEnumClass<EDrivenBoneModificationMode> { enum { Value = true }; };
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template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum<EDrivenBoneModificationMode>();
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// ********** End Enum EDrivenBoneModificationMode *************************************************
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// ********** Begin Enum EDrivenDestinationMode ****************************************************
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#define FOREACH_ENUM_EDRIVENDESTINATIONMODE(op) \
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op(EDrivenDestinationMode::Bone) \
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op(EDrivenDestinationMode::MorphTarget) \
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op(EDrivenDestinationMode::MaterialParameter)
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enum class EDrivenDestinationMode : uint8;
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template<> struct TIsUEnumClass<EDrivenDestinationMode> { enum { Value = true }; };
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template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum<EDrivenDestinationMode>();
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// ********** End Enum EDrivenDestinationMode ******************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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