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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimGraphRuntime/UHT/AnimNode_BoneDrivenController.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "BoneControllers/AnimNode_BoneDrivenController.h"
#ifdef ANIMGRAPHRUNTIME_AnimNode_BoneDrivenController_generated_h
#error "AnimNode_BoneDrivenController.generated.h already included, missing '#pragma once' in AnimNode_BoneDrivenController.h"
#endif
#define ANIMGRAPHRUNTIME_AnimNode_BoneDrivenController_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FAnimNode_BoneDrivenController ************************************
struct Z_Construct_UScriptStruct_FAnimNode_BoneDrivenController_Statics;
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_BoneDrivenController_h_48_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimNode_BoneDrivenController_Statics; \
ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \
typedef FAnimNode_SkeletalControlBase Super;
struct FAnimNode_BoneDrivenController;
// ********** End ScriptStruct FAnimNode_BoneDrivenController **************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_BoneDrivenController_h
// ********** Begin Enum EDrivenBoneModificationMode ***********************************************
#define FOREACH_ENUM_EDRIVENBONEMODIFICATIONMODE(op) \
op(EDrivenBoneModificationMode::AddToInput) \
op(EDrivenBoneModificationMode::ReplaceComponent) \
op(EDrivenBoneModificationMode::AddToRefPose)
enum class EDrivenBoneModificationMode : uint8;
template<> struct TIsUEnumClass<EDrivenBoneModificationMode> { enum { Value = true }; };
template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum<EDrivenBoneModificationMode>();
// ********** End Enum EDrivenBoneModificationMode *************************************************
// ********** Begin Enum EDrivenDestinationMode ****************************************************
#define FOREACH_ENUM_EDRIVENDESTINATIONMODE(op) \
op(EDrivenDestinationMode::Bone) \
op(EDrivenDestinationMode::MorphTarget) \
op(EDrivenDestinationMode::MaterialParameter)
enum class EDrivenDestinationMode : uint8;
template<> struct TIsUEnumClass<EDrivenDestinationMode> { enum { Value = true }; };
template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum<EDrivenDestinationMode>();
// ********** End Enum EDrivenDestinationMode ******************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS