// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BoneControllers/AnimNode_BoneDrivenController.h" #ifdef ANIMGRAPHRUNTIME_AnimNode_BoneDrivenController_generated_h #error "AnimNode_BoneDrivenController.generated.h already included, missing '#pragma once' in AnimNode_BoneDrivenController.h" #endif #define ANIMGRAPHRUNTIME_AnimNode_BoneDrivenController_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAnimNode_BoneDrivenController ************************************ struct Z_Construct_UScriptStruct_FAnimNode_BoneDrivenController_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_BoneDrivenController_h_48_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_BoneDrivenController_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_SkeletalControlBase Super; struct FAnimNode_BoneDrivenController; // ********** End ScriptStruct FAnimNode_BoneDrivenController ************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_BoneDrivenController_h // ********** Begin Enum EDrivenBoneModificationMode *********************************************** #define FOREACH_ENUM_EDRIVENBONEMODIFICATIONMODE(op) \ op(EDrivenBoneModificationMode::AddToInput) \ op(EDrivenBoneModificationMode::ReplaceComponent) \ op(EDrivenBoneModificationMode::AddToRefPose) enum class EDrivenBoneModificationMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EDrivenBoneModificationMode ************************************************* // ********** Begin Enum EDrivenDestinationMode **************************************************** #define FOREACH_ENUM_EDRIVENDESTINATIONMODE(op) \ op(EDrivenDestinationMode::Bone) \ op(EDrivenDestinationMode::MorphTarget) \ op(EDrivenDestinationMode::MaterialParameter) enum class EDrivenDestinationMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EDrivenDestinationMode ****************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS