127 lines
6.6 KiB
C
127 lines
6.6 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "BoneControllers/AnimNode_AnimDynamics.h"
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#ifdef ANIMGRAPHRUNTIME_AnimNode_AnimDynamics_generated_h
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#error "AnimNode_AnimDynamics.generated.h already included, missing '#pragma once' in AnimNode_AnimDynamics.h"
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#endif
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#define ANIMGRAPHRUNTIME_AnimNode_AnimDynamics_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FAnimPhysConstraintSetup ******************************************
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struct Z_Construct_UScriptStruct_FAnimPhysConstraintSetup_Statics;
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_AnimDynamics_h_90_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimPhysConstraintSetup_Statics; \
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ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct();
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struct FAnimPhysConstraintSetup;
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// ********** End ScriptStruct FAnimPhysConstraintSetup ********************************************
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// ********** Begin ScriptStruct FAnimPhysPlanarLimit **********************************************
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struct Z_Construct_UScriptStruct_FAnimPhysPlanarLimit_Statics;
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_AnimDynamics_h_189_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimPhysPlanarLimit_Statics; \
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ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct();
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struct FAnimPhysPlanarLimit;
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// ********** End ScriptStruct FAnimPhysPlanarLimit ************************************************
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// ********** Begin ScriptStruct FAnimPhysSphericalLimit *******************************************
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struct Z_Construct_UScriptStruct_FAnimPhysSphericalLimit_Statics;
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_AnimDynamics_h_213_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimPhysSphericalLimit_Statics; \
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ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct();
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struct FAnimPhysSphericalLimit;
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// ********** End ScriptStruct FAnimPhysSphericalLimit *********************************************
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// ********** Begin ScriptStruct FAnimPhysBodyDefinition *******************************************
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struct Z_Construct_UScriptStruct_FAnimPhysBodyDefinition_Statics;
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_AnimDynamics_h_241_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimPhysBodyDefinition_Statics; \
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ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct();
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struct FAnimPhysBodyDefinition;
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// ********** End ScriptStruct FAnimPhysBodyDefinition *********************************************
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// ********** Begin ScriptStruct FAnimPhysSimSpaceSettings *****************************************
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struct Z_Construct_UScriptStruct_FAnimPhysSimSpaceSettings_Statics;
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_AnimDynamics_h_307_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimPhysSimSpaceSettings_Statics; \
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ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct();
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struct FAnimPhysSimSpaceSettings;
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// ********** End ScriptStruct FAnimPhysSimSpaceSettings *******************************************
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// ********** Begin ScriptStruct FAnimNode_AnimDynamics ********************************************
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struct Z_Construct_UScriptStruct_FAnimNode_AnimDynamics_Statics;
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_AnimDynamics_h_352_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimNode_AnimDynamics_Statics; \
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ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \
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typedef FAnimNode_SkeletalControlBase Super;
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struct FAnimNode_AnimDynamics;
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// ********** End ScriptStruct FAnimNode_AnimDynamics **********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_AnimDynamics_h
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// ********** Begin Enum AnimPhysAngularConstraintType *********************************************
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#define FOREACH_ENUM_ANIMPHYSANGULARCONSTRAINTTYPE(op) \
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op(AnimPhysAngularConstraintType::Angular) \
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op(AnimPhysAngularConstraintType::Cone)
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enum class AnimPhysAngularConstraintType : uint8;
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template<> struct TIsUEnumClass<AnimPhysAngularConstraintType> { enum { Value = true }; };
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template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum<AnimPhysAngularConstraintType>();
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// ********** End Enum AnimPhysAngularConstraintType ***********************************************
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// ********** Begin Enum AnimPhysLinearConstraintType **********************************************
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#define FOREACH_ENUM_ANIMPHYSLINEARCONSTRAINTTYPE(op) \
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op(AnimPhysLinearConstraintType::Free) \
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op(AnimPhysLinearConstraintType::Limited)
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enum class AnimPhysLinearConstraintType : uint8;
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template<> struct TIsUEnumClass<AnimPhysLinearConstraintType> { enum { Value = true }; };
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template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum<AnimPhysLinearConstraintType>();
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// ********** End Enum AnimPhysLinearConstraintType ************************************************
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// ********** Begin Enum AnimPhysSimSpaceType ******************************************************
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#define FOREACH_ENUM_ANIMPHYSSIMSPACETYPE(op) \
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op(AnimPhysSimSpaceType::Component) \
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op(AnimPhysSimSpaceType::Actor) \
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op(AnimPhysSimSpaceType::World) \
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op(AnimPhysSimSpaceType::RootRelative) \
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op(AnimPhysSimSpaceType::BoneRelative)
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enum class AnimPhysSimSpaceType : uint8;
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template<> struct TIsUEnumClass<AnimPhysSimSpaceType> { enum { Value = true }; };
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template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum<AnimPhysSimSpaceType>();
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// ********** End Enum AnimPhysSimSpaceType ********************************************************
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// ********** Begin Enum ESphericalLimitType *******************************************************
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#define FOREACH_ENUM_ESPHERICALLIMITTYPE(op) \
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op(ESphericalLimitType::Inner) \
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op(ESphericalLimitType::Outer)
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enum class ESphericalLimitType : uint8;
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template<> struct TIsUEnumClass<ESphericalLimitType> { enum { Value = true }; };
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template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum<ESphericalLimitType>();
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// ********** End Enum ESphericalLimitType *********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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