// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BoneControllers/AnimNode_AnimDynamics.h" #ifdef ANIMGRAPHRUNTIME_AnimNode_AnimDynamics_generated_h #error "AnimNode_AnimDynamics.generated.h already included, missing '#pragma once' in AnimNode_AnimDynamics.h" #endif #define ANIMGRAPHRUNTIME_AnimNode_AnimDynamics_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAnimPhysConstraintSetup ****************************************** struct Z_Construct_UScriptStruct_FAnimPhysConstraintSetup_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_AnimDynamics_h_90_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimPhysConstraintSetup_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); struct FAnimPhysConstraintSetup; // ********** End ScriptStruct FAnimPhysConstraintSetup ******************************************** // ********** Begin ScriptStruct FAnimPhysPlanarLimit ********************************************** struct Z_Construct_UScriptStruct_FAnimPhysPlanarLimit_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_AnimDynamics_h_189_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimPhysPlanarLimit_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); struct FAnimPhysPlanarLimit; // ********** End ScriptStruct FAnimPhysPlanarLimit ************************************************ // ********** Begin ScriptStruct FAnimPhysSphericalLimit ******************************************* struct Z_Construct_UScriptStruct_FAnimPhysSphericalLimit_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_AnimDynamics_h_213_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimPhysSphericalLimit_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); struct FAnimPhysSphericalLimit; // ********** End ScriptStruct FAnimPhysSphericalLimit ********************************************* // ********** Begin ScriptStruct FAnimPhysBodyDefinition ******************************************* struct Z_Construct_UScriptStruct_FAnimPhysBodyDefinition_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_AnimDynamics_h_241_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimPhysBodyDefinition_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); struct FAnimPhysBodyDefinition; // ********** End ScriptStruct FAnimPhysBodyDefinition ********************************************* // ********** Begin ScriptStruct FAnimPhysSimSpaceSettings ***************************************** struct Z_Construct_UScriptStruct_FAnimPhysSimSpaceSettings_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_AnimDynamics_h_307_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimPhysSimSpaceSettings_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); struct FAnimPhysSimSpaceSettings; // ********** End ScriptStruct FAnimPhysSimSpaceSettings ******************************************* // ********** Begin ScriptStruct FAnimNode_AnimDynamics ******************************************** struct Z_Construct_UScriptStruct_FAnimNode_AnimDynamics_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_AnimDynamics_h_352_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_AnimDynamics_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_SkeletalControlBase Super; struct FAnimNode_AnimDynamics; // ********** End ScriptStruct FAnimNode_AnimDynamics ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_AnimDynamics_h // ********** Begin Enum AnimPhysAngularConstraintType ********************************************* #define FOREACH_ENUM_ANIMPHYSANGULARCONSTRAINTTYPE(op) \ op(AnimPhysAngularConstraintType::Angular) \ op(AnimPhysAngularConstraintType::Cone) enum class AnimPhysAngularConstraintType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum AnimPhysAngularConstraintType *********************************************** // ********** Begin Enum AnimPhysLinearConstraintType ********************************************** #define FOREACH_ENUM_ANIMPHYSLINEARCONSTRAINTTYPE(op) \ op(AnimPhysLinearConstraintType::Free) \ op(AnimPhysLinearConstraintType::Limited) enum class AnimPhysLinearConstraintType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum AnimPhysLinearConstraintType ************************************************ // ********** Begin Enum AnimPhysSimSpaceType ****************************************************** #define FOREACH_ENUM_ANIMPHYSSIMSPACETYPE(op) \ op(AnimPhysSimSpaceType::Component) \ op(AnimPhysSimSpaceType::Actor) \ op(AnimPhysSimSpaceType::World) \ op(AnimPhysSimSpaceType::RootRelative) \ op(AnimPhysSimSpaceType::BoneRelative) enum class AnimPhysSimSpaceType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum AnimPhysSimSpaceType ******************************************************** // ********** Begin Enum ESphericalLimitType ******************************************************* #define FOREACH_ENUM_ESPHERICALLIMITTYPE(op) \ op(ESphericalLimitType::Inner) \ op(ESphericalLimitType::Outer) enum class ESphericalLimitType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESphericalLimitType ********************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS