94 lines
4.3 KiB
C
94 lines
4.3 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "BehaviorTree/ValueOrBBKeyBlueprintUtility.h"
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#ifdef AIMODULE_ValueOrBBKeyBlueprintUtility_generated_h
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#error "ValueOrBBKeyBlueprintUtility.generated.h already included, missing '#pragma once' in ValueOrBBKeyBlueprintUtility.h"
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#endif
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#define AIMODULE_ValueOrBBKeyBlueprintUtility_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UBehaviorTreeComponent;
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class UClass;
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class UObject;
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struct FInstancedStruct;
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struct FValueOrBBKey_Bool;
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struct FValueOrBBKey_Class;
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struct FValueOrBBKey_Enum;
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struct FValueOrBBKey_Float;
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struct FValueOrBBKey_Int32;
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struct FValueOrBBKey_Name;
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struct FValueOrBBKey_Object;
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struct FValueOrBBKey_Rotator;
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struct FValueOrBBKey_String;
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struct FValueOrBBKey_Struct;
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struct FValueOrBBKey_Vector;
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// ********** Begin Class UValueOrBBKeyBlueprintUtility ********************************************
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#define FID_Engine_Source_Runtime_AIModule_Private_BehaviorTree_ValueOrBBKeyBlueprintUtility_h_23_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execGetStruct); \
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DECLARE_FUNCTION(execGetVector); \
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DECLARE_FUNCTION(execGetRotator); \
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DECLARE_FUNCTION(execGetObject); \
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DECLARE_FUNCTION(execGetString); \
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DECLARE_FUNCTION(execGetName); \
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DECLARE_FUNCTION(execGetInt32); \
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DECLARE_FUNCTION(execGetFloat); \
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DECLARE_FUNCTION(execGetEnum); \
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DECLARE_FUNCTION(execGetClass); \
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DECLARE_FUNCTION(execGetBool);
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struct Z_Construct_UClass_UValueOrBBKeyBlueprintUtility_Statics;
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AIMODULE_API UClass* Z_Construct_UClass_UValueOrBBKeyBlueprintUtility_NoRegister();
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#define FID_Engine_Source_Runtime_AIModule_Private_BehaviorTree_ValueOrBBKeyBlueprintUtility_h_23_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUValueOrBBKeyBlueprintUtility(); \
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friend struct ::Z_Construct_UClass_UValueOrBBKeyBlueprintUtility_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend AIMODULE_API UClass* ::Z_Construct_UClass_UValueOrBBKeyBlueprintUtility_NoRegister(); \
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public: \
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DECLARE_CLASS2(UValueOrBBKeyBlueprintUtility, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UValueOrBBKeyBlueprintUtility_NoRegister) \
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DECLARE_SERIALIZER(UValueOrBBKeyBlueprintUtility)
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#define FID_Engine_Source_Runtime_AIModule_Private_BehaviorTree_ValueOrBBKeyBlueprintUtility_h_23_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API UValueOrBBKeyBlueprintUtility(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UValueOrBBKeyBlueprintUtility(UValueOrBBKeyBlueprintUtility&&) = delete; \
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UValueOrBBKeyBlueprintUtility(const UValueOrBBKeyBlueprintUtility&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UValueOrBBKeyBlueprintUtility); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UValueOrBBKeyBlueprintUtility); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UValueOrBBKeyBlueprintUtility) \
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NO_API virtual ~UValueOrBBKeyBlueprintUtility();
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#define FID_Engine_Source_Runtime_AIModule_Private_BehaviorTree_ValueOrBBKeyBlueprintUtility_h_20_PROLOG
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#define FID_Engine_Source_Runtime_AIModule_Private_BehaviorTree_ValueOrBBKeyBlueprintUtility_h_23_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_AIModule_Private_BehaviorTree_ValueOrBBKeyBlueprintUtility_h_23_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_AIModule_Private_BehaviorTree_ValueOrBBKeyBlueprintUtility_h_23_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_AIModule_Private_BehaviorTree_ValueOrBBKeyBlueprintUtility_h_23_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UValueOrBBKeyBlueprintUtility;
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// ********** End Class UValueOrBBKeyBlueprintUtility **********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Private_BehaviorTree_ValueOrBBKeyBlueprintUtility_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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