// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BehaviorTree/ValueOrBBKeyBlueprintUtility.h" #ifdef AIMODULE_ValueOrBBKeyBlueprintUtility_generated_h #error "ValueOrBBKeyBlueprintUtility.generated.h already included, missing '#pragma once' in ValueOrBBKeyBlueprintUtility.h" #endif #define AIMODULE_ValueOrBBKeyBlueprintUtility_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UBehaviorTreeComponent; class UClass; class UObject; struct FInstancedStruct; struct FValueOrBBKey_Bool; struct FValueOrBBKey_Class; struct FValueOrBBKey_Enum; struct FValueOrBBKey_Float; struct FValueOrBBKey_Int32; struct FValueOrBBKey_Name; struct FValueOrBBKey_Object; struct FValueOrBBKey_Rotator; struct FValueOrBBKey_String; struct FValueOrBBKey_Struct; struct FValueOrBBKey_Vector; // ********** Begin Class UValueOrBBKeyBlueprintUtility ******************************************** #define FID_Engine_Source_Runtime_AIModule_Private_BehaviorTree_ValueOrBBKeyBlueprintUtility_h_23_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execGetStruct); \ DECLARE_FUNCTION(execGetVector); \ DECLARE_FUNCTION(execGetRotator); \ DECLARE_FUNCTION(execGetObject); \ DECLARE_FUNCTION(execGetString); \ DECLARE_FUNCTION(execGetName); \ DECLARE_FUNCTION(execGetInt32); \ DECLARE_FUNCTION(execGetFloat); \ DECLARE_FUNCTION(execGetEnum); \ DECLARE_FUNCTION(execGetClass); \ DECLARE_FUNCTION(execGetBool); struct Z_Construct_UClass_UValueOrBBKeyBlueprintUtility_Statics; AIMODULE_API UClass* Z_Construct_UClass_UValueOrBBKeyBlueprintUtility_NoRegister(); #define FID_Engine_Source_Runtime_AIModule_Private_BehaviorTree_ValueOrBBKeyBlueprintUtility_h_23_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUValueOrBBKeyBlueprintUtility(); \ friend struct ::Z_Construct_UClass_UValueOrBBKeyBlueprintUtility_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AIMODULE_API UClass* ::Z_Construct_UClass_UValueOrBBKeyBlueprintUtility_NoRegister(); \ public: \ DECLARE_CLASS2(UValueOrBBKeyBlueprintUtility, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UValueOrBBKeyBlueprintUtility_NoRegister) \ DECLARE_SERIALIZER(UValueOrBBKeyBlueprintUtility) #define FID_Engine_Source_Runtime_AIModule_Private_BehaviorTree_ValueOrBBKeyBlueprintUtility_h_23_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UValueOrBBKeyBlueprintUtility(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UValueOrBBKeyBlueprintUtility(UValueOrBBKeyBlueprintUtility&&) = delete; \ UValueOrBBKeyBlueprintUtility(const UValueOrBBKeyBlueprintUtility&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UValueOrBBKeyBlueprintUtility); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UValueOrBBKeyBlueprintUtility); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UValueOrBBKeyBlueprintUtility) \ NO_API virtual ~UValueOrBBKeyBlueprintUtility(); #define FID_Engine_Source_Runtime_AIModule_Private_BehaviorTree_ValueOrBBKeyBlueprintUtility_h_20_PROLOG #define FID_Engine_Source_Runtime_AIModule_Private_BehaviorTree_ValueOrBBKeyBlueprintUtility_h_23_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AIModule_Private_BehaviorTree_ValueOrBBKeyBlueprintUtility_h_23_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_AIModule_Private_BehaviorTree_ValueOrBBKeyBlueprintUtility_h_23_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_AIModule_Private_BehaviorTree_ValueOrBBKeyBlueprintUtility_h_23_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UValueOrBBKeyBlueprintUtility; // ********** End Class UValueOrBBKeyBlueprintUtility ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Private_BehaviorTree_ValueOrBBKeyBlueprintUtility_h PRAGMA_ENABLE_DEPRECATION_WARNINGS