74 lines
3.3 KiB
C
74 lines
3.3 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Perception/AISense_Team.h"
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#ifdef AIMODULE_AISense_Team_generated_h
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#error "AISense_Team.generated.h already included, missing '#pragma once' in AISense_Team.h"
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#endif
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#define AIMODULE_AISense_Team_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FAITeamStimulusEvent **********************************************
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struct Z_Construct_UScriptStruct_FAITeamStimulusEvent_Statics;
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#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Team_h_16_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAITeamStimulusEvent_Statics; \
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AIMODULE_API static class UScriptStruct* StaticStruct();
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struct FAITeamStimulusEvent;
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// ********** End ScriptStruct FAITeamStimulusEvent ************************************************
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// ********** Begin Class UAISense_Team ************************************************************
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struct Z_Construct_UClass_UAISense_Team_Statics;
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AIMODULE_API UClass* Z_Construct_UClass_UAISense_Team_NoRegister();
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#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Team_h_52_INCLASS \
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private: \
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static void StaticRegisterNativesUAISense_Team(); \
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friend struct ::Z_Construct_UClass_UAISense_Team_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend AIMODULE_API UClass* ::Z_Construct_UClass_UAISense_Team_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAISense_Team, UAISense, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UAISense_Team_NoRegister) \
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DECLARE_SERIALIZER(UAISense_Team)
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#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Team_h_52_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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AIMODULE_API UAISense_Team(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAISense_Team) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UAISense_Team); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAISense_Team); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAISense_Team(UAISense_Team&&) = delete; \
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UAISense_Team(const UAISense_Team&) = delete; \
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AIMODULE_API virtual ~UAISense_Team();
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#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Team_h_49_PROLOG
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#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Team_h_52_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Team_h_52_INCLASS \
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FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Team_h_52_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAISense_Team;
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// ********** End Class UAISense_Team **************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Team_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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