// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Perception/AISense_Team.h" #ifdef AIMODULE_AISense_Team_generated_h #error "AISense_Team.generated.h already included, missing '#pragma once' in AISense_Team.h" #endif #define AIMODULE_AISense_Team_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAITeamStimulusEvent ********************************************** struct Z_Construct_UScriptStruct_FAITeamStimulusEvent_Statics; #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Team_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAITeamStimulusEvent_Statics; \ AIMODULE_API static class UScriptStruct* StaticStruct(); struct FAITeamStimulusEvent; // ********** End ScriptStruct FAITeamStimulusEvent ************************************************ // ********** Begin Class UAISense_Team ************************************************************ struct Z_Construct_UClass_UAISense_Team_Statics; AIMODULE_API UClass* Z_Construct_UClass_UAISense_Team_NoRegister(); #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Team_h_52_INCLASS \ private: \ static void StaticRegisterNativesUAISense_Team(); \ friend struct ::Z_Construct_UClass_UAISense_Team_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AIMODULE_API UClass* ::Z_Construct_UClass_UAISense_Team_NoRegister(); \ public: \ DECLARE_CLASS2(UAISense_Team, UAISense, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UAISense_Team_NoRegister) \ DECLARE_SERIALIZER(UAISense_Team) #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Team_h_52_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AIMODULE_API UAISense_Team(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAISense_Team) \ DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UAISense_Team); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAISense_Team); \ /** Deleted move- and copy-constructors, should never be used */ \ UAISense_Team(UAISense_Team&&) = delete; \ UAISense_Team(const UAISense_Team&) = delete; \ AIMODULE_API virtual ~UAISense_Team(); #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Team_h_49_PROLOG #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Team_h_52_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Team_h_52_INCLASS \ FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Team_h_52_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAISense_Team; // ********** End Class UAISense_Team ************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Team_h PRAGMA_ENABLE_DEPRECATION_WARNINGS