64 lines
3.5 KiB
C
64 lines
3.5 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "AnimBoneCompressionCodec_ACLBase.h"
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#ifdef ACLPLUGIN_AnimBoneCompressionCodec_ACLBase_generated_h
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#error "AnimBoneCompressionCodec_ACLBase.generated.h already included, missing '#pragma once' in AnimBoneCompressionCodec_ACLBase.h"
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#endif
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#define ACLPLUGIN_AnimBoneCompressionCodec_ACLBase_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UAnimBoneCompressionCodec_ACLBase ****************************************
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struct Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_Statics;
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ACLPLUGIN_API UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_NoRegister();
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#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLBase_h_51_INCLASS \
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private: \
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static void StaticRegisterNativesUAnimBoneCompressionCodec_ACLBase(); \
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friend struct ::Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ACLPLUGIN_API UClass* ::Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAnimBoneCompressionCodec_ACLBase, UAnimBoneCompressionCodec, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/ACLPlugin"), Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_NoRegister) \
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DECLARE_SERIALIZER(UAnimBoneCompressionCodec_ACLBase)
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#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLBase_h_51_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ACLPLUGIN_API UAnimBoneCompressionCodec_ACLBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBoneCompressionCodec_ACLBase) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ACLPLUGIN_API, UAnimBoneCompressionCodec_ACLBase); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBoneCompressionCodec_ACLBase); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAnimBoneCompressionCodec_ACLBase(UAnimBoneCompressionCodec_ACLBase&&) = delete; \
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UAnimBoneCompressionCodec_ACLBase(const UAnimBoneCompressionCodec_ACLBase&) = delete; \
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ACLPLUGIN_API virtual ~UAnimBoneCompressionCodec_ACLBase();
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#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLBase_h_48_PROLOG
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#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLBase_h_51_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLBase_h_51_INCLASS \
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FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLBase_h_51_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAnimBoneCompressionCodec_ACLBase;
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// ********** End Class UAnimBoneCompressionCodec_ACLBase ******************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLBase_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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