// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimBoneCompressionCodec_ACLBase.h" #ifdef ACLPLUGIN_AnimBoneCompressionCodec_ACLBase_generated_h #error "AnimBoneCompressionCodec_ACLBase.generated.h already included, missing '#pragma once' in AnimBoneCompressionCodec_ACLBase.h" #endif #define ACLPLUGIN_AnimBoneCompressionCodec_ACLBase_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimBoneCompressionCodec_ACLBase **************************************** struct Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_Statics; ACLPLUGIN_API UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_NoRegister(); #define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLBase_h_51_INCLASS \ private: \ static void StaticRegisterNativesUAnimBoneCompressionCodec_ACLBase(); \ friend struct ::Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ACLPLUGIN_API UClass* ::Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimBoneCompressionCodec_ACLBase, UAnimBoneCompressionCodec, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/ACLPlugin"), Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase_NoRegister) \ DECLARE_SERIALIZER(UAnimBoneCompressionCodec_ACLBase) #define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLBase_h_51_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ACLPLUGIN_API UAnimBoneCompressionCodec_ACLBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBoneCompressionCodec_ACLBase) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ACLPLUGIN_API, UAnimBoneCompressionCodec_ACLBase); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBoneCompressionCodec_ACLBase); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimBoneCompressionCodec_ACLBase(UAnimBoneCompressionCodec_ACLBase&&) = delete; \ UAnimBoneCompressionCodec_ACLBase(const UAnimBoneCompressionCodec_ACLBase&) = delete; \ ACLPLUGIN_API virtual ~UAnimBoneCompressionCodec_ACLBase(); #define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLBase_h_48_PROLOG #define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLBase_h_51_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLBase_h_51_INCLASS \ FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLBase_h_51_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimBoneCompressionCodec_ACLBase; // ********** End Class UAnimBoneCompressionCodec_ACLBase ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLBase_h PRAGMA_ENABLE_DEPRECATION_WARNINGS