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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ACLPlugin/UHT/AnimBoneCompressionCodec_ACL.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AnimBoneCompressionCodec_ACL.h"
#ifdef ACLPLUGIN_AnimBoneCompressionCodec_ACL_generated_h
#error "AnimBoneCompressionCodec_ACL.generated.h already included, missing '#pragma once' in AnimBoneCompressionCodec_ACL.h"
#endif
#define ACLPLUGIN_AnimBoneCompressionCodec_ACL_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimBoneCompressionCodec_ACL ********************************************
struct Z_Construct_UClass_UAnimBoneCompressionCodec_ACL_Statics;
ACLPLUGIN_API UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_ACL_NoRegister();
#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACL_h_16_INCLASS \
private: \
static void StaticRegisterNativesUAnimBoneCompressionCodec_ACL(); \
friend struct ::Z_Construct_UClass_UAnimBoneCompressionCodec_ACL_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ACLPLUGIN_API UClass* ::Z_Construct_UClass_UAnimBoneCompressionCodec_ACL_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimBoneCompressionCodec_ACL, UAnimBoneCompressionCodec_ACLBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ACLPlugin"), Z_Construct_UClass_UAnimBoneCompressionCodec_ACL_NoRegister) \
DECLARE_SERIALIZER(UAnimBoneCompressionCodec_ACL) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \
#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACL_h_16_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ACLPLUGIN_API UAnimBoneCompressionCodec_ACL(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBoneCompressionCodec_ACL) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ACLPLUGIN_API, UAnimBoneCompressionCodec_ACL); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBoneCompressionCodec_ACL); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimBoneCompressionCodec_ACL(UAnimBoneCompressionCodec_ACL&&) = delete; \
UAnimBoneCompressionCodec_ACL(const UAnimBoneCompressionCodec_ACL&) = delete; \
ACLPLUGIN_API virtual ~UAnimBoneCompressionCodec_ACL();
#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACL_h_13_PROLOG
#define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACL_h_16_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACL_h_16_INCLASS \
FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACL_h_16_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimBoneCompressionCodec_ACL;
// ********** End Class UAnimBoneCompressionCodec_ACL **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACL_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS