// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimBoneCompressionCodec_ACL.h" #ifdef ACLPLUGIN_AnimBoneCompressionCodec_ACL_generated_h #error "AnimBoneCompressionCodec_ACL.generated.h already included, missing '#pragma once' in AnimBoneCompressionCodec_ACL.h" #endif #define ACLPLUGIN_AnimBoneCompressionCodec_ACL_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimBoneCompressionCodec_ACL ******************************************** struct Z_Construct_UClass_UAnimBoneCompressionCodec_ACL_Statics; ACLPLUGIN_API UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_ACL_NoRegister(); #define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACL_h_16_INCLASS \ private: \ static void StaticRegisterNativesUAnimBoneCompressionCodec_ACL(); \ friend struct ::Z_Construct_UClass_UAnimBoneCompressionCodec_ACL_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ACLPLUGIN_API UClass* ::Z_Construct_UClass_UAnimBoneCompressionCodec_ACL_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimBoneCompressionCodec_ACL, UAnimBoneCompressionCodec_ACLBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ACLPlugin"), Z_Construct_UClass_UAnimBoneCompressionCodec_ACL_NoRegister) \ DECLARE_SERIALIZER(UAnimBoneCompressionCodec_ACL) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \ #define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACL_h_16_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ACLPLUGIN_API UAnimBoneCompressionCodec_ACL(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBoneCompressionCodec_ACL) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ACLPLUGIN_API, UAnimBoneCompressionCodec_ACL); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBoneCompressionCodec_ACL); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimBoneCompressionCodec_ACL(UAnimBoneCompressionCodec_ACL&&) = delete; \ UAnimBoneCompressionCodec_ACL(const UAnimBoneCompressionCodec_ACL&) = delete; \ ACLPLUGIN_API virtual ~UAnimBoneCompressionCodec_ACL(); #define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACL_h_13_PROLOG #define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACL_h_16_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACL_h_16_INCLASS \ FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACL_h_16_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimBoneCompressionCodec_ACL; // ********** End Class UAnimBoneCompressionCodec_ACL ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACL_h PRAGMA_ENABLE_DEPRECATION_WARNINGS