90 lines
4.7 KiB
C
90 lines
4.7 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "WindowsTargetSettings.h"
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#ifdef WINDOWSTARGETPLATFORMSETTINGS_WindowsTargetSettings_generated_h
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#error "WindowsTargetSettings.generated.h already included, missing '#pragma once' in WindowsTargetSettings.h"
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#endif
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#define WINDOWSTARGETPLATFORMSETTINGS_WindowsTargetSettings_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UWindowsTargetSettings ***************************************************
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struct Z_Construct_UClass_UWindowsTargetSettings_Statics;
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WINDOWSTARGETPLATFORMSETTINGS_API UClass* Z_Construct_UClass_UWindowsTargetSettings_NoRegister();
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#define FID_Engine_Source_Developer_Windows_WindowsTargetPlatformSettings_Classes_WindowsTargetSettings_h_46_INCLASS \
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private: \
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static void StaticRegisterNativesUWindowsTargetSettings(); \
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friend struct ::Z_Construct_UClass_UWindowsTargetSettings_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend WINDOWSTARGETPLATFORMSETTINGS_API UClass* ::Z_Construct_UClass_UWindowsTargetSettings_NoRegister(); \
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public: \
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DECLARE_CLASS2(UWindowsTargetSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/WindowsTargetPlatformSettings"), Z_Construct_UClass_UWindowsTargetSettings_NoRegister) \
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DECLARE_SERIALIZER(UWindowsTargetSettings)
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#define FID_Engine_Source_Developer_Windows_WindowsTargetPlatformSettings_Classes_WindowsTargetSettings_h_46_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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WINDOWSTARGETPLATFORMSETTINGS_API UWindowsTargetSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWindowsTargetSettings) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(WINDOWSTARGETPLATFORMSETTINGS_API, UWindowsTargetSettings); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWindowsTargetSettings); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UWindowsTargetSettings(UWindowsTargetSettings&&) = delete; \
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UWindowsTargetSettings(const UWindowsTargetSettings&) = delete; \
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WINDOWSTARGETPLATFORMSETTINGS_API virtual ~UWindowsTargetSettings();
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#define FID_Engine_Source_Developer_Windows_WindowsTargetPlatformSettings_Classes_WindowsTargetSettings_h_41_PROLOG
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#define FID_Engine_Source_Developer_Windows_WindowsTargetPlatformSettings_Classes_WindowsTargetSettings_h_46_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Developer_Windows_WindowsTargetPlatformSettings_Classes_WindowsTargetSettings_h_46_INCLASS \
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FID_Engine_Source_Developer_Windows_WindowsTargetPlatformSettings_Classes_WindowsTargetSettings_h_46_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UWindowsTargetSettings;
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// ********** End Class UWindowsTargetSettings *****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Developer_Windows_WindowsTargetPlatformSettings_Classes_WindowsTargetSettings_h
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// ********** Begin Enum ECompilerVersion **********************************************************
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#define FOREACH_ENUM_ECOMPILERVERSION(op) \
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op(ECompilerVersion::Default) \
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op(ECompilerVersion::VisualStudio2015) \
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op(ECompilerVersion::VisualStudio2017) \
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op(ECompilerVersion::VisualStudio2019) \
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op(ECompilerVersion::VisualStudio2022) \
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op(ECompilerVersion::VisualStudio2026)
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enum class ECompilerVersion : uint8;
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template<> struct TIsUEnumClass<ECompilerVersion> { enum { Value = true }; };
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template<> WINDOWSTARGETPLATFORMSETTINGS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECompilerVersion>();
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// ********** End Enum ECompilerVersion ************************************************************
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// ********** Begin Enum EDefaultGraphicsRHI *******************************************************
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#define FOREACH_ENUM_EDEFAULTGRAPHICSRHI(op) \
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op(EDefaultGraphicsRHI::DefaultGraphicsRHI_Default) \
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op(EDefaultGraphicsRHI::DefaultGraphicsRHI_DX11) \
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op(EDefaultGraphicsRHI::DefaultGraphicsRHI_DX12) \
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op(EDefaultGraphicsRHI::DefaultGraphicsRHI_Vulkan)
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enum class EDefaultGraphicsRHI : uint8;
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template<> struct TIsUEnumClass<EDefaultGraphicsRHI> { enum { Value = true }; };
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template<> WINDOWSTARGETPLATFORMSETTINGS_NON_ATTRIBUTED_API UEnum* StaticEnum<EDefaultGraphicsRHI>();
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// ********** End Enum EDefaultGraphicsRHI *********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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