// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WindowsTargetSettings.h" #ifdef WINDOWSTARGETPLATFORMSETTINGS_WindowsTargetSettings_generated_h #error "WindowsTargetSettings.generated.h already included, missing '#pragma once' in WindowsTargetSettings.h" #endif #define WINDOWSTARGETPLATFORMSETTINGS_WindowsTargetSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UWindowsTargetSettings *************************************************** struct Z_Construct_UClass_UWindowsTargetSettings_Statics; WINDOWSTARGETPLATFORMSETTINGS_API UClass* Z_Construct_UClass_UWindowsTargetSettings_NoRegister(); #define FID_Engine_Source_Developer_Windows_WindowsTargetPlatformSettings_Classes_WindowsTargetSettings_h_46_INCLASS \ private: \ static void StaticRegisterNativesUWindowsTargetSettings(); \ friend struct ::Z_Construct_UClass_UWindowsTargetSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend WINDOWSTARGETPLATFORMSETTINGS_API UClass* ::Z_Construct_UClass_UWindowsTargetSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UWindowsTargetSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/WindowsTargetPlatformSettings"), Z_Construct_UClass_UWindowsTargetSettings_NoRegister) \ DECLARE_SERIALIZER(UWindowsTargetSettings) #define FID_Engine_Source_Developer_Windows_WindowsTargetPlatformSettings_Classes_WindowsTargetSettings_h_46_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ WINDOWSTARGETPLATFORMSETTINGS_API UWindowsTargetSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWindowsTargetSettings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(WINDOWSTARGETPLATFORMSETTINGS_API, UWindowsTargetSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWindowsTargetSettings); \ /** Deleted move- and copy-constructors, should never be used */ \ UWindowsTargetSettings(UWindowsTargetSettings&&) = delete; \ UWindowsTargetSettings(const UWindowsTargetSettings&) = delete; \ WINDOWSTARGETPLATFORMSETTINGS_API virtual ~UWindowsTargetSettings(); #define FID_Engine_Source_Developer_Windows_WindowsTargetPlatformSettings_Classes_WindowsTargetSettings_h_41_PROLOG #define FID_Engine_Source_Developer_Windows_WindowsTargetPlatformSettings_Classes_WindowsTargetSettings_h_46_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Developer_Windows_WindowsTargetPlatformSettings_Classes_WindowsTargetSettings_h_46_INCLASS \ FID_Engine_Source_Developer_Windows_WindowsTargetPlatformSettings_Classes_WindowsTargetSettings_h_46_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UWindowsTargetSettings; // ********** End Class UWindowsTargetSettings ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Developer_Windows_WindowsTargetPlatformSettings_Classes_WindowsTargetSettings_h // ********** Begin Enum ECompilerVersion ********************************************************** #define FOREACH_ENUM_ECOMPILERVERSION(op) \ op(ECompilerVersion::Default) \ op(ECompilerVersion::VisualStudio2015) \ op(ECompilerVersion::VisualStudio2017) \ op(ECompilerVersion::VisualStudio2019) \ op(ECompilerVersion::VisualStudio2022) \ op(ECompilerVersion::VisualStudio2026) enum class ECompilerVersion : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> WINDOWSTARGETPLATFORMSETTINGS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ECompilerVersion ************************************************************ // ********** Begin Enum EDefaultGraphicsRHI ******************************************************* #define FOREACH_ENUM_EDEFAULTGRAPHICSRHI(op) \ op(EDefaultGraphicsRHI::DefaultGraphicsRHI_Default) \ op(EDefaultGraphicsRHI::DefaultGraphicsRHI_DX11) \ op(EDefaultGraphicsRHI::DefaultGraphicsRHI_DX12) \ op(EDefaultGraphicsRHI::DefaultGraphicsRHI_Vulkan) enum class EDefaultGraphicsRHI : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> WINDOWSTARGETPLATFORMSETTINGS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EDefaultGraphicsRHI ********************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS