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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/ParticleSystemAuditCommandlet.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Commandlets/ParticleSystemAuditCommandlet.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeParticleSystemAuditCommandlet() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UCommandlet();
UNREALED_API UClass* Z_Construct_UClass_UParticleSystemAuditCommandlet();
UNREALED_API UClass* Z_Construct_UClass_UParticleSystemAuditCommandlet_NoRegister();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UParticleSystemAuditCommandlet *******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UParticleSystemAuditCommandlet;
UClass* UParticleSystemAuditCommandlet::GetPrivateStaticClass()
{
using TClass = UParticleSystemAuditCommandlet;
if (!Z_Registration_Info_UClass_UParticleSystemAuditCommandlet.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ParticleSystemAuditCommandlet"),
Z_Registration_Info_UClass_UParticleSystemAuditCommandlet.InnerSingleton,
StaticRegisterNativesUParticleSystemAuditCommandlet,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UParticleSystemAuditCommandlet.InnerSingleton;
}
UClass* Z_Construct_UClass_UParticleSystemAuditCommandlet_NoRegister()
{
return UParticleSystemAuditCommandlet::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Commandlets/ParticleSystemAuditCommandlet.h" },
{ "ModuleRelativePath", "Classes/Commandlets/ParticleSystemAuditCommandlet.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HighSpawnRateOrBurstThreshold_MetaData[] = {
{ "Comment", "/** If a particle system has a spawn rate or burst count greater than this value, it will be reported */" },
{ "ModuleRelativePath", "Classes/Commandlets/ParticleSystemAuditCommandlet.h" },
{ "ToolTip", "If a particle system has a spawn rate or burst count greater than this value, it will be reported" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FarLODDistanceTheshold_MetaData[] = {
{ "Comment", "/** If a particle system has an LODDistance larger than this value, it will be reported */" },
{ "ModuleRelativePath", "Classes/Commandlets/ParticleSystemAuditCommandlet.h" },
{ "ToolTip", "If a particle system has an LODDistance larger than this value, it will be reported" },
};
#endif // WITH_METADATA
// ********** Begin Class UParticleSystemAuditCommandlet constinit property declarations ***********
static const UECodeGen_Private::FFloatPropertyParams NewProp_HighSpawnRateOrBurstThreshold;
static const UECodeGen_Private::FFloatPropertyParams NewProp_FarLODDistanceTheshold;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UParticleSystemAuditCommandlet constinit property declarations *************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UParticleSystemAuditCommandlet>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics
// ********** Begin Class UParticleSystemAuditCommandlet Property Definitions **********************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics::NewProp_HighSpawnRateOrBurstThreshold = { "HighSpawnRateOrBurstThreshold", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UParticleSystemAuditCommandlet, HighSpawnRateOrBurstThreshold), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HighSpawnRateOrBurstThreshold_MetaData), NewProp_HighSpawnRateOrBurstThreshold_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics::NewProp_FarLODDistanceTheshold = { "FarLODDistanceTheshold", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UParticleSystemAuditCommandlet, FarLODDistanceTheshold), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FarLODDistanceTheshold_MetaData), NewProp_FarLODDistanceTheshold_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics::NewProp_HighSpawnRateOrBurstThreshold,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics::NewProp_FarLODDistanceTheshold,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics::PropPointers) < 2048);
// ********** End Class UParticleSystemAuditCommandlet Property Definitions ************************
UObject* (*const Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCommandlet,
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics::ClassParams = {
&UParticleSystemAuditCommandlet::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics::PropPointers),
0,
0x000000ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics::Class_MetaDataParams), Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics::Class_MetaDataParams)
};
void UParticleSystemAuditCommandlet::StaticRegisterNativesUParticleSystemAuditCommandlet()
{
}
UClass* Z_Construct_UClass_UParticleSystemAuditCommandlet()
{
if (!Z_Registration_Info_UClass_UParticleSystemAuditCommandlet.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UParticleSystemAuditCommandlet.OuterSingleton, Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UParticleSystemAuditCommandlet.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UParticleSystemAuditCommandlet);
UParticleSystemAuditCommandlet::~UParticleSystemAuditCommandlet() {}
// ********** End Class UParticleSystemAuditCommandlet *********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ParticleSystemAuditCommandlet_h__Script_UnrealEd_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UParticleSystemAuditCommandlet, UParticleSystemAuditCommandlet::StaticClass, TEXT("UParticleSystemAuditCommandlet"), &Z_Registration_Info_UClass_UParticleSystemAuditCommandlet, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UParticleSystemAuditCommandlet), 3436583424U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ParticleSystemAuditCommandlet_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ParticleSystemAuditCommandlet_h__Script_UnrealEd_2543494302{
TEXT("/Script/UnrealEd"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ParticleSystemAuditCommandlet_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ParticleSystemAuditCommandlet_h__Script_UnrealEd_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS