// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Commandlets/ParticleSystemAuditCommandlet.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeParticleSystemAuditCommandlet() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UCommandlet(); UNREALED_API UClass* Z_Construct_UClass_UParticleSystemAuditCommandlet(); UNREALED_API UClass* Z_Construct_UClass_UParticleSystemAuditCommandlet_NoRegister(); UPackage* Z_Construct_UPackage__Script_UnrealEd(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UParticleSystemAuditCommandlet ******************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UParticleSystemAuditCommandlet; UClass* UParticleSystemAuditCommandlet::GetPrivateStaticClass() { using TClass = UParticleSystemAuditCommandlet; if (!Z_Registration_Info_UClass_UParticleSystemAuditCommandlet.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("ParticleSystemAuditCommandlet"), Z_Registration_Info_UClass_UParticleSystemAuditCommandlet.InnerSingleton, StaticRegisterNativesUParticleSystemAuditCommandlet, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UParticleSystemAuditCommandlet.InnerSingleton; } UClass* Z_Construct_UClass_UParticleSystemAuditCommandlet_NoRegister() { return UParticleSystemAuditCommandlet::GetPrivateStaticClass(); } struct Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "Commandlets/ParticleSystemAuditCommandlet.h" }, { "ModuleRelativePath", "Classes/Commandlets/ParticleSystemAuditCommandlet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HighSpawnRateOrBurstThreshold_MetaData[] = { { "Comment", "/** If a particle system has a spawn rate or burst count greater than this value, it will be reported */" }, { "ModuleRelativePath", "Classes/Commandlets/ParticleSystemAuditCommandlet.h" }, { "ToolTip", "If a particle system has a spawn rate or burst count greater than this value, it will be reported" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FarLODDistanceTheshold_MetaData[] = { { "Comment", "/** If a particle system has an LODDistance larger than this value, it will be reported */" }, { "ModuleRelativePath", "Classes/Commandlets/ParticleSystemAuditCommandlet.h" }, { "ToolTip", "If a particle system has an LODDistance larger than this value, it will be reported" }, }; #endif // WITH_METADATA // ********** Begin Class UParticleSystemAuditCommandlet constinit property declarations *********** static const UECodeGen_Private::FFloatPropertyParams NewProp_HighSpawnRateOrBurstThreshold; static const UECodeGen_Private::FFloatPropertyParams NewProp_FarLODDistanceTheshold; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UParticleSystemAuditCommandlet constinit property declarations ************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics // ********** Begin Class UParticleSystemAuditCommandlet Property Definitions ********************** const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics::NewProp_HighSpawnRateOrBurstThreshold = { "HighSpawnRateOrBurstThreshold", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UParticleSystemAuditCommandlet, HighSpawnRateOrBurstThreshold), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HighSpawnRateOrBurstThreshold_MetaData), NewProp_HighSpawnRateOrBurstThreshold_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics::NewProp_FarLODDistanceTheshold = { "FarLODDistanceTheshold", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UParticleSystemAuditCommandlet, FarLODDistanceTheshold), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FarLODDistanceTheshold_MetaData), NewProp_FarLODDistanceTheshold_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics::NewProp_HighSpawnRateOrBurstThreshold, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics::NewProp_FarLODDistanceTheshold, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics::PropPointers) < 2048); // ********** End Class UParticleSystemAuditCommandlet Property Definitions ************************ UObject* (*const Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UCommandlet, (UObject* (*)())Z_Construct_UPackage__Script_UnrealEd, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics::ClassParams = { &UParticleSystemAuditCommandlet::StaticClass, "Editor", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics::PropPointers), 0, 0x000000ACu, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics::Class_MetaDataParams), Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics::Class_MetaDataParams) }; void UParticleSystemAuditCommandlet::StaticRegisterNativesUParticleSystemAuditCommandlet() { } UClass* Z_Construct_UClass_UParticleSystemAuditCommandlet() { if (!Z_Registration_Info_UClass_UParticleSystemAuditCommandlet.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UParticleSystemAuditCommandlet.OuterSingleton, Z_Construct_UClass_UParticleSystemAuditCommandlet_Statics::ClassParams); } return Z_Registration_Info_UClass_UParticleSystemAuditCommandlet.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UParticleSystemAuditCommandlet); UParticleSystemAuditCommandlet::~UParticleSystemAuditCommandlet() {} // ********** End Class UParticleSystemAuditCommandlet ********************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ParticleSystemAuditCommandlet_h__Script_UnrealEd_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UParticleSystemAuditCommandlet, UParticleSystemAuditCommandlet::StaticClass, TEXT("UParticleSystemAuditCommandlet"), &Z_Registration_Info_UClass_UParticleSystemAuditCommandlet, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UParticleSystemAuditCommandlet), 3436583424U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ParticleSystemAuditCommandlet_h__Script_UnrealEd_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ParticleSystemAuditCommandlet_h__Script_UnrealEd_2543494302{ TEXT("/Script/UnrealEd"), Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ParticleSystemAuditCommandlet_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ParticleSystemAuditCommandlet_h__Script_UnrealEd_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS