96 lines
6.0 KiB
C++
96 lines
6.0 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Kismet2/KismetDebugUtilities.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeKismetDebugUtilities() {}
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// ********** Begin Cross Module References ********************************************************
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UNREALED_API UEnum* Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod();
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UPackage* Z_Construct_UPackage__Script_UnrealEd();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Enum EBlueprintBreakpointReloadMethod ******************************************
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static FEnumRegistrationInfo Z_Registration_Info_UEnum_EBlueprintBreakpointReloadMethod;
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static UEnum* EBlueprintBreakpointReloadMethod_StaticEnum()
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{
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if (!Z_Registration_Info_UEnum_EBlueprintBreakpointReloadMethod.OuterSingleton)
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{
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Z_Registration_Info_UEnum_EBlueprintBreakpointReloadMethod.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod, (UObject*)Z_Construct_UPackage__Script_UnrealEd(), TEXT("EBlueprintBreakpointReloadMethod"));
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}
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return Z_Registration_Info_UEnum_EBlueprintBreakpointReloadMethod.OuterSingleton;
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}
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template<> UNREALED_NON_ATTRIBUTED_API UEnum* StaticEnum<EBlueprintBreakpointReloadMethod>()
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{
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return EBlueprintBreakpointReloadMethod_StaticEnum();
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}
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struct Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
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{ "Comment", "/** Indicates how to restore breakpoints when a Blueprint asset is reloaded. */" },
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{ "DiscardAll.Comment", "/** Discard all breakpoints on reload. */" },
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{ "DiscardAll.Name", "EBlueprintBreakpointReloadMethod::DiscardAll" },
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{ "DiscardAll.ToolTip", "Discard all breakpoints on reload." },
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{ "ModuleRelativePath", "Public/Kismet2/KismetDebugUtilities.h" },
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{ "RestoreAll.Comment", "/** Restore all breakpoints and keep their saved enabled/disabled state. */" },
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{ "RestoreAll.Name", "EBlueprintBreakpointReloadMethod::RestoreAll" },
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{ "RestoreAll.ToolTip", "Restore all breakpoints and keep their saved enabled/disabled state." },
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{ "RestoreAllAndDisable.Comment", "/** Restore all breakpoints and disable on reload. */" },
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{ "RestoreAllAndDisable.Name", "EBlueprintBreakpointReloadMethod::RestoreAllAndDisable" },
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{ "RestoreAllAndDisable.ToolTip", "Restore all breakpoints and disable on reload." },
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{ "ToolTip", "Indicates how to restore breakpoints when a Blueprint asset is reloaded." },
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};
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#endif // WITH_METADATA
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static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
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{ "EBlueprintBreakpointReloadMethod::RestoreAll", (int64)EBlueprintBreakpointReloadMethod::RestoreAll },
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{ "EBlueprintBreakpointReloadMethod::RestoreAllAndDisable", (int64)EBlueprintBreakpointReloadMethod::RestoreAllAndDisable },
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{ "EBlueprintBreakpointReloadMethod::DiscardAll", (int64)EBlueprintBreakpointReloadMethod::DiscardAll },
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};
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static const UECodeGen_Private::FEnumParams EnumParams;
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}; // struct Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod_Statics
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const UECodeGen_Private::FEnumParams Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod_Statics::EnumParams = {
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(UObject*(*)())Z_Construct_UPackage__Script_UnrealEd,
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nullptr,
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"EBlueprintBreakpointReloadMethod",
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"EBlueprintBreakpointReloadMethod",
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Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod_Statics::Enumerators,
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RF_Public|RF_Transient|RF_MarkAsNative,
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UE_ARRAY_COUNT(Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod_Statics::Enumerators),
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EEnumFlags::None,
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(uint8)UEnum::ECppForm::EnumClass,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod_Statics::Enum_MetaDataParams), Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod_Statics::Enum_MetaDataParams)
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};
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UEnum* Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod()
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{
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if (!Z_Registration_Info_UEnum_EBlueprintBreakpointReloadMethod.InnerSingleton)
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{
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UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EBlueprintBreakpointReloadMethod.InnerSingleton, Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod_Statics::EnumParams);
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}
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return Z_Registration_Info_UEnum_EBlueprintBreakpointReloadMethod.InnerSingleton;
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}
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// ********** End Enum EBlueprintBreakpointReloadMethod ********************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Kismet2_KismetDebugUtilities_h__Script_UnrealEd_Statics
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{
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static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
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{ EBlueprintBreakpointReloadMethod_StaticEnum, TEXT("EBlueprintBreakpointReloadMethod"), &Z_Registration_Info_UEnum_EBlueprintBreakpointReloadMethod, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2269335546U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Kismet2_KismetDebugUtilities_h__Script_UnrealEd_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Kismet2_KismetDebugUtilities_h__Script_UnrealEd_574664293{
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TEXT("/Script/UnrealEd"),
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nullptr, 0,
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nullptr, 0,
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Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Kismet2_KismetDebugUtilities_h__Script_UnrealEd_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Kismet2_KismetDebugUtilities_h__Script_UnrealEd_Statics::EnumInfo),
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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