// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Kismet2/KismetDebugUtilities.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeKismetDebugUtilities() {} // ********** Begin Cross Module References ******************************************************** UNREALED_API UEnum* Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod(); UPackage* Z_Construct_UPackage__Script_UnrealEd(); // ********** End Cross Module References ********************************************************** // ********** Begin Enum EBlueprintBreakpointReloadMethod ****************************************** static FEnumRegistrationInfo Z_Registration_Info_UEnum_EBlueprintBreakpointReloadMethod; static UEnum* EBlueprintBreakpointReloadMethod_StaticEnum() { if (!Z_Registration_Info_UEnum_EBlueprintBreakpointReloadMethod.OuterSingleton) { Z_Registration_Info_UEnum_EBlueprintBreakpointReloadMethod.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod, (UObject*)Z_Construct_UPackage__Script_UnrealEd(), TEXT("EBlueprintBreakpointReloadMethod")); } return Z_Registration_Info_UEnum_EBlueprintBreakpointReloadMethod.OuterSingleton; } template<> UNREALED_NON_ATTRIBUTED_API UEnum* StaticEnum() { return EBlueprintBreakpointReloadMethod_StaticEnum(); } struct Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { { "Comment", "/** Indicates how to restore breakpoints when a Blueprint asset is reloaded. */" }, { "DiscardAll.Comment", "/** Discard all breakpoints on reload. */" }, { "DiscardAll.Name", "EBlueprintBreakpointReloadMethod::DiscardAll" }, { "DiscardAll.ToolTip", "Discard all breakpoints on reload." }, { "ModuleRelativePath", "Public/Kismet2/KismetDebugUtilities.h" }, { "RestoreAll.Comment", "/** Restore all breakpoints and keep their saved enabled/disabled state. */" }, { "RestoreAll.Name", "EBlueprintBreakpointReloadMethod::RestoreAll" }, { "RestoreAll.ToolTip", "Restore all breakpoints and keep their saved enabled/disabled state." }, { "RestoreAllAndDisable.Comment", "/** Restore all breakpoints and disable on reload. */" }, { "RestoreAllAndDisable.Name", "EBlueprintBreakpointReloadMethod::RestoreAllAndDisable" }, { "RestoreAllAndDisable.ToolTip", "Restore all breakpoints and disable on reload." }, { "ToolTip", "Indicates how to restore breakpoints when a Blueprint asset is reloaded." }, }; #endif // WITH_METADATA static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { { "EBlueprintBreakpointReloadMethod::RestoreAll", (int64)EBlueprintBreakpointReloadMethod::RestoreAll }, { "EBlueprintBreakpointReloadMethod::RestoreAllAndDisable", (int64)EBlueprintBreakpointReloadMethod::RestoreAllAndDisable }, { "EBlueprintBreakpointReloadMethod::DiscardAll", (int64)EBlueprintBreakpointReloadMethod::DiscardAll }, }; static const UECodeGen_Private::FEnumParams EnumParams; }; // struct Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod_Statics const UECodeGen_Private::FEnumParams Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod_Statics::EnumParams = { (UObject*(*)())Z_Construct_UPackage__Script_UnrealEd, nullptr, "EBlueprintBreakpointReloadMethod", "EBlueprintBreakpointReloadMethod", Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod_Statics::Enumerators, RF_Public|RF_Transient|RF_MarkAsNative, UE_ARRAY_COUNT(Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod_Statics::Enumerators), EEnumFlags::None, (uint8)UEnum::ECppForm::EnumClass, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod_Statics::Enum_MetaDataParams), Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod_Statics::Enum_MetaDataParams) }; UEnum* Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod() { if (!Z_Registration_Info_UEnum_EBlueprintBreakpointReloadMethod.InnerSingleton) { UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EBlueprintBreakpointReloadMethod.InnerSingleton, Z_Construct_UEnum_UnrealEd_EBlueprintBreakpointReloadMethod_Statics::EnumParams); } return Z_Registration_Info_UEnum_EBlueprintBreakpointReloadMethod.InnerSingleton; } // ********** End Enum EBlueprintBreakpointReloadMethod ******************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Kismet2_KismetDebugUtilities_h__Script_UnrealEd_Statics { static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = { { EBlueprintBreakpointReloadMethod_StaticEnum, TEXT("EBlueprintBreakpointReloadMethod"), &Z_Registration_Info_UEnum_EBlueprintBreakpointReloadMethod, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2269335546U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Kismet2_KismetDebugUtilities_h__Script_UnrealEd_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Kismet2_KismetDebugUtilities_h__Script_UnrealEd_574664293{ TEXT("/Script/UnrealEd"), nullptr, 0, nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Kismet2_KismetDebugUtilities_h__Script_UnrealEd_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Kismet2_KismetDebugUtilities_h__Script_UnrealEd_Statics::EnumInfo), }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS