92 lines
5.3 KiB
C++
92 lines
5.3 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "IPropertyAccessCompiler.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeIPropertyAccessCompiler() {}
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// ********** Begin Cross Module References ********************************************************
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UNREALED_API UEnum* Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType();
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UPackage* Z_Construct_UPackage__Script_UnrealEd();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Enum EPropertyAccessBatchType **************************************************
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static FEnumRegistrationInfo Z_Registration_Info_UEnum_EPropertyAccessBatchType;
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static UEnum* EPropertyAccessBatchType_StaticEnum()
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{
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if (!Z_Registration_Info_UEnum_EPropertyAccessBatchType.OuterSingleton)
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{
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Z_Registration_Info_UEnum_EPropertyAccessBatchType.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType, (UObject*)Z_Construct_UPackage__Script_UnrealEd(), TEXT("EPropertyAccessBatchType"));
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}
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return Z_Registration_Info_UEnum_EPropertyAccessBatchType.OuterSingleton;
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}
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template<> UNREALED_NON_ATTRIBUTED_API UEnum* StaticEnum<EPropertyAccessBatchType>()
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{
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return EPropertyAccessBatchType_StaticEnum();
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}
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struct Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
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{ "Batched.Comment", "// Copies designed to be processed in one call to ProcessCopies\n" },
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{ "Batched.Name", "EPropertyAccessBatchType::Batched" },
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{ "Batched.ToolTip", "Copies designed to be processed in one call to ProcessCopies" },
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{ "Comment", "// DEPRECATED - The various batching of property copy\n" },
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{ "ModuleRelativePath", "Public/IPropertyAccessCompiler.h" },
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{ "ToolTip", "DEPRECATED - The various batching of property copy" },
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{ "Unbatched.Comment", "// Copies designed to be called one at a time via ProcessCopy\n" },
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{ "Unbatched.Name", "EPropertyAccessBatchType::Unbatched" },
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{ "Unbatched.ToolTip", "Copies designed to be called one at a time via ProcessCopy" },
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};
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#endif // WITH_METADATA
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static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
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{ "EPropertyAccessBatchType::Unbatched", (int64)EPropertyAccessBatchType::Unbatched },
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{ "EPropertyAccessBatchType::Batched", (int64)EPropertyAccessBatchType::Batched },
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};
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static const UECodeGen_Private::FEnumParams EnumParams;
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}; // struct Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType_Statics
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const UECodeGen_Private::FEnumParams Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType_Statics::EnumParams = {
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(UObject*(*)())Z_Construct_UPackage__Script_UnrealEd,
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nullptr,
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"EPropertyAccessBatchType",
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"EPropertyAccessBatchType",
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Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType_Statics::Enumerators,
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RF_Public|RF_Transient|RF_MarkAsNative,
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UE_ARRAY_COUNT(Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType_Statics::Enumerators),
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EEnumFlags::None,
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(uint8)UEnum::ECppForm::EnumClass,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType_Statics::Enum_MetaDataParams), Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType_Statics::Enum_MetaDataParams)
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};
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UEnum* Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType()
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{
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if (!Z_Registration_Info_UEnum_EPropertyAccessBatchType.InnerSingleton)
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{
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UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EPropertyAccessBatchType.InnerSingleton, Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType_Statics::EnumParams);
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}
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return Z_Registration_Info_UEnum_EPropertyAccessBatchType.InnerSingleton;
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}
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// ********** End Enum EPropertyAccessBatchType ****************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_IPropertyAccessCompiler_h__Script_UnrealEd_Statics
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{
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static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
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{ EPropertyAccessBatchType_StaticEnum, TEXT("EPropertyAccessBatchType"), &Z_Registration_Info_UEnum_EPropertyAccessBatchType, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2921628768U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_IPropertyAccessCompiler_h__Script_UnrealEd_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_IPropertyAccessCompiler_h__Script_UnrealEd_1323768235{
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TEXT("/Script/UnrealEd"),
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nullptr, 0,
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nullptr, 0,
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Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_IPropertyAccessCompiler_h__Script_UnrealEd_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_IPropertyAccessCompiler_h__Script_UnrealEd_Statics::EnumInfo),
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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