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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/IPropertyAccessCompiler.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "IPropertyAccessCompiler.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeIPropertyAccessCompiler() {}
// ********** Begin Cross Module References ********************************************************
UNREALED_API UEnum* Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType();
UPackage* Z_Construct_UPackage__Script_UnrealEd();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum EPropertyAccessBatchType **************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EPropertyAccessBatchType;
static UEnum* EPropertyAccessBatchType_StaticEnum()
{
if (!Z_Registration_Info_UEnum_EPropertyAccessBatchType.OuterSingleton)
{
Z_Registration_Info_UEnum_EPropertyAccessBatchType.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType, (UObject*)Z_Construct_UPackage__Script_UnrealEd(), TEXT("EPropertyAccessBatchType"));
}
return Z_Registration_Info_UEnum_EPropertyAccessBatchType.OuterSingleton;
}
template<> UNREALED_NON_ATTRIBUTED_API UEnum* StaticEnum<EPropertyAccessBatchType>()
{
return EPropertyAccessBatchType_StaticEnum();
}
struct Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Batched.Comment", "// Copies designed to be processed in one call to ProcessCopies\n" },
{ "Batched.Name", "EPropertyAccessBatchType::Batched" },
{ "Batched.ToolTip", "Copies designed to be processed in one call to ProcessCopies" },
{ "Comment", "// DEPRECATED - The various batching of property copy\n" },
{ "ModuleRelativePath", "Public/IPropertyAccessCompiler.h" },
{ "ToolTip", "DEPRECATED - The various batching of property copy" },
{ "Unbatched.Comment", "// Copies designed to be called one at a time via ProcessCopy\n" },
{ "Unbatched.Name", "EPropertyAccessBatchType::Unbatched" },
{ "Unbatched.ToolTip", "Copies designed to be called one at a time via ProcessCopy" },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EPropertyAccessBatchType::Unbatched", (int64)EPropertyAccessBatchType::Unbatched },
{ "EPropertyAccessBatchType::Batched", (int64)EPropertyAccessBatchType::Batched },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_UnrealEd,
nullptr,
"EPropertyAccessBatchType",
"EPropertyAccessBatchType",
Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType_Statics::Enum_MetaDataParams), Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType()
{
if (!Z_Registration_Info_UEnum_EPropertyAccessBatchType.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EPropertyAccessBatchType.InnerSingleton, Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_EPropertyAccessBatchType.InnerSingleton;
}
// ********** End Enum EPropertyAccessBatchType ****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_IPropertyAccessCompiler_h__Script_UnrealEd_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ EPropertyAccessBatchType_StaticEnum, TEXT("EPropertyAccessBatchType"), &Z_Registration_Info_UEnum_EPropertyAccessBatchType, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2921628768U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_IPropertyAccessCompiler_h__Script_UnrealEd_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_IPropertyAccessCompiler_h__Script_UnrealEd_1323768235{
TEXT("/Script/UnrealEd"),
nullptr, 0,
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_IPropertyAccessCompiler_h__Script_UnrealEd_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_IPropertyAccessCompiler_h__Script_UnrealEd_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS