// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "IPropertyAccessCompiler.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeIPropertyAccessCompiler() {} // ********** Begin Cross Module References ******************************************************** UNREALED_API UEnum* Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType(); UPackage* Z_Construct_UPackage__Script_UnrealEd(); // ********** End Cross Module References ********************************************************** // ********** Begin Enum EPropertyAccessBatchType ************************************************** static FEnumRegistrationInfo Z_Registration_Info_UEnum_EPropertyAccessBatchType; static UEnum* EPropertyAccessBatchType_StaticEnum() { if (!Z_Registration_Info_UEnum_EPropertyAccessBatchType.OuterSingleton) { Z_Registration_Info_UEnum_EPropertyAccessBatchType.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType, (UObject*)Z_Construct_UPackage__Script_UnrealEd(), TEXT("EPropertyAccessBatchType")); } return Z_Registration_Info_UEnum_EPropertyAccessBatchType.OuterSingleton; } template<> UNREALED_NON_ATTRIBUTED_API UEnum* StaticEnum() { return EPropertyAccessBatchType_StaticEnum(); } struct Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { { "Batched.Comment", "// Copies designed to be processed in one call to ProcessCopies\n" }, { "Batched.Name", "EPropertyAccessBatchType::Batched" }, { "Batched.ToolTip", "Copies designed to be processed in one call to ProcessCopies" }, { "Comment", "// DEPRECATED - The various batching of property copy\n" }, { "ModuleRelativePath", "Public/IPropertyAccessCompiler.h" }, { "ToolTip", "DEPRECATED - The various batching of property copy" }, { "Unbatched.Comment", "// Copies designed to be called one at a time via ProcessCopy\n" }, { "Unbatched.Name", "EPropertyAccessBatchType::Unbatched" }, { "Unbatched.ToolTip", "Copies designed to be called one at a time via ProcessCopy" }, }; #endif // WITH_METADATA static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { { "EPropertyAccessBatchType::Unbatched", (int64)EPropertyAccessBatchType::Unbatched }, { "EPropertyAccessBatchType::Batched", (int64)EPropertyAccessBatchType::Batched }, }; static const UECodeGen_Private::FEnumParams EnumParams; }; // struct Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType_Statics const UECodeGen_Private::FEnumParams Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType_Statics::EnumParams = { (UObject*(*)())Z_Construct_UPackage__Script_UnrealEd, nullptr, "EPropertyAccessBatchType", "EPropertyAccessBatchType", Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType_Statics::Enumerators, RF_Public|RF_Transient|RF_MarkAsNative, UE_ARRAY_COUNT(Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType_Statics::Enumerators), EEnumFlags::None, (uint8)UEnum::ECppForm::EnumClass, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType_Statics::Enum_MetaDataParams), Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType_Statics::Enum_MetaDataParams) }; UEnum* Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType() { if (!Z_Registration_Info_UEnum_EPropertyAccessBatchType.InnerSingleton) { UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EPropertyAccessBatchType.InnerSingleton, Z_Construct_UEnum_UnrealEd_EPropertyAccessBatchType_Statics::EnumParams); } return Z_Registration_Info_UEnum_EPropertyAccessBatchType.InnerSingleton; } // ********** End Enum EPropertyAccessBatchType **************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_IPropertyAccessCompiler_h__Script_UnrealEd_Statics { static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = { { EPropertyAccessBatchType_StaticEnum, TEXT("EPropertyAccessBatchType"), &Z_Registration_Info_UEnum_EPropertyAccessBatchType, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2921628768U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_IPropertyAccessCompiler_h__Script_UnrealEd_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_IPropertyAccessCompiler_h__Script_UnrealEd_1323768235{ TEXT("/Script/UnrealEd"), nullptr, 0, nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_IPropertyAccessCompiler_h__Script_UnrealEd_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_IPropertyAccessCompiler_h__Script_UnrealEd_Statics::EnumInfo), }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS