Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/DefaultEdMode.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Tools/DefaultEdMode.h"
#ifdef UNREALED_DefaultEdMode_generated_h
#error "DefaultEdMode.generated.h already included, missing '#pragma once' in DefaultEdMode.h"
#endif
#define UNREALED_DefaultEdMode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UEdModeDefault ***********************************************************
struct Z_Construct_UClass_UEdModeDefault_Statics;
UNREALED_API UClass* Z_Construct_UClass_UEdModeDefault_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Public_Tools_DefaultEdMode_h_12_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUEdModeDefault(); \
friend struct ::Z_Construct_UClass_UEdModeDefault_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UEdModeDefault_NoRegister(); \
public: \
DECLARE_CLASS2(UEdModeDefault, UBaseLegacyWidgetEdMode, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UEdModeDefault_NoRegister) \
DECLARE_SERIALIZER(UEdModeDefault)
#define FID_Engine_Source_Editor_UnrealEd_Public_Tools_DefaultEdMode_h_12_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UEdModeDefault(UEdModeDefault&&) = delete; \
UEdModeDefault(const UEdModeDefault&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UEdModeDefault); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UEdModeDefault); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UEdModeDefault) \
UNREALED_API virtual ~UEdModeDefault();
#define FID_Engine_Source_Editor_UnrealEd_Public_Tools_DefaultEdMode_h_9_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Public_Tools_DefaultEdMode_h_12_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Public_Tools_DefaultEdMode_h_12_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_UnrealEd_Public_Tools_DefaultEdMode_h_12_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UEdModeDefault;
// ********** End Class UEdModeDefault *************************************************************
// ********** Begin Class UAssetEdModeDefault ******************************************************
struct Z_Construct_UClass_UAssetEdModeDefault_Statics;
UNREALED_API UClass* Z_Construct_UClass_UAssetEdModeDefault_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Public_Tools_DefaultEdMode_h_32_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetEdModeDefault(); \
friend struct ::Z_Construct_UClass_UAssetEdModeDefault_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UAssetEdModeDefault_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetEdModeDefault, UEdModeDefault, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UAssetEdModeDefault_NoRegister) \
DECLARE_SERIALIZER(UAssetEdModeDefault)
#define FID_Engine_Source_Editor_UnrealEd_Public_Tools_DefaultEdMode_h_32_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetEdModeDefault(UAssetEdModeDefault&&) = delete; \
UAssetEdModeDefault(const UAssetEdModeDefault&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UAssetEdModeDefault); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetEdModeDefault); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetEdModeDefault) \
UNREALED_API virtual ~UAssetEdModeDefault();
#define FID_Engine_Source_Editor_UnrealEd_Public_Tools_DefaultEdMode_h_29_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Public_Tools_DefaultEdMode_h_32_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Public_Tools_DefaultEdMode_h_32_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_UnrealEd_Public_Tools_DefaultEdMode_h_32_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetEdModeDefault;
// ********** End Class UAssetEdModeDefault ********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Tools_DefaultEdMode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS