// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Tools/DefaultEdMode.h" #ifdef UNREALED_DefaultEdMode_generated_h #error "DefaultEdMode.generated.h already included, missing '#pragma once' in DefaultEdMode.h" #endif #define UNREALED_DefaultEdMode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UEdModeDefault *********************************************************** struct Z_Construct_UClass_UEdModeDefault_Statics; UNREALED_API UClass* Z_Construct_UClass_UEdModeDefault_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Public_Tools_DefaultEdMode_h_12_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUEdModeDefault(); \ friend struct ::Z_Construct_UClass_UEdModeDefault_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UEdModeDefault_NoRegister(); \ public: \ DECLARE_CLASS2(UEdModeDefault, UBaseLegacyWidgetEdMode, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UEdModeDefault_NoRegister) \ DECLARE_SERIALIZER(UEdModeDefault) #define FID_Engine_Source_Editor_UnrealEd_Public_Tools_DefaultEdMode_h_12_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UEdModeDefault(UEdModeDefault&&) = delete; \ UEdModeDefault(const UEdModeDefault&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UEdModeDefault); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UEdModeDefault); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UEdModeDefault) \ UNREALED_API virtual ~UEdModeDefault(); #define FID_Engine_Source_Editor_UnrealEd_Public_Tools_DefaultEdMode_h_9_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Public_Tools_DefaultEdMode_h_12_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Public_Tools_DefaultEdMode_h_12_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_UnrealEd_Public_Tools_DefaultEdMode_h_12_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UEdModeDefault; // ********** End Class UEdModeDefault ************************************************************* // ********** Begin Class UAssetEdModeDefault ****************************************************** struct Z_Construct_UClass_UAssetEdModeDefault_Statics; UNREALED_API UClass* Z_Construct_UClass_UAssetEdModeDefault_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Public_Tools_DefaultEdMode_h_32_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAssetEdModeDefault(); \ friend struct ::Z_Construct_UClass_UAssetEdModeDefault_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UAssetEdModeDefault_NoRegister(); \ public: \ DECLARE_CLASS2(UAssetEdModeDefault, UEdModeDefault, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UAssetEdModeDefault_NoRegister) \ DECLARE_SERIALIZER(UAssetEdModeDefault) #define FID_Engine_Source_Editor_UnrealEd_Public_Tools_DefaultEdMode_h_32_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UAssetEdModeDefault(UAssetEdModeDefault&&) = delete; \ UAssetEdModeDefault(const UAssetEdModeDefault&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UAssetEdModeDefault); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetEdModeDefault); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetEdModeDefault) \ UNREALED_API virtual ~UAssetEdModeDefault(); #define FID_Engine_Source_Editor_UnrealEd_Public_Tools_DefaultEdMode_h_29_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Public_Tools_DefaultEdMode_h_32_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Public_Tools_DefaultEdMode_h_32_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_UnrealEd_Public_Tools_DefaultEdMode_h_32_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAssetEdModeDefault; // ********** End Class UAssetEdModeDefault ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Tools_DefaultEdMode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS